Dwarf Fighter

Kashmyk Seafollower's page

44 posts. Alias of Mokshai.


Full Name

Kashmyk Seafollower

Race

Dwarf

Classes/Levels

Ranger 1 (HP12/12),(AC 17, T12, F15), (Saves F4,R4,W2, +2 vs Spells/SLA +2 vsPoison),(Init 2, Perc 6 +8vs stonework)

Gender

Male

Size

M

Age

57

Special Abilities

Darkvision

Alignment

CG

Deity

Besmara

Languages

Dwarven, Common, Undercommon

Strength 16
Dexterity 15
Constitution 14
Intelligence 14
Wisdom 12
Charisma 10

About Kashmyk Seafollower

general info:

Male Dwarf Ranger 1
CG medium humanoid
Senses Darkvision (60)
STATISTICS
STR 16 DEX 15 CON 14 INT 12 WIS 14 CHA 10

Offence:

Speed 20 ft
Space 5 Reach 5
BAB 1 CMB 4 CMD 16
Melee Waraxe, dwarven +4 (1d10+4/x3)
Axe, Boarding +4 (1d6+3/x3)
Maulaxe, Dwarven +4 (1d6+3/x3)

Ranged
Longbow, composite (+0) +2 (1d8+2/x3)

Defence:

AC 17, touch 12, flat-footed 15
hp 12
Fort 4 Reflex 4 Will 2

Feats:

Power Attack

Skills:

Acrobatics 0, Appraise 1, Bluff 0, Climb 4, Diplomacy 0, Disguise 0, Escape Artist -1, Fly -1, Handle Animal 4, Heal 6, Intimidate 0, Perception 6, Sailor 6, Cook 6, Ride -1, Sense Motive 2, Stealth -1, Survival 2, Swim 5

Languages:

Dwarven, Common, Undercommon

Racial Traits:

Slow and Steady: You have a base speed of 20 feet, but your speed is never modified by armor or encumbrance.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: You receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: You are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Jump Modifier (Core 88): You gain a -4 to jump checks.

Campaign Traits:

Armor Expert (APG 327): When you wear armor of any sort, reduce that suits armor check penalty by 1*, to a minimum check penalty of 0.

Touched by the Sea (APSkS 7): You gain a +1 trait bonus on Swim checks* and Swim is a class skill* for you. In addition, penalties on attack rolls made underwater are lessened by 1.

Deck Fighter (FoB 20): You gain a +1 trait bonus on attacks of opportunity when fighting aboard a ship.

Gear:

Armour: Scale Mail, Quickdraw light steel Shield

Weapons:
Dwarven Waraxe
Longbow - composite (+0),
Dagger,
Boarding Axe
Dwarven Maulaxe
Sling,
Bolts - crossbow (40), Bullets - Sling (10)

Adventuring Gear:
Kit - Ranger's , Kit - Gear Maintenance, Kit - Cooking (AA), Kit - Grooming , Grappling Hook, Fishing Kit

money:

PP
Gp 6
Sp 4
Cp 0

Background:

Kashmyk was born into a fishing family near the city of Janderhoff. This young dwarf learned the fishing trade at his fathers side. It was during this time that he grew into his four foot, one hundred and ninety pound frame with Blondish hair, and piercing blue eyes.
It was during his time with his father, that he was taught the basics on how to handle himself, and how to look out after other things.
For a number of years, he and his father continued to fish until one day, he was pressed into service on a merchant ship. After 2 years on the merchant ship, where he kept trying to leave. He finally resigned himself to the sea, and to make the best of it.
The ship ported in Port Peril, where he decided to go for an ale in the local drinking establishments.
After a bit of walking, he found himself in the Formidably Maid.