Druid 1 | HP 10/10 | AC 17 T 13 FF 14 | F +4 R +4 W +6 | CMB -1 CMD 12 | Init +5 | Perc +11
Gender
Female
About Kasimira
Character Sheet:
Kasimira
Female Half-Elf Druid 1
CN Medium Humanoid(Elf)
Init +5; Senses Low-Light Vision; Perception +11
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DEFENSE
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AC 17, touch 13, flatfooted 14 (+3 dex, +4 armour)
HP 10 (1d8+2)
Fort +4, Ref +4, Will +6
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OFFENSE
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Speed 30ft.
Melee Quarterstaff -1 (1d6-1/x2)
Ranged Sling +3 (1d4-1/x2)
Spells Prepared (CL 1st; concentration +7)
1st - Cure Light Wounds, Speak with Animals
0(at will) - Detect Magic, Enhance Diplomacy, Light
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STATISTICS
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Str 8, Dex 16, Con 14, Int 12, Wis 18, Cha 12
Base Attack +0; CMB -1; CMD 12
Feats Skill Focus(Perception), Spell Focus(Conjuration)
Traits Elven Reflexes, Deft Dodger, Focused Mind
Favoured Class Druid +1HP
Skills(5 per level) ACP: -3 Climb +0, Handle Animal +5, Knowledge(Nature) +7, Perception +11, Survival +10
Languages Common, Elven, Sylvan, Druidic
SQ Nature Sense, Nature Bond, Wild Empathy
Equipment Hide Armour, Sling, Sling Bullets(100), Quarterstaff, Druid's Kit, Hide Shirt(Animal Companion), Potion of Cure Light Wounds
Current encumberance Money 4
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DRUID ABILITIES
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Nature Bond(Ex) Panther Animal Companion
Nature Sense(Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks
Wild Empathy(Ex) To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time
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RACIAL ABILITIES
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Elven Immunities Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses Elves receive a +2 racial bonus on Perception checks.
Adaptability Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Multitalented Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Low-Light Vision Elves can see twice as far as humans in conditions of dim light.
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SPECIAL EQUIPMENT
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Druid's Kit This includes a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10) and a waterskin.