Kasmut, or Kas, as he is often called for short, is a dark skinned young man from the east. His time in the sun shows as he has a hearty build to him. He is not overly bothered by either the desert heat of the day or the chill of the evening. He is often engrossed in his studies and sometimes forgets to eat and drink for long periods of time. Though his personality has been somewhat dimmed by the time he spent studying dusty tomes, learning abroad from his western cousins in the heart of Egypt has only somewhat dimmed his personality. He does not mind long quiet stretches as this grants him time to read. He has a quiet personality and laugh to match. He is fairly easy to get along with.
The idea of death does not seem to bother him overtly as he is used to it while studying the religion of Anubis and the prophecies of the dead. but he secretly harbors a fear that his brilliant mind will one day be gone from the world that he knows.
Background:
Spoiler:
Though he hails from the eastern Moor lands, his upbringing as a nomad while traveling along the Nile rivers helped him in learning all he could. He took to strict tutelage of the dusty scholars like a fish to water.
Any and all mysteries of the world Kasmut was eager to learn and his mind was open to all things. Whether it was learning new things of the world or ancient arts and understandings. He trained briefly as a medical student but his true passion lay in the strange and ancient arts of Alchemy.
He grew fascinated by the arts and myths surrounding funeral rites and canopic mummification of the pharoes of old. As such he began his intrinsic study into a new world which he was only just beginning.
Skill points:16 Class+Int
Ranks+Ability Mod+Class+Feat(s)+racial+Trait
Appraise: 1+3+3= +7
Craft- Alchemy: 2+3+3+2= +10
Disable Device: 1+2+3= +6
Heal: 2+1+3= +6
K. Arcana: 1+6+3= +10
K. History: 1+6+3= +10
K. Religion: 1+6+3= +10
K. Geography:1+6+3= +10
K. Nature: 1+6+3= +10
K. Nobility: 1+6+3= +10
Linguistics: 2+3+3+1= +9
Perception: 1+1+3= +5
Survival: 1+1+3= +5
Status Abilities- Scribe
Spoiler:
All Scribes automatically know how to read their starting language and can cast Read Magic at will. In addition, they gain Scribe Scroll as a bonus feat.
Literacy: You automatically know how to read any language you can speak. Gain +1 to Linguistics, which becomes a class skill.
Class Abilities
Spoiler:
Alchemy: Access to creating Bombs, Extracts, and Cognotations. Bonus to all Craft Alchemy checks = to his level. Identify Potions with 1 round.
- Bombs (5/day): 1d6+3, fire damage. 5 ft radius spash, 4 damage.
- Extracts- Formulae book (6):
- Cognotations: Brew time- 1 hour. Duration 20 minutes. +2 Natural armor & +4 int/-2 str, +4 Wis/-2 Dex, +4 Cha/-2 Con.
Throw Anything- Add intelligence modifier to all splash weapons.
Discovery (1): Infusion,
Poison Resistance: +2
Perfect Recall: Add double Intelligence Modifier on all Knowledge Checks. Applies when taking 10 and 20.