Kasahara's page

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My DM in a game wants me to cite something anything from a PF dev that says that a Synthesist is allowed to use their game statistics while fused to qualify for feats and such. I remembered seeing such a post ages ago, but my search-fu is failing epically. Can anyone point me in the direction of such a post/clarification?


After taking another look at the summoner's eidolon class feature, it neglects to mention anything about manually dismissing the eidolon. Maybe you need to "put it away" for a moment while you step inside town, or maybe you need to call upon your Summon Monster spell-like ability to accomplish a goal. Either way, there's reasons why a summoner might want to occasionally send the eidolon back to its home plane for a little while.

Is there a way to do this? If so, what type of action would it be?


2 people marked this as FAQ candidate.

Got a couple of questions on the maneuver master archetype.

Flurry of Maneuvers states that the monk may attempt additional combat maneuvers as part of a full-attack action, regardless of whether the maneuvers would normally require standard actions, or if they would normally replace attacks.

At 8th level, the monk can perform 2 maneuvers with FoM. Can he spend the first one grappling a creature, then (assuming he succeeded) spend the second bonus maneuver pinning the creature in the same round?

Second question - As written, there's nothing stopping the monk from using Flurry of Maneuvers while wearing armor. Opinions on that?


1 person marked this as FAQ candidate.

So I've been lurking around for a while hoping that at some point one of the developers would go ahead and chime in on the intent of the Sohei archetype in regards to wearing armor.

Can a Sohei Monk use his Flurry of Blows while wearing armor? I've seen numerous different player opinions, but seriously, was an official response ever given? The normal monk's weapon/armor proficiency section is where the "can't flurry in armor" notation is given. It could be argued that since the Sohei replaces that section entirely, that it also overwrites the "no flurry" condition. The other side of the argument, is that generally something must state its an exception in order to be one.

Of course, the follow-up question is -- if a Sohei can't flurry in armor, why bother giving him armor? So... yeah, did any of the devs ever clarify?


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I kinda like the spell Ice Storm thematically, and it would fit well into a character concept I was tossing around. I have noticed, however, that the general consensus of the spell is that its... okay. Not terribly bad, but not terrifically good either.

That being said, I think the spell lends itself rather nicely to some creative optimizing. For example, Rime Spell metamagic. This would cause the spell to also entangle any creature that receives the cold damage from the modified spell, with no save against the entanglement.

This seems particularly nifty to me with Ice Storm. Provided that the affected targets aren't particularly resistant to cold damage, everything in a 20ft radius of the target spot just got ensnared for 4 rounds... in the middle of difficult terrain! With no save. That sounds really nasty to me.

Combined with a trait like magical lineage, it can be given Rime Spell for free. (I'm not sure if the rules agree, but me and my DM agreed that ML should be allowed to select any spell you intend to learn, and not just one you already know).

I'm considering either witch or druid for the concept that I'm envisioning, leaning more toward witch for those fun little hexes. If you can't tell, I'm going for something of a controller, who enjoys ice spells (naturally I'm dumbing it down because I don't feel like explaining the character's roleplaying concept xD). Is that little strategy of mine warranting of the spell slot (and the trait)? Or do I have better options around that level that I'd be better off with? Any advice would be greatly appreciated. ^^