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![]() Hi all. I have a game tomorrow and need help building a 9th Level Alchemist. The other players have a Cleric, Barbarian and Wizard. I do not want to be a direct melee combatant and want to be a granadier sort. With INT and DEX of 20 (perhaps higher because of +4 DEX belt) what other magic items should I take. I already have portable hole, and a +2 Chain shirt. With 33,000 gp+ what other items should I equip my PC with? What Feats should I opt for? I am already taking Rapid Shot and Improved precise shot. Planing to use Stink Bombs/Precise bombs, mainly. Any other pointers? Its supposed to be a tough adventure. Thanks for any advise. ![]()
![]() 4d6 ⇒ (6, 5, 2, 1) = 14 Cleric/Ranger it is! Equipment Armor
Weapons
2 dozen arrows 4 gp
Clothing Ranger's Outfit
Misc. Tinder box
Spells currently memorized (Cleric level 1 + Wisdom bonus) Bless x 1
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![]() Is this a film I have to see in 3D IMAX? I'm not really worried about the price but all the 3D shows are sold out until next week in the areas near me. At least at the times that would be easy for me and friends to go. Hoping to do a girls night out for the Avengers, all star cute guys in spandex and tight leather = woot! ![]()
![]() Anselth wrote: The price of a strength bow isn't listed and is called out as GMs discretion, so I'm going to go with the Pathfinder cost, +100gp for each point of additional damage, up to the damage mod for the player's strength. I sent my question to a friend I play with in RL, he said in 2nd Ed the price was 5 to 10x the cost so a short bow at 15 gp would be 75 to 150 gp to use STR Percentile bonus. Your ruling is fine but I'm trying to determine the difference between the short bow and the compound short bow in OSIRIC, one is listed at 15 gp, and the other at 75 gp, but they seem like exactly the same weapon, same goes for the long/compound bow respectively. I was wondering if the compound bow allowed for the STR bonus. And thanks for pointing out the Pathfinder rule, I did not even know that one! (I play spell casters normally) Off to work, I'll have my character ready when I get back! Late edit: Would it be alright to do this, Short Bow is 15 gp, Composite Short bow is 75 gp, would I be able to add NON percentile STR bonus (+2 max) to the composite bow and then pay 100 gp per + 1 bonus? (I don't see any other benefit of using a compound bow ... Long or short) So to use my full bonus it would be a 375 gp Composite bow, I guess sort of like a Masterwork bow but without the + 1 to hit. ![]()
![]() I am picturing my PC as a Scout/Tracker from the Order of the Hart (Celene), someone who goes ahead of the main body of the troops and does not engage the main enemy in military combat when armies take to the field, but rather joins with the other archers and flanks the main body of troops and takes out leaders and other targets of opportunity from the flanks. In any case, what would the cost of a long or short bow be for one which I can apply my STR to the damage? I am finishing up the character now I just need to figure out costs of the equipment. Also when using a string bow do you apply your STR or DEX to the to hit modifier? I doubt it would be both, although in the real world I can see the logic in that, DEX for hand/eye coordination/aiming, and STR for the pull of the bow/penetration. Lastly, in 1st and 2nd Ed I believe you can fire twice per round with a bow, even when Not specialized. Specialization adds damage and further attacks, 5 attacks every two rounds! How does non specialiaztion with a bow work in OSIRIC? And what are the benefits of weapon specialization with a bow? ![]()
![]() Wow your up early! I have not gone to bed yet ... Just got home from work. About the re roll, I did it right the first time, thought I made a mistake and erased it, then realized I was actually did it right when i saw the other PCs but did not want to make further rolls without checking. For Magic-User spells I'll pick Sleep if it affects up to a 4+ Hit Die monster. We get Read Magic for free (Detect Magic or am is my mind playing tricks on me) and form the rolls 1d28 ⇒ 26 1d28 ⇒ 15 You don't have to tell me spells until I pick my final PC classes, but I did take Ranger. If I remember correctly the spell Identify is such a pain to cast in this edition, identifying magic items is like having a tooth ache. I sent you a private message earlier as well. Edit: The PC profile does not allow scores with percentile, but I am really excited because at 18/95 STR I am even more ripped than Body by Kloss. ![]()
![]() Thank you again. I am guessing you mean Cure Serious and Cure Critical Wounds respectively, I believe Cure Moderate Wounds did not appear until 2nd edition (the old Ed game system I am most familiar with due a home game a play in) I was just not sure how much OSIRIC had evolved from the original. I really want to play a Magic-User, I really want to play a Ranger. But I think we will need a Cleric? LOL. I still don't know what to do. Sorry, but bare in mind if this is what we go through to take a picture then you will understand the mind games I am playing with myself right now. (Watch that clip it hits home so closely) And thanks for the Re roll 1d6 ⇒ 6 1d6 ⇒ 4 ![]()
![]() Sir Galavaine of Verbobonc wrote: Extra clerics wouldn't have a huge benefit, its not like you can channel healing. Maybe ranger would be better since we don't have a wilderness warrior however in the end Gnobby is on the money - play whatever you want. We are. Thanks for the advice all! @Anselth: My temporary/first draft character is a few posts above. I'll have it ready after the weekend because I work a lot on weekend nights. I already did two re rolls, above, I did not use my last two because I made so many errors in figuring out character creation I felt it was fair to just take two re rolls instead of four. But if you'll still let me take them I will lol. ;-) @French Wolf: I realize there is no channeling in earlier versions of the game, but I was of the impression that healing is actually at a premium and very much needed! And three Cleric slots with 3 Cure Light Wounds would be a boon to the party. In 1st Ed there is no Cure Moderate Wounds, is there in OSIRIC? What I really want to play: A Magic-User/Ranger (a poor man's Arcane Archer if you will) What will be helpful as a versatile utility to the party: A Magic-User/Cleric (if only Clerics could have used bows back then!) The most logical for a low level party: Probably Cleric/Ranger (but I am :-( to give up the Magic-User level) Decisions, decisions, decisions. I work LATE on weekends so I promise to make I final decision by Monday early morning. As for role playing my PCs arrival, advisors from the Court of the Queen of Celene have heard word of trouble in the Hommlett area and have dispatched a junior member of the Order of the Hart to make inquires and basically 'check things out'. House Thalanderond of which my PC is beholden to has a tradition of sending their noble sons and daughters into service with the Order of the Hart for a Year and a Day and a Day and a Year. This is my PC's first major assignment away from Elven lands. ![]()
![]() stats: 4d6 ⇒ (5, 2, 5, 1) = 13 stats: 4d6 ⇒ (6, 5, 3, 6) = 20 stats: 4d6 ⇒ (6, 4, 3, 5) = 18 stats: 4d6 ⇒ (5, 1, 5, 6) = 17 stats: 4d6 ⇒ (1, 6, 3, 1) = 11 I did one set of test array, which had better rolls, just my luck. Female Grey Elf
Age 137
Money 170 gp 4d5 ⇒ (5, 4, 5, 3) = 17 Edit: regarding the re roll I just realized when you said four re rolls you meant a SINGLE die not a set of stats!! My pardon, I erased the last four rolls even when some were higher because I only caught my error after looking at two other players rolls after the fact. My apologies about the edit. Re Roll 2d6 ⇒ (2, 6) = 8 ![]()
![]() Anselth wrote:
Hello all, I was very interested in joining your campaign if I could, I am not sure if there is still room, I have not played an online game before but I am responsible and I can promise to post at least 4 to 6 times a week. If there is still room and there were no reservations on my joining I would like to play either a Grey or High Elf Magic-User/Cleric of Solonor Thelandira or a Magic-User/Ranger (a class combination allowed in Unearthed Arcana). Did I miss the character creation section for the game? Is weapon specialization allowed? >EST. But I get off work late, and I would post very early in the mornings before I go to bed. >How about the best of two rolls for hit points? Healing is such a premium in AD&D! May I make a small suggestion that we have as a house rule in games I have played? PC's with high constitution get their Con mod added to how much they can sustain to their negative hit point total. So a Thief with a Con 15 can last until -11 and Dwarf Fighter with a Con 18 could last until - 14, just a possible suggestion. >Character relations (I can see myself as a friend or contemporary of Tarmin) >When giving combat actions include total THAC0 mod with currently equipped weapon, Ac, Hp current and max and of course your action. (I don't think I understand this fully) >I make ALL of your rolls just to make it clear. (Also, there will be times I will post via phone and I am not sure how to make rolls using the Paizo dice rollers, I am completely fine by rolling and using an honor system or having the DM make my rolls.) Thank you for your consideration and I hope you guys have a peachy game with or without me! ![]()
![]() I've read one really bad review about Popular Collections online, and two reviews that I would say is just slightly above the average, and definitely not as glowing as some reviews given to Paizo and their customer service team. I appreciate this thread because now I can get some input from other Paizo fans, I was considering getting a brick and all the huge minis as presents if I could get them individually, do you guys believe that this company has improved since they first started? ![]()
![]() Knight Magenta wrote: Also, as much as I hate to rain on the amusing image of zombie pigeons, how is he making them scout? Zombies have no Int score and thus cant report on anything they see. In this instance 'scout' basically means four zombie pigeons 'fly in a straight line (with no precision whatsoever) 100+ ft. ahead of the party to trigger traps, ambushes, monsters and other possible dangers. Or stand watch as an 'early warning system' in addition to the regular PC shifts when the party beds down for the night. ![]()
![]() Odraude wrote: I'd go with the raven stats in the bestiary 1. As for it still being able to fly, I say let it. Raven! Ravens less the claw attacks would work, earlier I was thinking eagles were a bit of an over kill but I think that you have the best alternative. Thanks! Hmmm so keep the Fly movement? ![]()
![]() You read that right : ) I have a very creative low level Necromancer in my game and he has animated some pigeons (which while alive I priced similar to chickens at about 2 to 5 cp each). He's using them primarily as disposable very cheap scouts. I have looked for Chicken, Livestock as a reference - in the rulebooks and would like to apply the Zombie template to them. I did not find stats for them. My two questions, what similar tiny creature could I use for the base monster? And can a zombie pigeon still Fly, and at what speed? ![]()
![]() Hi all. I am running a game for a brand new player and he asked me to help him build a Human Ranger. Since I am the GM for the game I do not want my knowledge of the mini campaign and upcoming adventures to affect my choice in picking his Feats and favored enemies, etc. I am also not the best at building 'optimal' combatants so I feel I may not be able to help him fully. He did specify he wanted to use (long) knives and be a sort of a dual wielding/ two handed knife fighter, more of a finesse weapon warrior than a heavy tank type. For distance and range he would use a long bow and would like to be capable in using it but not "specialize" in that form of fighting. He was leaning on playing a Eastern European/Baltic region type. I'm looking for advice that would take the Ranger from 1st (the early levels being of greater importance) to roughly 7th level. His ability scores are as follows: St 14
Any and all advice regarding what species enemies, feats and combinations he should take are welcome. Thank you all for your input. ![]()
![]() James I just asked this question in the main campaign forum, but if you would please indulge me I would like to ask if I can post this here for your input. Thanks for your time and any advise you may have. My players please keep out!
Spoiler: Hi all, in need of some creative help, and fast! I have about 52 hours until the next session.
In a nutshell, I have a prelude to my campaign (I am about to run a modified Carrion Crown and am very excited to get to the first chapter) but wanted to run a few sessions where the players interact with the Professor. Through pouring through numerous maps the professor deducted (correctly) that there was an area that was shunned (and thus left un mapped) that was home to one of Baba Yaga 's many daughters. He recruited his cadre of students (the PCs) to explore the area knowing that said daughter has not been seen or heard from for a few decades. After a week of active searching they find a locale where the very trees seem to try to pull themselves free of the ground as to uproot themselves to leave the area. In the center of this they find a hut. After many trials and attempts the players find a means to get themselves into the hut (something I did not actually prepare for, I wanted them to try and fail to even set foot into the hut but because of a well played plot twist card they managed to get in). This is not THE HUT mind you, just one of many belonging to the many daughters and grand daughters of Baba Yaga I would surmise. I ended the session with the players discovering that the hut could open doorways to far off lands and locales. Now one of the players (after a contest of wills with the hut) commanded it to open up the door to "Treasure". End scene. So come next game day, I am left with what to do and where to drop the players. Naturally because this was but a simple side quest I don't want them walking home with boatloads of treasure, here is where I am asking for advice. When a PC says treasure, what would a magical hut, or even it's creator interpret as treasure? Where would that open door lead to? These are all 1st and 2nd level players mind you, I Do Not want to kill them, I just want to scare them!!! Here are a few possibilities I came up with: 1. This daughter of Baba Yaga has either fled or been put to use elsewhere by her mother, thus this hut is no longer of importance or immediate use. The 'treasure area' has been moved, the players will find dead carcasses of what were rust monsters, who were thrown in there to make sure nothing of value would remain, then died after their food source went dry. 2. The players find an army of giants toiling in labour in mines and huge armories, it looks like these creatures are menacing but they will quickly be revealed to be slaves. Slaves loyal to the Witch Queen. Surely low level pcs will know not to go up against giants! Oh wait ... They will, and get themselves killed fir their troubles. 3. The players find a single pendant. In the pendant is the soul of one of the pcs ancestors. How did get here? Did Baba Yaga foretell that this day would come? Is the means of releasing the ancestor making the PC give up his own soul to take his place? 4. What would an eternal witch value above all else? The players find themselves transported to a land where after a long search find yet another clearing, here they encounter dozens of females, all related to one another. It won't take long before they realize these are all defendants of Baba Yaga; surely their lives are forfeit. They know too much at this point. I am in need of more ideas, again I do not want to kill any of the low level PCs - just scare them - a lot! Thanks and looking forward to your thoughts! ![]()
![]() My players please keep out!
Spoiler: Hi all, in need of some creative help, and fast! I have about 52 hours until the next session.
In a nutshell, I have a prelude to my campaign (I am about to run a modified Carrion Crown and am very excited to get to the first chapter) but wanted to run a few sessions where the players interact with the Professor. Through pouring through numerous maps the professor deducted (correctly) that there was an area that was shunned (and thus left un mapped) that was home to one of Baba Yaga 's many daughters. He recruited his cadre of students (the PCs) to explore the area knowing that said daughter has not been seen or heard from for a few decades. After a week of active searching they find a locale where the very trees seem to try to pull themselves free of the ground as to uproot themselves to leave the area. In the center of this they find a hut. After many trials and attempts the players find a means to get themselves into the hut (something I did not actually prepare for, I wanted them to try and fail to even set foot into the hut but because of a well played plot twist card they managed to get in). This is not THE HUT mind you, just one of many belonging to the many daughters and grand daughters of Baba Yaga I would surmise. I ended the session with the players discovering that the hut could open doorways to far off lands and locales. Now one of the players (after a contest of wills with the hut) commanded it to open up the door to "Treasure". End scene. So come next game day, I am left with what to do and where to drop the players. Naturally because this was but a simple side quest I don't want them walking home with boatloads of treasure, here is where I am asking for advice. When a PC says treasure, what would a magical hut, or even it's creator interpret as treasure? Where would that open door lead to? These are all 1st and 2nd level players mind you, I Do Not want to kill them, I just want to scare them!!! Here are a few possibilities I came up with: 1. This daughter of Baba Yaga has either fled or been put to use elsewhere by her mother, thus this hut is no longer of importance or immediate use. The 'treasure area' has been moved, the players will find dead carcasses of what were rust monsters, who were thrown in there to make sure nothing of value would remain, then died after their food source went dry. 2. The players find an army of giants toiling in labour in mines and huge armories, it looks like these creatures are menacing but they will quickly be revealed to be slaves. Slaves loyal to the Witch Queen. Surely low level pcs will know not to go up against giants! Oh wait ... They will, and get themselves killed fir their troubles. 3. The players find a single pendant. In the pendant is the soul of one of the pcs ancestors. How did get here? Did Baba Yaga foretell that this day would come? Is the means of releasing the ancestor making the PC give up his own soul to take his place? 4. What would an eternal witch value above all else? The players find themselves transported to a land where after a long search find yet another clearing, here they encounter dozens of females, all related to one another. It won't take long before they realize these are all defendants of Baba Yaga; surely their lives are forfeit. They know too much at this point. I am in need of more ideas, again I do not want to kill any of the low level PCs - just scare them - a lot! Thanks and looking forward to your thoughts! ![]()
![]() James, we just finished the first chapter of Carrion Crown; a beautiful story which was eerie and amazing !! Much apprecaition and love for all the work put in by you, Wes and all the authors ! As we prepare for the second part of this Adventure Path as a players, I really want to run the first chapter, 'Haunting of Harrowstone' for my younger siblings and thier friends. I have used Second Edition D&D to run 'Hallow's Last Hope' for them last year, and it worked really well. Do you have any recommendations of running the game with that ruleset for very young teens ? Also how would you handle Haunts and thier turning in Second Edition D&D ? Would turning damage them like holy water maybe? I looked up Haunts in an old Monster Manual 2 from First Edition but they don't really work well for this adventure. Any advice is greatly welcome ! Thanks again ! I hope the next chapters will prove just as impressive as the first chapter, and knowing Paizo I'm sure it will ! ![]()
![]() James, what so secret about Project Trinity? ;) I am sure this may well have been brought up before on many other boards and on other threads, and I actually understand why it was done so mechanically but I want you to discuss why the Paladin class lost the Protection from Evil ability which was part of the older versions of the class. And even if the Paladin lost the other benefits from Protection from Evil, why not still keep the AC bonus against evil and summoned creatures and keep it as part of Aura of Good? Again, I see why it may have been done mechanically but did this not take away some of the original Paladin's 'feel'. Yes a much older player is prompting me to ask this, and yes I know your not the biggest Paladin fan at Paizo. Yet another ;) (advanced) Happy Year of the Rabbit ![]()
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![]() Ha ha wow not bad detective work there Xaaon. Because of scheduling conflicts (I got accepted to a business school in London for a year) I never made it past the first few shows and had to leave to start at the university (I actually got edited out of that series on Bravo save for 1 show, I just ‘disappear’). And while I may one day become a finance wiz there is no way in this life or the next that I could make the top 32 (not even top 1000) of the RPG Superstar. Those folks have talent to spare. Spoiler:
But humility aside just this one time, she may have a cuter nose but I would give Seoni’s body a run for the money though : ) But thanks for the mention, it was fun show to do. And like I said, good detective work. ![]()
![]() EEEEK !! I am so so sorry Fray and everybody else ! Your above post was the only clue that something was wrong, I just checked my spam folder and saw your last two emails !! I tried to find others but I'm sorry I can not find them. What was your original question ? I'll check my emails again. SORRY GUYS MY BAD !! (so embarrasing) Kate C edit: not sure what went wrong because you are in my contacts, my spam filter must be on redbulls. ![]()
![]() This is great Fray ! I'm a nutter for some second ed stuff : ) Part of the reason these boards are amazing is the crew here ! Not only do my questions get near immediate replies from the writers and editors but the other fans keep adding to the coolness that is Paizo, and then there are cherries like these to top them off the parfait ! Great stuff! I'll look at the full list when I get home. Would a pound of gummi bears count as a dib enhancer ? ![]()
![]() Mothman wrote: What did you want to know Kate? Things mechanical or fluffy? Hi Mothman and everybody, I was looking for some mechanical (as in addiontal spells available, maybe feats or special abilities) and even a little fluff, but I already have a good idea how I want to play her so mostly 'crunch' I guess. And thanks to those helping out ! Sean anything you can add ? ![]()
![]() We are starting a table top game this weekend and I was thinking of playing a cleric of Pharasma. I've got the Pathfinder Campaign setting and looked at the wikki, and I gave my dm a copy of 'Gods and Magic' but have not had a chance to look through it, is there any other key and choice tidbits I should know regarding a cleric of the Lady of Graves as I page through 'The Bones Land in a Spiral' ? As always, my thanks sorry for the double post, I could not delete the other in time. ![]()
![]() We are starting a table top game this weekend and I was thinking of playing a cleric of Pharasma. I've got the Pathfinder Campaign setting and looked at the wikki, and I gave my dm a copy of 'Gods and Magic' but have not had a chance to look through it, is there any other key and choice tidbits I should know regarding a cleric of the Lady of Graves as I page through 'The Bones Land in a Spiral' ? As always, my thanks ![]()
![]() A quick query to those knowledgeable masters here on the board. If a mid level ranger had craft 6 (+ 3 for the skill focus feat for half elves for a total of 9) what craft would be most useful to have. Or in other words, what good is the craft skill for a ranger ? It would be cheaper to buy comparative magic items correct ? I basically want to have a craft skill but don’t know what exactly ‘that’ craft should be. And yes I’m helping out with a pbp friend again. Thanks again, you guys are the well of knowledge I sip from. ![]()
![]() Hi all, Quick question I went searching the great base of knowledge and advice in the archives section but I can’t seem to find the answer for sure so here goes - If a rapier has the Keen quality does the threat range of a critical with a magical rapier go from 18 – 20 to 16 -20 or 15 – 20 ? In Pathfinder beta it said ‘doubles the threat range’. What was the official ruling ? Also I’m helping a friend ‘shop’ for his mid level ranger for a pbp, what’s the best armor/magic protection combo for 8,000 gp ? (I was leaning on Mithril chain shirt +1 and amulet of natural armor +1 = 4,100gp, then spending the remainder on wands or scrolls.) ![]()
![]() Kate C wrote:
Spoiler:
The below are my "also ran" entries (that one above was a few pages back) but wanted to share them before the thread died (please, please don’t disqualify me !) because I thought of them after I posted and then read the full blog and realized that we could only post one official caption : (
Thanks : ) Valeros: "Ladies please listen to reason. All I’m saying is, we’re obviously near the end of the Adventure Path, so we might as well start creating new characters. All those new adventurers have to come from somewhere right ? and I have been waiting for someone else to post this and am surprised no one has Valeros: " BUT Meresiel said she always wondered what it would be like to have a little human in her!” Funny enough, most these come ons are no where near as bad as some of the RL stuff I've heard !
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