Samaritha Beldusk

Katani 'Stormrider''s page

81 posts. Alias of Sunphoenix72.


Full Name

Katani 'Stormrider'

Race

Human

Classes/Levels

Barbarian 1 / Ranger 3 / Summoner 3

Gender

female

About Katani 'Stormrider'

Katani ‘Stormrider’
Race: Human, Size: Medium Humanoid
Barbarian 1 / Ranger 3 / Summoner 3
Gender: Female; Age: 21; Alignment: CN
Init: +5 {+3Dex, +2Trait, +1 Ioun Stone}; Senses: Perception +10
- Notes: +7 Init in Cold Environ

-----------------
DEFENSE:
AC: 21, touch 13, flat-footed 18 {Rage: 16} (+6 armor, +3 Dex, +1Ring, +1Amulet Nat.)
- Notes: (+4 Shield spell = 25, Rage = 23)
BAB: +6/+1; CMB: +9/+4; CMD: 23 {+1Ring}, Rage: 25
- Melee: +9/+4 {Rage: +11/+6}; Ranged: +9/+4
HP: 65, current (65) / Rage: 79
Fort +7{Rage: +9}, Ref +5, Will +5 (+1Cloak) {Rage: +7} +2’trait’ Will saves vs Charms & Compulsions
Concentration: +6; Arcane Failure 0%

------------------
OFFENSE:
Speed: 40'

Combat Melee:

Melee <GREYNEXUS> +2 Longsword-Mithril +12 (1d8+5, 19/x2)
- Notes: Outsider [Evil] or Rage +14 {1d8+7}, Outsider [Evil] & Rage +16 {1d8+9}
- Ty: S/Silver, Wt: 2lbs
- Location: Right hip sheath

Melee Shortsword-Cold Iron, Masterwork +10 (1d6+3/ +1 off-hand, 19/x2)
- Notes: Outsider [Evil] or Rage +12 {1d6+5/+3 o-h}, Outsider [Evil] & Rage +14 {1d6+7/ +5 o-h}
- Ty: P/Cold Iron, Wt: 2lbs
- Location: Small of back right waist draw

Great Axe +9 (1d12+4, x3)
- Notes: Outsider [Evil] or Rage +11 {1d12+9}, Outsider [Evil] & Rage +13 {1d12+11}
- Ty: S, Wt: 12lbs
- Location: Back slung, left shoulder {1rd-to ready...under quiver]

Melee (full attack)
<GREYNEXUS> +2 Longsword-Mithril +12/+7 (1d8+5, 19/x2)
- Notes: Outsider [Evil] or Rage +14/+9 {1d8+7}, Outsider [Evil] & Rage +16/+11 {1d8+9}

or

<GREYNEXUS> +2 Longsword-Mithril +10/+5 (1d8+5, 19/x2) and
Shortsword-Cold Iron, Masterwork +8 (1d6+1, 19/x2)
- Notes: Outsider [Evil] or Rage +12/+7 {1d8+7}, Outsider [Evil] & Rage +14/+9 {1d8+9} and Outsider [Evil] or Rage +10 {1d6+3}, Outsider [Evil] & Rage +12 {1d6+5}

or

Great Axe +9/+4 (1d12+4, x3)
- Notes: Outsider [Evil] or Rage +11/+6 {1d12+9}, Outsider [Evil] & Rage +13/+8 {1d12+11}

Combat Ranged:

Ranged Composite Longbow, Masterwork, Mighty-Strength 16 +10/ +11 point-blank
(1d8+3/ +4 point-blank, x3)
- Notes: Outsider [Evil] +12 {+13 point-blank} {1d8+5/ +6 point-blank}
- Range: 110'ft, Ty: P, Wt: 3lbs
- Location: Cross back, right-shoulder draw
Quiver: Arrows = 20x Std, 10x Alchemical silver, 10x Cold Iron; Wt: 6lbs
- Location: Cross back, left-shoulder draw

Ranged (full attack)
Composite Longbow, Masterwork, Mighty-Strength 16 +10{+11 p-b}/ +5 {+6 p-b}
(1d8+3/ +4 p-b, x3)
- Notes: Outsider [Evil] +12{+13 p-b}/ +7{+8 p-b} {1d8+5/ +6 p-b}

Ranged Acid Splash +10 Ra Touch (1d3+1)
* [+1 hit/dam point-blank shot 'factored in']
- Range: 30'ft, unlimited use


-----------------
STATISTICS:
10, 10, 5
STR 16 (+3) DEX 16 (+3) CON 14 (+2)
- Rage: STR 20{+5}, CON 18{+4}
5, 3, 5{+2 Human}
INT 14 (+2) WIS 14 (+2) CHA 16 (+3)
-4th [Wis +1]

Encumbrance: Light- 76lbs / Medium- 153lbs/ Heavy- 230lbs/ Lift- 460lbs/ Drag- 1,150lbs
Backpack-Masterwork:
{Encumbrance: Light- 86lbs / Medium- 173lbs/ Heavy- 260lbs/ Lift- 520lbs/ Drag- 1,300lbs}

--------------------
RACE:

HUMAN

Racial Abilities:

+2 to One Ability Score {Charisma}
Bonus Feat : Humans select one extra feat at 1st level.

Skilled : Humans gain an extra skill rank at 1st level and one additional rank whenever they gain a level.

--------------
CLASS ABILITIES:

BARBARIAN d12+2

Class Features:

BAB : +1; F/R/W : +2/+0/+0
Proficiencies : All simple & martial weapons, Light & Medium armor and shields, except tower shield

Fast Movement {Ex} : A barbarian’s land speed is fast than norm for her race by 10’ft. Only in no or light armor and not carrying a heavy load.

Rage {Ex} : A barbarian can rage for a number of rounds per day equal to 4 + Con Mod [6rds +6 rds'Extra Rage-feat']
Temporary bonuses to Con do not increase this. A barbarian can enter rage as a free action. The total number of rounds of rage per day are renewed with 8 hours of sleep but do not need to be consecutive.
- Rage: +4 Str, +4 Con {hit points not lost first}, +2 ‘morale’ Bonus to Will Saves, -2 AC
{no use of Cha, Dex, or Int skills save Acrobatics, Fly, Intimidate or Ride}
* Fatigued after 'Rage' for 2x rounds spent Raging, Fatigued{-2 Str & Dex}

RANGER 3d10+6

Class Features:

BAB : +3; F/R/W : +3/+3/+1
Proficiencies : All simple & martial weapons, Light & Medium armor and shields, except tower shield

Favored Enemy {Ex} : A Ranger selects a favored enemy. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival. Also a +2 bonus on weapons attack and damage rolls against them.
- Outsider [Evil] *

Track {Ex} : A ranger adds half his level minimum 1 to survival checks made to identify tracks.

Wild empathy {Ex} : This ability functions just like a diplomacy check to improve the attitude of a person. The ranger rolls a d20 and adds his ranger level and his charisma bonus to determine the wild empathy check result. Domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. Check: +6 {+d20}
To use wild empathy, the ranger must be within 30’ft feet of the animal and both must be able to see each other in normal lighting conditions. Influencing an animal this way generally takes 1 minute or shorter.
The ranger can also use the ability to influence a magical beast with an intelligence of 1 or 2, but he takes a -4penalty.

Combat Style-2nd {Ex} : A ranger must select one of two combat styles to pursue: archery or two-weapon combat.
- Two-Weapon combat, Bonus feat: Two-Weapon Fighting

Bonus Feat-Endurance-3rd : +4 Swim to resist non-lethal exhaustion damage,
Con to continue running, Con to avoid non-lethal damage from forced march, Con to hold breath,
Con to avoid non-lethal damage from starvation or thirst, Fort Saves to avoid non-lethal damage from hot/cold environments, Fort saves to resist damage from suffocation.

Favored Terrain-3rd {Ex} : A ranger may select a type of terrain as favored. The ranger gains a +2 bonus on Initiative checks and Knowledge (Geography), Perception, Stealth and survival checks when in this terrain. Leaves no trail and cannot be tracked though he may leave a trail if he so chooses.
- Cold (Ice, glaciers, snow, and tundra) #

SUMMONER 3d8+6 {Favored}

Class Features:

BAB : +2; F/R/W : +1/+1/+3
Proficiencies : All simple weapons, Light armor. A summoner can cast summoner spells in light armor. A summoner can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance.

Spells : A summoner casts arcane spells drawn from the summoner spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not used up his allotment of spells per day for the spell level.
- Casting Power: 3rd; Save DC 13+spell level; Spells/Day= 1: 3+1

Cantrips : Summoners learn a number of cantrips, or 0-level spells. These may be cast any number of times per day.

Eidolon : A summoner begins play with the ability to summon to his side a powerful outsider known as an eidolon. The eidolon forms a link with the summoner, who, forever after summons an aspect of the same creature. An Eidolon is the same alignment as the summoner and can speak all of his languages. Eidolons are treated like summoned creatures except they do not return to their home plane until reduced to a number of negative hit points equal to or greater than their constitution. Due to the link with the summoner , an eidolon can touch and attack a creature protected by protections from evil and similar effects that prevent contact with summoned creatures.
A summoner can summon his eidolon in a ritual that takes about 1 minute to perform. When summoned this way the eidolon hit points are unchanged from the last time it was summoned, unless it was slain, in which case it returns with half of its normal hit points. The eidolon does not heal naturally.
The eidolon remains until dismissed by the summoner (a std action). If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. Dispel magic does not send it back to its home plane.
The eidolon takes a form shaped by the summoner’s desires. The eidolon’s hit dice, saving throws, skills, feats and abilities are tied to the summoner’s class level. In addition, each eidolon recives a pool of evolution points, based upon the summoner’s class level, that can be used to give the eidolon different abilities and powers. These points are gained at each level and are set until another level is gained by the summoner.
The eidolon also bears a glowing rune that is identical to the rune that appears on the summoner’s forehead as long as the eidolon is summoned. It cannot be hidden from magical detection.

- Eidolon: HD3, BAB +3, Good Saves +3, Bad Saves +1, Skills: 12pts, Feats: 2, Armor bonus +2, STR/DEX +1, Evolution Pool: 5, Max att. 3

Bond Senses-2nd {Su}: A Summoner can, as a standard action, share senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. This ability can be used a number of rounds equal to summoner level. There is no range limit to this but the eidolon and summoner must be on same plane. The summoner can end this effect with a free action.
- Current = 3rds/ day

Life Link {Su} : Summoner’s may, as a free action, sacrifice any number of hit points when their eidolon has taken enough damage to send it back to it home plane. Each hit point sacrificed in their way prevents one point of damage done to the eidolon. Summoner & Eidolon must remain within 100’ft for it to have full strength - 101 to 1,000ft [50% hit points], 1,001’ft to 10,000ft [75% hit points].
Hit points do not return when move closer but max current increases {they can be healed back}

Summon Monster I & II {Sp} : A Summoner can cast Summon Monster I & II as a spell-like ability 3 +cha Mod per day. Not when Eidolon is summoned. Cast spell as a Standard Action and creatures remain for 1 minute per spell level.
- Summon Monster I or II = 6/day, 3minutes

Monsters II:
Ant, Drone {Sz: M, AC 15, hp: 18, F/R/W +6/-/+1, immune to mind effect, MV 50’/Clmb 20’/drone-fly 30’{av}, bite +3(1d6+2+grab), sting +3(1d4+2+poison, Fort DC12, 1/rd-4rds,1d2str}, Clmb+10/ Per/Sur+5}
Elemental, Small
Air: {Sz: S, +7Intv, darkvision, AC 17, hp: 13, F/R/W +4/+6/-, MV/fly 100’{pf}, slam +6(1d4+1}, Acro+7/Fly+17/Per +4, stlth+11; whirlwind}
Earth: {Sz: S, -1Intv, darkvision, tremorsense, AC 17, hp: 13, F/R/W +4/-1/+3, MV/burw 20’, slam +6(1d6+4}, clmb+7/Per +4/stlth+7; earthglide, earthmstry+1hit/dam, pow. att., imp bullrsh}
Fire: {Sz: S, +5Intv, darkvision, AC 16, hp: 11, F/R/W +3/+4/-, MV50’, slam +5(1d6+3}, drench, vortex{DC13}, water mastery+1hit/dam, Pow. Att., Acro+4/Per +4/Stlth+8/swm+14}
Water: {Sz: S, darkvision, AC 17, hp: 13, F/R/W +4/+3/-, MV20’/swm 90’, slam +4(1d4+burn}/burn {1d4,ref11}, Acro+5/clmb+4/Per +4, vul to cold}
Giant, Centipede {Sz: M, +2Intv, AC 14, hp: 5, F/R/W +3/+2/-, MV 40’/clmb 40’, bite+2(1d6-1+posion{Fort DC13, 1/rd-6rd,1s3 Dex), clmb/stlth+10
Goblin Dog {Sz: M, +2Intv, low-light, scent, AC 13, hp: 9, F/R/W +4/+4/+1, MV 50’, bite+2(1d6+3+allegic react.{Fort DC12, -2Dex/Cha, 1day), stlth+6}
Horse {Sz: L, +2Intv, low-light, scent, AC 11, hp: 15, F/R/W +6/+5/+1, MV50’, 2x hovs -2(1d4+1}, Per +6}
Hyena {Sz: M, +2Intv, low-light, scent, AC 14, hp: 13, F/R/W +5/+5/+1, MV50’, bite+3(1d6+3}, Per +8, stlth+6’+10tall grass’}
Lemure ‘devil’ {Sz: M, darkvision, see in darkness, AC 14, hp: 13, F/R/W +4/+3/-, MV20’, 2xclaws +2(1d4}, DR5/good or silver, Immune fire/Mind-effects/poison, Resist-acid/cold 10}
Octopus {Sz: S, +3Intv, low-light, AC 15, hp: 13, F/R/W +5/+6/+1, MV 20’/swm 30’/jet 200’, bite+5(1d3+1+poison Fort DC13, 1/rd-6rds, 1-Str), escape art+13, stlth+20, Swm+9, ink cloud10’ft-fr act-1min}
Squid {Sz: M, +6Intv, low-light, AC 13, hp: 13, F/R/W +3/+7/+2, MV/swm 60’, het 240’, bite+4(1d3+2), Tentacles +2(1d4+1+grab), Per+7, Swm+10; Ink cloud-5’r,1/min-fr act}
Wolf {Sz: M, +2Intv, low-light, scent, AC 14, hp: 13, F/R/W +5/+5/+1, MV 50’, bite+2(1d6+1+trip), Per+8, stlth+6, Srvl+1[+5scent track]}

Bond Senses-2nd {Su} : A Summoner can, as a standard action, share senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability 1round per Summoner level a day, There is ino range to the effect but the eidolon and the summoner must be on the same plane. Effect can be ended with a free action.
- Share Senses = 3rds/day

The Ritual –
”I swear, I vow;
To defend the oppressed, To protect those I love;
To Honour, To Cherish;
CERELIA, My Eidolon;
To Serve, To Follow;
With Pride, With Love.”

“I am Chosen of CERELIA, I am Honoured to Serve;
Bound to Fate, Bound by Destiny;
Rage shall not blind my Eyes, Nor Love bind my Heart;
From my Duty!”

SPELLS KNOWN:

0 lvl
1 Acid Splash
2 Detect Magic
3 Mage Hand
4 Read Magic
5 Resistance
6 Guidance

1st lvl
1 Protection from Evil
2 Rejuvenate Eidolon, Lesser
3 Shield
4 Summon Monster I - [cast 1rd, 30’ft, 3rds]

Monsters I:
Dire Rat {Sz: S, +3Intv, AC 14, hp: 5, F/R/W +3/+5/+1, MV 40’/Clmb 20’/swm 20’, bite +1(1d4+disease, ‘filth fever’ Fort DC11, 1d3-dex/con, 2sv-cure), Cimb/Stelth/Swim+11}
Dolphin {Sz: M, +2Intv, AC 13, hp: 11, F/R/W +4/+5/+1, MV/swm 80’, slam +3(1d4+1}, Per +9, swim +13; hold breath Con13x6[78rds]}
Eagle {Sz: S, +2Intv, AC 13, hp: 5, F/R/W +3/+2/+2, MV 10’/fly 80’{av}, 2xtallon +3(1d4),bite+3(1d4), Fly+8, Per+10}
Fire Beetle {Sz: S, low-light, AC 12, hp: 4, F/R/W +2/-/-, MV 30’/fly 30’{pr}, bite+1(1d4), Fly-2, lumi 10’}
Posionous Frog {Sz: T, +1Intv, AC 13, hp: 4, F/R/W +2/+3/-1, MV 10’/swm 20’, bite+3(1+poison Fort DC11, 1d3-con, 1sv-cure), Acro+5, stlth+13, Per+10}
Pony’Horse’ {Sz: M, +1Intv, AC 11, hp: 13, F/R/W +5/+4/-, MV40’, 2x hovs -3(1d3}, Per +5}
Riding Dog {Sz: M, low-light, scent,+2Intv, AC 13, hp: 13, F/R/W +5/+5/+1, MV40’, bite +3(1d6+3+trip}, Acro+6[jump+14], Per +8, surv+1[+5scent track]}
Viper ‘Snake’ {Sz: T, +3Intv, low-light, scent, AC 16, hp: 3, F/R/W +1/+5/+1, MV 20’/clmb20’/swm 20’, bite+5(1d2-2+poison Fort DC9, 1d2-con, 1/rd-6rds), clmb+11, Per+9, stlth+15, Swm+11}

+ Celestial = Darkvision 60’ft, Resist Acid, Cold & Elect 5, SR: CR+5 [6], Smite Evil- swi act, 1/day [Cha to hit, Lvl to Dam]
+ Fiendish = Darkvision 60’ft, Resist Cold & Fire 5, SR: CR+5 [6], Smite Good- swi act, 1/day [Cha to hit, Lvl to Dam]

{EIDOLON}

TALLON:

TALLON
– Eidolon {Outsider}, Quadruped 'Male' [Wingless Dragon-like Reptile, Fiery Red Scales]
SZ: Med; AL: CN
Init: +2; Senses : Darkvision Vision, Perception +6
-----------------
DEFENSE:
AC: 18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +2Armor Bonus {Lvl}; +2natural{Evo} )
- Notes: (+4 Shield spell = 22 ), +1 – 10min after Summon
HD/HP {3d10+3}: 34 {+6FavClass}, current (35)
- Notes: HP: 37 -10min. after Summon
Fort +4, Ref +5, Will +1
- Notes:Fort: +5, Ref: +6 – 10min. after Summon
BAB: +3, CMB: +5, CMD: 17 {21 vs Trip}
- Notes:CMB: +6, CMD: 19 (23 vs Trip) -10min after Summon
------------------
OFFENSE:
Speed: 40'
Melee: 2x Claws +6 (1d6+2, Ty: S/Magic), Bite +5 (1d6+3, Ty: P/Magic)
- Notes: Claws +7(1d6+3), Bite +6 (1d6+4) – 10mins after Summon)
- {Charge} 2x Claws +8(1d6+2, Ty: S/Magic) and Bite +7{1d6+3, Ty: P/Magic}
- Notes: {Charge} Claws +9(1d6+3) and Bite +7 (1d6+4) – 10mins after Summon)
-----------------
STATISTICS:
STR 15 {+2} DEX 15 (+2) CON 13 (+1)
- Notes: STR 17{+3}, DEX 17{+3}, CON15{+2} - 10min After Summon)
INT 7 (-1) WIS 10 CHA11
-----------------
- Special Abilities:
Darkvision {Ex} : 60’ft
Link {Ex} : A Summoner and his eidolon share a mental link that allows for communication {as long as on same plane}, This communication is a free action. Summoner and Eidolon share magic item slots – they interfere with each other.
Share Spells {Ex} : The Summoner may cast a spell with a target of you on his eidolon. The summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the ‘outsider’ type.
-----------------
EVOLUTIONS:
{fr} Bite {Ex} : 1d6+3
{fr} Limbs {Ex} : Legs, +10’ft MV
[1] Claws {Ex} : 1d4
[1] Improved Damage {Ex} : Claws 1d6
[1] Improved Natural Armor {Ex} : +2Natural Armor
[1] Magic Attacks {Su} : Natural attacks as magic
[1] Pounce {Ex} : Full Attack after charge
Feats: Toughness = +3hp/ +1hp per HD over 3; Weapon Focus {claws} = +1hit;
Skills: Bluff ( Cha) ‘+3’+2rk = 5, Craft (Traps) (Int) ‘+3’+2rk = +4, Knowledge (Planes) (Int) ‘+3’+1rk = +3, Perception (Wis) ‘+3’+3rk = +6, Sense Motive (Wis) ‘+3’+1rk = +4, Stealth (Dex) ‘+3’+3rk+2 = 8

------------
LANGUAGES:
Common
Draconic {I}
Celestial {I}
Infernal {1pt}
Abyssal {1pt}
Ignan {1pt}

-----------
FEATS:
RC- Mounted Combat
G1- Weapon focus {Longsword}
R2- Two-Weapon Fighting
R3-Endurance
G3- PB Shot
G5-Precise Shot
G7-Summoner’s Call [+2STR/DEX/CON to Eidolon, 10min, +1 call Eidolon/day]
{Holiday Bonus}Extra Rage [+6 rounds of Rage per day]

------------
TRAITS:
{Combat} Reactionary = +2 ‘trait’ Initiative
{Faith} Birthmark “Shadowdrake”[ Cerelia: The Goddess of Darkness ] = +2’Trait’ bonus to all saves against charm & compulsion effects

--------------------------------------------
SKILLS: Bar {4+2+1}, Ran{18+6+3}, Sum {6+6+3}, +1Fav

Skills:

< 'Class' + Ranks + Ability + [Equipment] >

- Acrobatics ( Dex ) = ‘+3’+4rk+3 = 10
- Appraise ( Int ) +2 = 2
*- Bluff ( Cha ) +3+1rk = 4 (6 Outsider ‘evil’)
- Climb ( Str ) ‘+3’+1rk+3 = 7
- Craft (Alchemy) ( Int ) ‘+3’+1rk+2 = 6
- Disable Device ( Dex ) +1rk+2[+2] = 5
- Fly ( Dex ) '+3'+1rk+2 = 6
- Handle Animal ( Cha ) '+3'+1rk+3 = 7
- Heal ( Wis ) ‘+3’+1rk+2 = 6
- Intimidate ( Cha ) '+3'+1rk+2 = 6
- Knowledge (Arcana) ( Int ) ‘+3’+1rk+2 = 6
- Knowledge (Dungeoneering) ( Int ) '+3'+1rk+2 = 6
#- Knowledge (Geography) ( Int ) ‘+3’+1rk+2 =6 (8 Cold Environ)
- Knowledge (History) ( Int ) ‘+3’+1rk+2 = 6
- Knowledge (Local) ( Int ) ‘+3’+1rk+2 = 6
- Knowledge (Nature) ( Int ) ‘+3’+1rk+2 = 6
*- Knowledge (Planes) ( Int ) ‘+3’+1rk+2 = 6 (8 Outsider ‘evil’)
- Knowledge (Religion) ( Int ) ‘+3’+1rk+2 = 6
- Linguistics ( Int ) '+3'+3rk+2 = 8
*#- Perception ( Wis ) ‘+3’+5rk+2 = 10 (12 Outsider ‘evil’ or Cold Environ; 14 ‘Both’)
- Profession (Herbalist) ( Wis ) ‘+3’+1rk+2 = 6
- Profession (Courtesan) ( Wis ) ‘+3’+1rk+2 = 6
- Ride ( Dex ) ‘+3’+4rk+3 = 10
* - Sense Motive ( Wis ) +2 = 2 (4 Outsider ‘evil’)
- Spellcraft ( Int ) ’+3’+4rk+2 = 9
#- Stealth ( Dex ) ‘+3’+1rk+3 = 7 (9 Cold Environ)
*# - Survival ( Wis ) ‘+3’+4rk+2+1Rng = 10 (12 Outsider ‘evil’ or Cold Environ; 14 ‘Both’)
- Swim ( Str ) ‘+3’+1rk+3 = 7
- Use Magic Device ( Cha ) ‘+3’+4rk+3 = 10

-----------------------
EQUIPMENT: [Total: 83lbs]

Wealth:

Money -
Platinum: 2
Gold: 406
Silver: 11
Copper:
Goods:

Equipment:

Traveler's Outfit [ - ] - Worn
+2Chain Shirt-Mithril = +6AC, -0ck, AF 10% (12.5lbs) [5,100gp]
* Darkened to the Hue of Hematite and stylized in honor of CERELIA

<GREYNEXUS> +2 Longsword-Mithril = 1d8+2, Ty: S & Silver (2lbs) [10,200gp]
- Intelligence: INT 11, WIS 10, CHA 10; AL: N; Speech, Senses 30’ft; EGO: 5
- Powers: Bless Weapon -3/day {against any extreme alignment}; Light- 20’ft radius, At Will “Grey flickering flames”
- Item Purpose: Defeat Diametric Alignment {Any extreme LG, CG, LE, CE}
* ‘GREYNEXUS’ was a Nine-Lives Stealer, but with the last devoured soul it became sentient…
and very, VERY bitter!

+1 Ring of Protection [2,000gp]; +1 Amulet of Natural Armor <Emblem of NITEN> [2,000gp];
+1 Cloak of Resistance {White Dire-Winter Wolf Fur Cloak w/Wolf's head hood} (1lb) [1,000gp];
Ring of Feather Fall; [2,200gp]; Wand of Cure Light Wounds = 1d8+1, {50ch} [750gp];
Ioun Stone – Dusty Rose ‘Cracked’ = +1Intv [500gp]

Shortsword, Cold Iron-Masterwork (2lbs) [320gp]; 2x Sword Scabbards;
Great Axe (12lbs) ['Battle-won'];
Longbow, Composite-Masterwork, Mighty 16 STR (3lbs) (40 arrows 6lbs) [700gp]

Holy Symbol-Silver [CERELIA] 'neck' (1lb) [25gp], Holy Symbol-Steel [NITEN] 'Matching Bracers' [1gp],
Holy Symbol-Branded upon right Breast [SHALIMAR]

Backpack-Masterwork = +1Str vs Encumb., (4lbs) [50gp]
- [Alchemist's Kit (5lbs) [25gp]; Bedroll (5lbs) '1sp'; Powder-Chalk 'blue' (1/2 lb) '1cp'; 4x Candles '4cp';
4x Chalk Pieces '1cp'; Flint & Steel '1gp'; Grappling Hook (4lbs) '1gp'; 4x Iron Spike (4lbs) '20cp';
50 ft Silk Rope (5lbs) '10gp'; Thieves Tools-Masterwork (Disable Device +2) (2lbs) [100gp];
Whetstone (1lb) '2cp', (2x) Peasant's Outfits (4lbs) [2sp]] +30.5lbs

Spell Component Pouch (2lbs) [5gp]
Cold-Weather Outfit (7lbs) [8gp]

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PERSONALITY:

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APPEARANCE:

HT: 5'0", WT: 120lbs, Eyes: Glittering Emerald Green,
Hair: Tawny Reddish-Strawberry Blonde
Skin: Pale and weather-beaten, crisscrossed with scars of many battles. Branded upon the flesh of her right breast, just below her collarbone, is a pleasure slave’s brand to the church of SHALIMAR.

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HISTORY:

Katani was born to one of the women of the Glacier Wolf Horse clan tribes in the fiend haunted frozen steppes of the Northern Deadlands. The life of the nomadic horse clan tribe was harsh and full of treats from environment, predators, rival tribes even each other at times when food was scarce. Most of the children were raised communally… so the traditional ‘family’ unit was of little importance…Katani’s mother was one of the tribal women… her father one of the tribal warriors… but all women and warriors were expected to take a hand in the rearing of children into their respective roles. One could say Katani had a whole tribe of mothers and fathers…