Cleric of Brigh

Katarina Lebeda's page

36 posts. Alias of DBH.


Full Name

Katarina Lebeda

Race

Human

Classes/Levels

Cleric 1. Hp 11. AC 16 T 12 FF 14 . Init +2. Fort +4, Ref +2, Will +6. Perception +9

Gender

Female

Size

M

Age

21

Alignment

NG

Deity

Sarenrae

Languages

Common, Draconic, Dwarven, Skald, Sylvan

Strength 17
Dexterity 14
Constitution 15
Intelligence 15
Wisdom 19
Charisma 16

About Katarina Lebeda

KATARINA LEBEDA

Female Human (Ulfen) cleric 1. NG medium humanoid (human)

Init +2; Senses Perception +9, Aura Aura of Good,

Languages Common, Draconic, Dwarven, Skald, Sylvan

AC 16, touch 12, flat-footed 14.

hp 11 (1HD) Fort +4, Ref +2, Will +6

Speed 30 ft. (6 squares)
Melee scimitar +3 (1d6+3/18-20)
Melee light wooden shield -1 (1d3+1)
Ranged light crossbow +2 (1d8/19-20)

.
Base Atk +0; CMB +3; CMD 15

Special Actions Channel Positive Energy (1d6, DC 13, 6/day), Sun's Blessing,

Prepared Spells Prepared Spell List
Cleric (CL 1st):
1st - bless , cure light wounds (DC 15) , ray of sickening (DC 15)
0th - create water , detect magic , light
*: Domain spell.
Deity Sarenrae; Domains Healing, Sun,

Abilities Str 17, Dex 14, Con 15, Int 15, Wis 19, Cha 16

Special Qualities Aura, Aura of Good, Bonus Feat, Orisons, Rebuke Death (7/day), Skilled, Spontaneous Casting,

Feats Fast Learner, Selective Channeling

Skills
Acrobatics +2,
Appraise +2,
Bluff +3,
Climb +3,
*Diplomacy +7,
Disguise +3,
Escape Artist +2,
Fly +2,
*Heal +8,
Intimidate +3,
*Knowledge (History) +6,
*Knowledge (Religion) +6,
*Perception +9,
Sense Motive +4,
*Spellcraft +6,
Stealth +2,
Survival +4,
Swim +3,

Possessions scimitar; light wooden shield; studded leather armor; explorer's outfit; silver holy symbol; Wrist Sheath [ Cold Iron Dagger; ]; Belt Pouch [ Sewing Needle; String (50 ft.); Whetstone; ]; Backpack, Common [ Grooming Kit; Survival Kit (Common); Mess Kit; Bedroll; Winter Blanket; Soap; Trail Ration (x10); ]; Canteen ; Light Crossbow ;

Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).

Aura of Good (Ex) You project a faint good aura.

Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 13 Will save to halve the damage. You can use this ability 6 times per day.

House Lebeda (Dwarven) Your family's history of trading along the shores of Lake Reykal pervades your blood. As a deft merchant of the region, you gain a bonus language: Dwarven, Elven, Hallit, Gnome, Giant, Halfling, Skald, or Sylvan. Your family motto is "Success through Grace."

Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Noble Born You claim a tangential but legitimate connection to one of Brevoy's noble families. If you aren't human, you were likely adopted by one of Brevoy's nobles or were instead a favored servant or even a childhood friend of a noble scion. Whatever the cause, you've had a comfortable life, but one far from the dignity and decadence your distant cousins know. Although you are associated with an esteemed name, your immediate family is hardly well to do, and you've found your name to be more of a burden to you than a boon in many social situations. You've recently decided to test yourself, to see if you can face the world without the aegis of a name you have little real claim or care for. An expedition into the storied Stolen Lands seems like just the test to see if you really are worth the title "noble."

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Rebuke Death (Sp) You can touch a living creature as a standard action, healing it of 1d4 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability 7 times per day.

Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
.
Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).

Sun's Blessing (Su) Whenever you channel positive energy to harm undead creatures, add a +1 bonus to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.