Isatemkhebet

Kasmut Shai's page

No posts. Alias of Patrick Bailey.


Full Name

Kasmut Shiai

Race

Human (Egyptian- Berber- Educated)

Classes/Levels

Alchemist (Mind Chemist) level 2

Gender

Male

Size

Medium

Age

21

Special Abilities

Alchemy, Bomb 1d6, Brew Potion, Cognotation, Throw Anything, Discoveries (1), Poison Resistance +2, Perfect Recall,

Alignment

Lawful Neutral

Deity

Anubis

Location

Egypt

Languages

Egyptian,

Occupation

Scribe,

Strength 13
Dexterity 14
Constitution 13
Intelligence 17
Wisdom 12
Charisma 11

About Kasmut Shai

Description/personality:

Spoiler:

Kasmut, or Kas, as he is often called for short, is a dark skinned young man from the east. His time in the sun shows as he has a hearty build to him. He is not overly bothered by either the desert heat of the day or the chill of the evening. He is often engrossed in his studies and sometimes forgets to eat and drink for long periods of time. Though his personality has been somewhat dimmed by the time he spent studying dusty tomes, learning abroad from his western cousins in the heart of Egypt has only somewhat dimmed his personality. He does not mind long quiet stretches as this grants him time to read. He has a quiet personality and laugh to match. He is fairly easy to get along with.

The idea of death does not seem to bother him overtly as he is used to it while studying the religion of Anubis and the prophecies of the dead. but he secretly harbors a fear that his brilliant mind will one day be gone from the world that he knows.

Background:

Spoiler:

Though he hails from the eastern Moor lands, his upbringing as a nomad while traveling along the Nile rivers helped him in learning all he could. He took to strict tutelage of the dusty scholars like a fish to water.

Any and all mysteries of the world Kasmut was eager to learn and his mind was open to all things. Whether it was learning new things of the world or ancient arts and understandings. He trained briefly as a medical student but his true passion lay in the strange and ancient arts of Alchemy.

He grew fascinated by the arts and myths surrounding funeral rites and canopic mummification of the pharoes of old. As such he began his intrinsic study into a new world which he was only just beginning.

Defense

Spoiler:

===== Defense =====
AC= 14 (10 base, +2 armor, +2 dex,)
CMD= 14(10 base, BaB +1, Str +1, Dex +2)

HP 15/15
*Fort +2, Ref +6, Will +5,
*+2 vs. Poison
+1 resistance

Offense

Spoiler:

Spd 30 ft.
Initiative: +2 Total =2Dex
Melee: +2=(1Bab+1str)
Ranged: +3=(1Bab+2Dex)
-----Melee-----
Dagger: 1d4+1, +2 attack, 19/20x2

-----Ranged-----
Bomb: 1d6+3, +4 Attack, x2 critical, 20 ft. range
*+1 attack/damage within 30 ft.

Statistics

Spoiler:

Str 13, Dex 14, Con 13, Int 17, Wis 12, Cha 11,
Base Atk +1; CMB +2

Advantage Traits

Spoiler:

Educated: All Knowledge skills become class skills. You may make Knowledge checks Untrained.

Feats

Spoiler:

Simple weapons proficiency-(Alchemist)
Bomb proficiency- (Alchemist)
Light Armor Proficiency-(Alchemist)
Point Blank Shot (1st level)
Endurance (Human Bonus)
Scribe Scroll (Scribe Occupation)
Brew Potion (Alchemist)
Throw Anything (Alchemist)

Skills

Spoiler:

Skill points:16 Class+Int
Ranks+Ability Mod+Class+Feat(s)+racial+Trait
Appraise: 1+3+3= +7
Craft- Alchemy: 2+3+3+2= +10
Disable Device: 1+2+3= +6
Heal: 2+1+3= +6
K. Arcana: 1+6+3= +10
K. History: 1+6+3= +10
K. Religion: 1+6+3= +10
K. Geography:1+6+3= +10
K. Nature: 1+6+3= +10
K. Nobility: 1+6+3= +10
Linguistics: 2+3+3+1= +9
Perception: 1+1+3= +5
Survival: 1+1+3= +5

Status Abilities- Scribe

Spoiler:

All Scribes automatically know how to read their starting language and can cast Read Magic at will. In addition, they gain Scribe Scroll as a bonus feat.

Literacy: You automatically know how to read any language you can speak. Gain +1 to Linguistics, which becomes a class skill.

Class Abilities

Spoiler:

Alchemy: Access to creating Bombs, Extracts, and Cognotations. Bonus to all Craft Alchemy checks = to his level. Identify Potions with 1 round.
- Bombs (5/day): 1d6+3, fire damage. 5 ft radius spash, 4 damage.
- Extracts- Formulae book (6):
- Cognotations: Brew time- 1 hour. Duration 20 minutes. +2 Natural armor & +4 int/-2 str, +4 Wis/-2 Dex, +4 Cha/-2 Con.

Throw Anything- Add intelligence modifier to all splash weapons.
Discovery (1): Infusion,
Poison Resistance: +2
Perfect Recall: Add double Intelligence Modifier on all Knowledge Checks. Applies when taking 10 and 20.

Extracts:

Spoiler:

Caster Level: 2nd
Extract Dc. 13+ level
Formulae Book: Extracts (6)
Ant Haul, Comprehend Languages, Cure Light Wounds, Endure Elements, Negate Aroma, Polypurpose Panacea,

Spell Like abilities:

Spoiler:

Caster Level: 2nd
Read Magic, 20 minute duration.

Potions:

Spoiler:

Cure Light wounds x 3
Polypurpose Panacea x 2
Endure Elements x 2
Ant haul x 2

Total Potion Cost: 225 G.

Equipment

Spoiler:

Leather Armor 15 lbs. 10 g.
Dagger, 1 lb. 2 g.
Acid, x3, 30 g.
Alchemists Fire, x1, 20 g.
Scribe Clothing -
Back pack 2 g. 2 lbs.
Traveling Alchemist Kit 40 g. 50 lbs.
Healers Kit x1, 10/10 uses, 50 g. 1 lb.
Parchment x10 2g.
Vials x10 10 g.
quill & Ink x5, 32 g.
Scroll tubes x2, 2 g. 1 lb.
Lantern (hooded) 7 g. 2lbs.
Oil x4 flasks. 4 S. 4 lbs
Hour glass 25 g. 1lb.
Waterskin 1 g. 4lbs.
Trail Rations x4, 2 g. 4 lbs.
Money Pouch: 2 g. 1/2 lb.

Gold: 37
Silver: 3

Loads:
- Light:1- 50 lbs.
- Medium: 51-100 lbs.
-- Encumbrance: Max dex +3, Armor check –3 Speed.20 ft. Run. ×4
- Heavy: 101-150 lbs.
-- Encumbrance: Max Dex +1, Armor Check -6, Speed. 20 ft. Run x3

Total Weight: 85.5 lbs.
Equipment Cost: 217 Gold. , 7 Silver