About Kassidee-------------------
hp: 58 (11d6+22) Fort +5, Ref +4, Will +9 Defensive Abilities: --------------------
Melee: Ranged: None Special Attacks Spells (CL 11; Concentration +16) Level 0 (-):[4] Detect Magic, Light, Mending, Message Level 1 (/5): [4] Level 2 (/4): [4] Level 3 (/4): [4] Level 4 (/3): [3] Level 5 (/2): [2] Level 6 (/1): [1] --------------------
Base Atk +5 ; CMB +10; CMD 10 Racial Abilities: Class Abilities: Spells
Cantrips Hex
Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier. Known Hexes: 1st-Healing, Extra-Charm, 4th-Tongues, 8th-Misfortune, 10th-Slumber Known Major Hexes: 10th-Major Healing Patron Spells
At 2nd level, and every two levels thereafter, a witch’s patron adds new spells to a witch’s list of spells known. These spells are also automatically added to the list of spells stored by the familiar. The spells gained depend upon the patron chosen. Each patron is listed by its theme. Its actual name is up to the GM and the witch to decide. Spirits: 2nd-ghostbane dirge 4th-invisibility 6th-speak with dead 8th-spiritual ally 10th-mass ghostbane dirge 12th-shadow walk 14th-ethereal jaunt 16th-planar ally 18th-etherealness Bonded Item (Sp)
A bonded witch’s bonded item serves as a vessel for her spells and a conduit for communication with her patron. A bonded witch must commune with her bonded item each day to prepare her spells. The bonded item stores all of the spells that the bonded witch knows, and the bonded witch cannot prepare spells that are not stored within it. A bonded witch starts with the same number of spells and gains new spells the same way as a witch, and can even add spells by learning them from scrolls in the same way, but a bonded witch cannot learn spells from another bonded item. Since a bonded witch does not have a spellbook, starting at 2nd level, a bonded witch’s bonded item can be used once per day to cast a spell dependent on the type of bonded object chosen by the bonded witch. The spell is treated like any other spell cast by the bonded witch, including its casting time, duration, and other effects dependent of the bonded witch’s level. This spell cannot be further modified by metamagic feats or any other ability. As the bonded witch gains levels, the bonded item gains new spells that the bonded witch can cast in this way. She can cast any one of these spells once per day using her bonded object, but gains greater flexibility in what spells she can cast, and gains more powerful spells as she gains new levels. Wand: 2nd—magic missile; 4th—knock; 6th—fireball; 8th—restoration; 10th—maximized scorching ray; 12th—mass bull’s strength; 14th—greater restoration; 16th—empowered and maximized fireball; 18th—empowered and maximized fire shield. Ectoplasmic Aptitude (Su)
This ability replaces the witch’s hex gained at 2nd level. Shared Subconscious (Su)
This ability replaces the witch’s hex gained at 6th level. Traits
Feats:
Skills: Craft (Clothing) +19, Heal +15, Know (Arcana) +19, Know (history) +16, Know (nature) +19, Perception +14, Profession (seamstress) +15, Spellcraft +19 Languages: Common, Elven, Orc, Goblin, Abyssal, Infernal SQ: Low-Light Vision Combat Gear: Cloak of Resistance +3 (9000gp), Headband of Vast Intelligence +4 (16,000gp, 2 skills), Periapt of Health (7500gp), Haunted Shoes (6480gp), Ring of Blinking (27000gp) Gold: 2220 Silver: Copper: --------------------
Total Weight 15 lbs / 0 lbs or less light/ 0 medium / 0 heavy Name: Kassidee
Abilities: Hex, DC 20 (Healing, Disguise, Slumber, Ward, Misfortune, Evil Eye); Major Hex, DC 20 (Agony); Bonded Item (Wand; 1/day one of the following - magic missile, knock, fireball, restoration, maximized scorching ray); Spirits Patron Background:
Kassidee was born into slavery as part of an orc tribe in the Hold of Belkzen, surviving in the southern portion of the Tusk Mountains. Put to work early in childhood as an assistant to her mother, they were pressed to spin fiber and weave cloth and clothing for the tribe in long days. When Kassidee was only ten years old, a rival tribe of orcs waged war on their captors, and in the ensuring chaotic sprawl her mother saw a chance for freedom, and they managed to escape through the the winding passes of the Tusk Mountains into Ustalav.
Life as a freed slave was still harsh for them, as Kassidee and her mother spent time on the fridges of Ustalavan society. Distrusted by most commoners, her mother had to take distasteful jobs to make ends meet before she was able to save enough money to bring them down to Caliphas, away from the superstitious prejudice they encountered. Here she quickly found work in a seamstress shop, and Kassidee would join her shortly as an apprentice, using a spindle to weave fibers into thread. Things were looking up for a while until Kassidee started to notice strange people watching her in the distance. When she told her mother, she couldn't see them at all. It wasn't until she was in her teens though that she realized that there was something off with what she was seeing. She heard whispers at night in the dark, fearful that she was going mad. But she came to realize that she was being called to power. Inspired by the potential of bringing herself and mother up in the world, she pricked her finger upon her spindle, creating her bond with her patron. Over the decades she's used her patron's power for the benefit of herself and mother, improving their living conditions, helping her to own her own seamstress shop and following the whispers of the spirits, for they usually ended with a reward for her services. These days she continues this path, thought she's recently felt worried about what will happen when the whispers ask her for something more distasteful. Physical Look:
A half-elven woman with straw-colored hair and simple if clean clothing. She always carries a long spindle in hand or her belt, taller than the average human and one ear of hers missing half an inch from its point. Mannerisms:
Kassidee is often detached from conversations, keeping her ear out for the whispers telling her what to do when she's unoccupied. She doesn't like to make eye contact with people, and shies away from being touched. When she casts spells, she pulls thread that has been spun onto her spindle for the day to cast the magic. Achievements:
Kassidee's specialty has always been with the spectral. Her major accomplishment had been clearing a manor house of haunts and the lingering ghost of a murdered noblewoman. She's been hired by other adventuring parties over the years who have heard of this and seek to fight other incorporeal undead or haunts. |