Killian Paltreth

Katapesh Fried Chicken's page

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I print out my sheets, specifically the Dyslexic custom sheets. It's a 4 page character sheet that I put into clear plastic sleeves. That helps with temp bonuses for which I just write on the plastic sleeve in wet erase markers. For a more "permanent" change I pull the sheet out and write on it in pencil. I also use post-it notes for any side notes that I want to keep track of such as HP or the number of rounds something lasts... etc. All of this is bound in one of those basic school folders. Which keeps everything together.

We had a couple of people try laptops but space on the table is at a premium (Group of 7, 6 PC's 1 DM) so they stopped. I'm also the only one in my group that has a tablet (Surface Pro) which I sometimes use as more a backup then anything else.


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I don't understand all this complaining... as long as it's not over-powered or under-powered, I'll never say no to MORE options. Who really cares if it's an archetype or class. Does it actually matter? I think it being a class probably allows more customization so you can build the character you want without making too many sacrifices. For those of you who say you can already build a "swashbuckler", guess what, those options aren't going away. Though at what level would that Swashbuckler come online? 5? 7? 11? 15? Maybe some people wanna play one at level 1...


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Game mechanics aside, why is there even a Bastard Sword in the game? It's literally a Longsword IRL. They're the same weapon...


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Nope, the rules do not prevent this:

Aiming a Spell:
For an Effect: Some spells create or summon things rather than affecting things that are already present.

You must designate the location where these things are to appear, either by seeing it or defining it. Range determines how far away an effect can appear, but if the effect is mobile, after it appears it can move regardless of the spell's range.

Burst, Emanation, or Spread: Most spells that affect an area function as a burst, an emanation, or a spread. In each case, you select the spell's point of origin and measure its effect from that point.

A burst spell affects whatever it catches in its area, including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst's area defines how far from the point of origin the spell's effect extends.

A spread spell extends out like a burst but can turn corners. You select the point of origin, and the spell spreads out a given distance in all directions. Figure the area the spell effect fills by taking into account any turns the spell effect takes.

A Fireball is a 20 FT Radius Area Spread Effect Spell with a minimum 400 FT range.

It doesn't state anywhere that you can't curve the delivery of the spell in anyway so long as it's in range. Thus curving the spell is allowed. If you want to houserule that in your own game go for it but RAW it is allowed. Think of it this way, if a MLB pitcher can throw a wicked curve ball without the use of any magic then why can't a wizard shoot an epic curve fireball with magic?


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Chess Pwn wrote:
Katapesh Fried Chicken wrote:
Wultram wrote:

Okay let's see.

Full BAB class 4 attacks, haste/speed weapon +1
Now that is 25% chance EVERY 6 seconds.

Add in TWF +3 attacks, and now we are up to 40%

Why not go all the way monk with haste and uses Ki for extra attack and got attack of opportunity in the round, that is 10 attacks so total of 50% chance of fumble every round. This demigod of martial arts on average seriously screws up in this situation 5 times every minute. I have been doing martial arts for over 2 decades and I have not seen the worst white belt do that badly.

Actually, it's still 5% no matter how many times you roll the dice, since the dice has no memory and each roll is independent of each other.

"Chance"=1-P(A) where P(A)=(19/20)^1 or simply =1/20

Each roll has a 5% chance, but the chance that at least 1 roll is a 1 when you make 10 rolls (while not the actual 50% listed) is significantly higher than 5%.

No, it's not. You're applying memory to the rolls. The die has NO memory and never will. Each time you roll the die it doesn't matter what the previous roll was, the die much like the honey badger doesn't give a F*&^. If you flip a coin 10 times does that have any impact on the 11th flip? On a d20 it's still 5% period.

Now if you were to roll 10 different d20s 1 time or 1 d20 10 times then you would have a ~40% chance of rolling a 1 because while the dice will still have no memory, the rolls are NO longer independent of one another thus:
%Chance = 1 - (19/20)^10 = ~40.13%
However, that's for one event. Rolling a single d20 for an attack roll is just one event as it's independent of any other rolls. You don't roll 10 d20's or 1 d20 ten times for an attack roll. Thus it's still just 5%.


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Wultram wrote:

Okay let's see.

Full BAB class 4 attacks, haste/speed weapon +1
Now that is 25% chance EVERY 6 seconds.

Add in TWF +3 attacks, and now we are up to 40%

Why not go all the way monk with haste and uses Ki for extra attack and got attack of opportunity in the round, that is 10 attacks so total of 50% chance of fumble every round. This demigod of martial arts on average seriously screws up in this situation 5 times every minute. I have been doing martial arts for over 2 decades and I have not seen the worst white belt do that badly.

Actually, it's still 5% no matter how many times you roll the dice, since the dice has no memory and each roll is independent of each other.

"Chance"=1-P(A) where P(A)=(19/20)^1 or simply =1/20