About Katani 'Stormrider'Katani ‘Stormrider’
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Combat Melee:
Melee <GREYNEXUS> +2 Longsword-Mithril +12 (1d8+5, 19/x2) - Notes: Outsider [Evil] or Rage +14 {1d8+7}, Outsider [Evil] & Rage +16 {1d8+9} - Ty: S/Silver, Wt: 2lbs - Location: Right hip sheath Melee Shortsword-Cold Iron, Masterwork +10 (1d6+3/ +1 off-hand, 19/x2)
Great Axe +9 (1d12+4, x3)
Melee (full attack)
or <GREYNEXUS> +2 Longsword-Mithril +10/+5 (1d8+5, 19/x2) and
or Great Axe +9/+4 (1d12+4, x3)
Combat Ranged:
Ranged Composite Longbow, Masterwork, Mighty-Strength 16 +10/ +11 point-blank (1d8+3/ +4 point-blank, x3) - Notes: Outsider [Evil] +12 {+13 point-blank} {1d8+5/ +6 point-blank} - Range: 110'ft, Ty: P, Wt: 3lbs - Location: Cross back, right-shoulder draw Quiver: Arrows = 20x Std, 10x Alchemical silver, 10x Cold Iron; Wt: 6lbs - Location: Cross back, left-shoulder draw Ranged (full attack)
Ranged Acid Splash +10 Ra Touch (1d3+1)
----------------- STATISTICS: 10, 10, 5 STR 16 (+3) DEX 16 (+3) CON 14 (+2) - Rage: STR 20{+5}, CON 18{+4} 5, 3, 5{+2 Human} INT 14 (+2) WIS 14 (+2) CHA 16 (+3) -4th [Wis +1] Encumbrance: Light- 76lbs / Medium- 153lbs/ Heavy- 230lbs/ Lift- 460lbs/ Drag- 1,150lbs
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HUMAN
Racial Abilities:
+2 to One Ability Score {Charisma} Bonus Feat : Humans select one extra feat at 1st level. Skilled : Humans gain an extra skill rank at 1st level and one additional rank whenever they gain a level.
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BARBARIAN d12+2
Class Features:
BAB : +1; F/R/W : +2/+0/+0 Proficiencies : All simple & martial weapons, Light & Medium armor and shields, except tower shield Fast Movement {Ex} : A barbarian’s land speed is fast than norm for her race by 10’ft. Only in no or light armor and not carrying a heavy load. Rage {Ex} : A barbarian can rage for a number of rounds per day equal to 4 + Con Mod [6rds +6 rds'Extra Rage-feat']
RANGER 3d10+6
Class Features:
BAB : +3; F/R/W : +3/+3/+1 Proficiencies : All simple & martial weapons, Light & Medium armor and shields, except tower shield Favored Enemy {Ex} : A Ranger selects a favored enemy. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival. Also a +2 bonus on weapons attack and damage rolls against them.
Track {Ex} : A ranger adds half his level minimum 1 to survival checks made to identify tracks. Wild empathy {Ex} : This ability functions just like a diplomacy check to improve the attitude of a person. The ranger rolls a d20 and adds his ranger level and his charisma bonus to determine the wild empathy check result. Domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. Check: +6 {+d20}
Combat Style-2nd {Ex} : A ranger must select one of two combat styles to pursue: archery or two-weapon combat.
Bonus Feat-Endurance-3rd : +4 Swim to resist non-lethal exhaustion damage,
Favored Terrain-3rd {Ex} : A ranger may select a type of terrain as favored. The ranger gains a +2 bonus on Initiative checks and Knowledge (Geography), Perception, Stealth and survival checks when in this terrain. Leaves no trail and cannot be tracked though he may leave a trail if he so chooses.
SUMMONER 3d8+6 {Favored}
Class Features:
BAB : +2; F/R/W : +1/+1/+3 Proficiencies : All simple weapons, Light armor. A summoner can cast summoner spells in light armor. A summoner can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. Spells : A summoner casts arcane spells drawn from the summoner spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not used up his allotment of spells per day for the spell level.
Cantrips : Summoners learn a number of cantrips, or 0-level spells. These may be cast any number of times per day. Eidolon : A summoner begins play with the ability to summon to his side a powerful outsider known as an eidolon. The eidolon forms a link with the summoner, who, forever after summons an aspect of the same creature. An Eidolon is the same alignment as the summoner and can speak all of his languages. Eidolons are treated like summoned creatures except they do not return to their home plane until reduced to a number of negative hit points equal to or greater than their constitution. Due to the link with the summoner , an eidolon can touch and attack a creature protected by protections from evil and similar effects that prevent contact with summoned creatures.
- Eidolon: HD3, BAB +3, Good Saves +3, Bad Saves +1, Skills: 12pts, Feats: 2, Armor bonus +2, STR/DEX +1, Evolution Pool: 5, Max att. 3 Bond Senses-2nd {Su}: A Summoner can, as a standard action, share senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. This ability can be used a number of rounds equal to summoner level. There is no range limit to this but the eidolon and summoner must be on same plane. The summoner can end this effect with a free action.
Life Link {Su} : Summoner’s may, as a free action, sacrifice any number of hit points when their eidolon has taken enough damage to send it back to it home plane. Each hit point sacrificed in their way prevents one point of damage done to the eidolon. Summoner & Eidolon must remain within 100’ft for it to have full strength - 101 to 1,000ft [50% hit points], 1,001’ft to 10,000ft [75% hit points].
Summon Monster I & II {Sp} : A Summoner can cast Summon Monster I & II as a spell-like ability 3 +cha Mod per day. Not when Eidolon is summoned. Cast spell as a Standard Action and creatures remain for 1 minute per spell level.
Monsters II:
Bond Senses-2nd {Su} : A Summoner can, as a standard action, share senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability 1round per Summoner level a day, There is ino range to the effect but the eidolon and the summoner must be on the same plane. Effect can be ended with a free action.
The Ritual –
“I am Chosen of CERELIA, I am Honoured to Serve;
SPELLS KNOWN:
0 lvl 1 Acid Splash 2 Detect Magic 3 Mage Hand 4 Read Magic 5 Resistance 6 Guidance 1st lvl
Monsters I:
+ Celestial = Darkvision 60’ft, Resist Acid, Cold & Elect 5, SR: CR+5 [6], Smite Evil- swi act, 1/day [Cha to hit, Lvl to Dam]
{EIDOLON}
TALLON:
TALLON – Eidolon {Outsider}, Quadruped 'Male' [Wingless Dragon-like Reptile, Fiery Red Scales] SZ: Med; AL: CN Init: +2; Senses : Darkvision Vision, Perception +6 ----------------- DEFENSE: AC: 18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +2Armor Bonus {Lvl}; +2natural{Evo} ) - Notes: (+4 Shield spell = 22 ), +1 – 10min after Summon HD/HP {3d10+3}: 34 {+6FavClass}, current (35) - Notes: HP: 37 -10min. after Summon Fort +4, Ref +5, Will +1 - Notes:Fort: +5, Ref: +6 – 10min. after Summon BAB: +3, CMB: +5, CMD: 17 {21 vs Trip} - Notes:CMB: +6, CMD: 19 (23 vs Trip) -10min after Summon ------------------ OFFENSE: Speed: 40' Melee: 2x Claws +6 (1d6+2, Ty: S/Magic), Bite +5 (1d6+3, Ty: P/Magic) - Notes: Claws +7(1d6+3), Bite +6 (1d6+4) – 10mins after Summon) - {Charge} 2x Claws +8(1d6+2, Ty: S/Magic) and Bite +7{1d6+3, Ty: P/Magic} - Notes: {Charge} Claws +9(1d6+3) and Bite +7 (1d6+4) – 10mins after Summon) ----------------- STATISTICS: STR 15 {+2} DEX 15 (+2) CON 13 (+1) - Notes: STR 17{+3}, DEX 17{+3}, CON15{+2} - 10min After Summon) INT 7 (-1) WIS 10 CHA11 ----------------- - Special Abilities: Darkvision {Ex} : 60’ft Link {Ex} : A Summoner and his eidolon share a mental link that allows for communication {as long as on same plane}, This communication is a free action. Summoner and Eidolon share magic item slots – they interfere with each other. Share Spells {Ex} : The Summoner may cast a spell with a target of you on his eidolon. The summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the ‘outsider’ type. ----------------- EVOLUTIONS: {fr} Bite {Ex} : 1d6+3 {fr} Limbs {Ex} : Legs, +10’ft MV [1] Claws {Ex} : 1d4 [1] Improved Damage {Ex} : Claws 1d6 [1] Improved Natural Armor {Ex} : +2Natural Armor [1] Magic Attacks {Su} : Natural attacks as magic [1] Pounce {Ex} : Full Attack after charge Feats: Toughness = +3hp/ +1hp per HD over 3; Weapon Focus {claws} = +1hit; Skills: Bluff ( Cha) ‘+3’+2rk = 5, Craft (Traps) (Int) ‘+3’+2rk = +4, Knowledge (Planes) (Int) ‘+3’+1rk = +3, Perception (Wis) ‘+3’+3rk = +6, Sense Motive (Wis) ‘+3’+1rk = +4, Stealth (Dex) ‘+3’+3rk+2 = 8 ------------
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Skills:
< 'Class' + Ranks + Ability + [Equipment] > - Acrobatics ( Dex ) = ‘+3’+4rk+3 = 10
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Wealth:
Money - Platinum: 2 Gold: 406 Silver: 11 Copper: Goods: Equipment:
Traveler's Outfit [ - ] - Worn +2Chain Shirt-Mithril = +6AC, -0ck, AF 10% (12.5lbs) [5,100gp] * Darkened to the Hue of Hematite and stylized in honor of CERELIA <GREYNEXUS> +2 Longsword-Mithril = 1d8+2, Ty: S & Silver (2lbs) [10,200gp]
+1 Ring of Protection [2,000gp]; +1 Amulet of Natural Armor <Emblem of NITEN> [2,000gp];
Shortsword, Cold Iron-Masterwork (2lbs) [320gp]; 2x Sword Scabbards;
Holy Symbol-Silver [CERELIA] 'neck' (1lb) [25gp], Holy Symbol-Steel [NITEN] 'Matching Bracers' [1gp],
Backpack-Masterwork = +1Str vs Encumb., (4lbs) [50gp]
Spell Component Pouch (2lbs) [5gp]
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PERSONALITY:
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APPEARANCE:
HT: 5'0", WT: 120lbs, Eyes: Glittering Emerald Green, Hair: Tawny Reddish-Strawberry Blonde Skin: Pale and weather-beaten, crisscrossed with scars of many battles. Branded upon the flesh of her right breast, just below her collarbone, is a pleasure slave’s brand to the church of SHALIMAR. ----------------
HISTORY:
Katani was born to one of the women of the Glacier Wolf Horse clan tribes in the fiend haunted frozen steppes of the Northern Deadlands. The life of the nomadic horse clan tribe was harsh and full of treats from environment, predators, rival tribes even each other at times when food was scarce. Most of the children were raised communally… so the traditional ‘family’ unit was of little importance…Katani’s mother was one of the tribal women… her father one of the tribal warriors… but all women and warriors were expected to take a hand in the rearing of children into their respective roles. One could say Katani had a whole tribe of mothers and fathers… |