Old-Mage Jatembe

Katumbo's page

3 posts. Alias of Cyril Corbaz.


Full Name

Lucrezzia Lozatto

Race

Mwangi Human

Classes/Levels

Heavens Shaman 10 | HP 83 | AC 18 FF 18 T11 | Saves +5/+3/+13 | Init +8 | Percep +8 (See in Darkness)

Gender

Female

Size

Medium

Age

25

Alignment

N/G

Deity

Milani

Languages

Common, Polyglot

Strength 11
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 22
Charisma 18

About Lucrezzia Luzatto

Crunch:

Lucrezzia Luzatto
Female human (Mwangi) shaman 11 (Pathfinder RPG Advanced Class Guide 35)
NG Medium humanoid (human)
Init +8; Senses darkvision 30 ft., see in darkness; Perception +8
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Defense
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AC 18, touch 11, flat-footed 18 (+7 armor, +1 deflection)

hp 91 (11d8+33)

Fort +5 (+2 trait bonus vs. effects of hot weather), Ref +3, Will +13; +5 resistance bonus vs. sight and light-based hazards or attacks, +1 trait bonus vs. fire effects
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Offense
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Speed 30 ft.

Melee everbloom's rose +9/+4 (1d8+1)

Special Attacks channel positive energy 5/day (DC 19, 6d6), hexes (chant, flight[APG], fortune[APG], misfortune[APG], secret), wandering hex (heaven's leap)

Shaman Spell-Like Abilities (CL 11th; concentration +17)

. . Constant—endure elements

. . At will—feather fall (self only), fly (self only)

. . 1/day—levitate (self only)

Shaman Spells Prepared (CL 11th; concentration +17)
. . 6th—bouncing baleful polymorph (DC 21), flesh to stone (DC 22); chain lightning[S] (DC 22) or heal[S]
. . 5th—baleful polymorph (DC 21), dominate person (DC 21), flame strike (DC 21); breath of life[S] (DC 21) or overland flight[S]
. . 4th—cure critical wounds, fear (DC 20), tongues, wandering star motes[APG] (DC 20); rainbow pattern[S] (DC 20) or restoration[S]
. . 3rd—call lightning (DC 19), cure serious wounds, fly, remove blindness/deafness, stinking cloud (DC 19); daylight[S] or neutralize poison[S]
. . 2nd—bull's strength, cure moderate wounds (2), remove paralysis, resist energy, summon swarm; hypnotic pattern[S] (DC 18) or lesser restoration[S]
. . 1st—cure light wounds (2), endure elements, entangle (DC 17), goodberry, protection from evil; color spray[S] (DC 17) or detect undead[S]
. . 0 (at will)—dancing lights, detect magic, guidance, mending
. . S spirit magic spell; Spirit Heavens Wandering Spirit Life
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Statistics
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Str 11, Dex 10, Con 14, Int 10, Wis 22, Cha 18

Base Atk +8; CMB +8; CMD 19

Feats Ability Focus (misfortune), Alertness, Beacon Of Hope, Bouncing Spell[APG], Extra Hex[APG], Flagbearer[ISWG], Improved Initiative, Selective Channeling, Skill Focus (Spellcraft), Skill Focus (Use Magic Device)

Traits adaptive magic, tropical upbringing

Skills Diplomacy +12, Fly +12, Handle Animal +8, Heal +14, Knowledge (nature) +5, Knowledge (planes) +8, Knowledge (religion) +5, Perception +8, Ride +2, Sense Motive +8, Spellcraft +20, Survival +10, Swim +2, Use Magic Device +25

Languages Common, Polyglot

SQ no breath, spirit animal (compsognatus named The Magnificent Mister Magee), stardust

Combat Gear wand of cure light wounds, wand of enlarge person; Other Gear +1 mithral chainmail, everbloom's rose, eastern star ioun stone, glarecutter goggles, headband of mental prowess +2 (Wis, Cha), ioun torch ioun stone[APG], muleback cords[APG], ring of protection +1, western star ioun stone, adventurer's sash, candle (2), chalk, everburning torch, hammer, masterwork backpack[APG], piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 7 pp, 5 gp
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Special Abilities
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Beacon of Hope (4 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those healed by your channel.

Bouncing Spell You can cast a spell that can be redirected if it has no effect on its first target.

Chant (Su) As a move action, extend the duration of other hexes by 1 rd.

Darkvision (30 feet) You can see in the dark (black and white only).

Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.

Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.

Flagbearer Grant bonuses to allies who see your flag.

Fortune (2 rounds) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.

Heaven's Leap (Su) As a standard action, ally in 30 ft moves as jester jaunt.

Misfortune (2 rounds, DC 23) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).

No Breath (Ex) The monster doesn't breathe and is immune to effects that require breathing.

See in Darkness See perfectly in darkness of any kind, including magical darkness.

Selective Channeling Exclude targets from the area of your Channel Energy.

Shaman Channel Positive Energy 6d6 (5/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.

Speak with Familiar (Ex) You can communicate verbally with your familiar.

Spirit Animal (spirit animal (compsognatus named The Magnificent Mister Magee)) If spirit animal is slain, cannot use spirit magic or prepare new spells.

Stardust (7/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -3 to att & perception checks for 5 rds.