O-Sayumi

Katrisa Rao's page

32 posts. Alias of Ravagwen Darksbane.


Full Name

Katrisa Rao

Race

Kitsune

Classes/Levels

5th rogue

Gender

Female

Age

19

Special Abilities

Dancing Light 3/day

Alignment

Neutral Good

Languages

Sylvan, Tengu, orc, common

Strength 12
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 12
Charisma 13

About Katrisa Rao

KATRISA
CR 4
Female Kitsune Rogue 5
NG Medium humanoid (human)
Init +4; Senses Perception +9,
DEFENSE

AC 21, touch 14, flat-footed 20 
hp 38 (5d8)+10
Fort +3, Ref +9, Will +3, +1 Reflex to avoid traps
Defensive Abilities Evasion, Trap Sense +1, Uncanny Dodge,
OFFENSE

Speed 20 ft.
Ranged crossbow, heavy +7 (1d10/19-20)
Melee dagger, punching +4 (1d4+1/x3)
Melee masterwork dagger +5 (1d4+1/19-20)
Ranged masterwork dagger (thrown) +8 (1d4+1/19-20)
Special Attacks Bleeding Attack, Sneak Attack 3d6, Sniper's Eye, STATISTICS

Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 13
Base Atk +3; CMB +4; CMD 19
Feats Armor Proficiency, Light, Combat Reflexes, Dodge, Mobility, Simple Weapon Proficiency
Skills Acrobatics +1, Acrobatics (Jump) -3, Appraise +9, Bluff +5, Climb -2, Craft (Untrained) +1, Diplomacy +1, Disable Device +11, Disguise +8, Escape Artist +1, Fly +1, Heal +1, Intimidate +1, Knowledge (Dungeoneering) +9, Knowledge (Local) +7, Linguistics(Orc) +5, Perception +9, Perception (Trapfinding) +11, Perform (Dance) +7, Perform (Untrained) +1, Ride +1, Sense Motive +1, Sleight of Hand +9, Stealth +9, Survival +1, Swim +5, Use Magic Device +8,
Languages Common, Orc, Sylvan, Tengu
, Trapfinding,
Possessions elven chain; outfit (explorer's);Cloak of resistance +1 bolts, crossbow (10) (x20); dagger, punching; masterwork dagger (x5); Crossbow, Heavy ; Backpack, Masterwork [Theives Tools] ; Pouch (Belt) [ Potion of Cure Light Wounds (x3); ];
SPECIAL ABILITIES

Bleeding Attack (Ex) You can cause living opponents to bleed when hitting them with a sneak attack. This attack causes the target to take 3 additional points of damage each round. Bleeding creatures that that amount of damage every round at the start of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
Bonus Feat Humans select one extra feat at 1st level.
Charming Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Evasion (Ex) You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.
Killer You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 3d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
Sniper's Eye (Ex) A rogue with this talent can apply her sneak attack damage on ranged attacks targeting foes within 30 feet that benefit from concealment. Foes with total concealment are still immune.
Trapfinding (Ex) You add +2 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.
Trap Sense (Ex) You gain a +1 bonus on Reflex saves made to avoid traps, and a +1 dodge bonus to AC against attacks made by traps.
Uncanny Dodge (Ex) You can react to danger before your senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dexterity bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you

Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always

takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10

racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise

functions as alter self, except that the kitsune does not adjust her ability scores.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune

with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.