Hasari

Katrina Ardon's page

9 posts. Alias of OberonViking.


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Katrina prepares her dress for the first game: the Asian Tian style dress with a bright red floral print on a yellow field, with a matching yellow leather clutch. She sprawls out on to the bed with a generous glass of wine. She savours the wine as she looks carefully over the moonstone pendant and reads through the love letters.
Appraise (Silver and Moonstone pendant): 1d20 + 5 ⇒ (6) + 5 = 11
Sense Motive (trying to make some roll for the letters): 1d20 + 5 ⇒ (16) + 5 = 21

Katrina gathers up her valuables that she doesn’t want to be known for carrying – her potions, scroll, thieves’ tools, and the pendant and letters – and places them into the long forgotten panel in the stone above the fireplace.
She pulls one of her long hairs from her hairbrush and carefully places it across her bag and one across the panel above the fireplace, hopefully an inconspicuous way to tell if someone has looked through her belongings.
Sleight of Hand: 1d20 + 8 ⇒ (4) + 8 = 12

Figuring she still has some time before the first game of Skulls begins, Katrina decides to casually wander about the building and the grounds, with her eyes peeled. She is scoping out for a target for later; something like a locked door in an out of the way corner, or an open window that she can climb through (or climb to) with little risk of being caught.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Stealth (Doesn’t want to be seen scoping the place): 1d20 + 9 ⇒ (16) + 9 = 25
Bluff (Doesn’t want to be seen to be scoping the place when Stealth is not possible): 1d20 + 6 ⇒ (4) + 6 = 10


Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20
”Thank you, Kara. I am most pleased to meet you. The architecture here is amazing. Is the stone local, do you know?”

Katrina is more interested having Kara on-side (Improving her disposition towards Katrina, as per Diplomacy ), and in Kara’s attitude to the place in general, so she tries to engage in small talk, asking about Castle Blackstone’s history, how long she has been here, the weather in these parts, the supply of goods, etc. Little things, nothing too personal, nothing too tactical, general chit-chat that you would get from a tourist or first-time visitor.
Sense Motive: 1d20 + 5 ⇒ (4) + 5 = 9

In the courtyard she tries to assess the tactical situation of the walls in the courtyard without being noticed as doing so – are there good spots to climb, is there a possible escape route, how many guards are on duty and where are they.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Bluff: 1d20 + 6 ⇒ (5) + 6 = 11

On the way to her rooms she will continue with the small talk, inquiring about the origins of this or that piece of art or furniture, using her skills in assessing the value of items to keep the conversation flowing. More importantly, she has the list of items from Fellstone in her mind and her eyes are open for them.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Appraise: 1d20 + 5 ⇒ (19) + 5 = 24

Once in her rooms she will search it thoroughly, first looking for peep-holes or other means of surveillance.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24 [+1 to finding traps]


Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Katrina places a hand on her hip, looks him up and down, and smoothly says, "Mizz Ardon. I'm here to collect some Skulls. Lord Kent is expecting me, and I've had enough of the outdoors for today, thank you."

She is frankly surprised the orc (half-orc) can speak Common, let alone that Kent expects it to do so. I wonder if he bleeds as easily as humans or elves or dwarves.


I want to dress up, of course. I'd like to pack some summer dresses, colourful and shapely and showing a lot of thigh, and some cardigans to keep warm. I'd pack a more formal dress or two, bright red floral print on a yellow field (something exotic) and a plain azure blue trimmed with gold, both sleeveless with a high neck, form fitting ([strike]Asian[/strike] Tian in nature). And I'd pack some work clothes, black, tough and comfortable with lots of 'pockets'. And a nice clutch or handbag or two.

Can I buy a vial of Antitoxin in town? I have 50gp in my gear.


"Ha! That old Mabon. He still rues that one game of Skulls we played last year. Is he still working a lot of overtime?" She chuckles to herself, reliving past glories a moment longer than she ought to.

Sense Motive:

1d20 + 5 ⇒ (17) + 5 = 22
Does Fellstone agree with Mabon, that I should leave town as well?

"Fellstone," she leans forward to look him in the eye (revealing more cleavage as she does so), "You have yourself a deal."


Katrina is unable to hide her shock at the news that the Duke may be employing the gnolls and orcs. She holds a hand up to check the Mayor’s speech as she looks about to check that no one is listening in.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Confident in their confidentiality, she waves him to continue…

”A gambling competition? Indeed, this is right up my alley. Almost too good to be true…”

Sense Motive:

1d20 + 5 ⇒ (5) + 5 = 10
What does the Mayor have to gain from this?
Is he setting me up?
How does he know about my gambling skills?

She sits back thoughtfully, resting her index finger against her almond-shaped eye. ”Specifics. I need to know the details. How much is the entry fee? What are the stakes? Who else will be gaming? What is the game? When, and how long will it last?

“And then, afterwards, when you have your information… what then? I am always keen for some gambling, but what am I truly playing for here?”
Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13

Do I have any dirt on Mayor Fellstone? Knowledge Local Untrained: 1d20 + 1 ⇒ (10) + 1 = 11


Do I have any dirt on Lord Kent? Or know anything more about him? Or his residence?Knowledge Local Untrained: 1d20 + 1 ⇒ (10) + 1 = 11


Katrina stands still in the shadows of the tall town hall building. She takes a deep breath, pondering the mayor and his request. The town has been relatively quiet and peaceful since the raids and she has had to be very careful. Maybe it is time to move towns, her mind meanders over these thoughts for a while. Wanderlust itches at her feet and her hands, or is that bloodlust... Better the demon you know, right? Maybe Fellstone has something interesting.


Okay, let's rumble.