Kwava

Karthan's page

384 posts. Alias of Darren Ehlers.


Full Name

Karthan Dawnsetter

Race

Grey Elf

Classes/Levels

3rd Level Ranger Silent Stalker

Gender

Male

Size

Medium

Age

120

Special Abilities

Elven Immunities, Immune sleep, Low-Light Vision,

Languages

Common, Elven, Sylvan

Strength 12
Dexterity 19
Constitution 12
Intelligence 12
Wisdom 14
Charisma 10

About Karthan

Karthan Dawnsetter
Elf Ranger 3
CG Medium Humanoid (elf)
Init +6; Senses Low-Light Vision; Perception +10
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 22 (2d10+2)
Fort +4, Ref +7, Will +3
Immune sleep; Resist Elven Immunities
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Offense
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Speed 30 ft.

Melee
Elven Hunting Knife +8 (1d4+1/18-20/x2)
Elven Long Knife +8 (1d6+4/18-20/x2)
Elven Long Knife +8 (1d6+4/18-20/x2)
Hatchet +7 (1d6+1/x2)
Hunting Knife Pommel +8 (1d4+1/x2)
Long Knife Pommel +8 (1d6+1/x2)

Ranged
+2 Paueliel Longbow, Composite +9 (1d8+3/x3) and
Sling +7 (1d4+1/x2)
Ranger Spells Prepared (CL 0, 3 melee touch, 6 ranged touch):
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Statistics
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Str 12, Dex 19, Con 12, Int 12, Wis 14, Cha 10
Base Atk +3; CMB +4; CMD 17

Feats
Dervish Dance, Elven Weapon Proficiencies, QuickDraw, Rapid Shot, Weapon Finesse

Traits
Suspicious, Warrior of Old

Skills
Acrobatics +3, Climb +2, Craft (weapons) +3, Diplomacy +1, Escape Artist +1, Fly +1, Handle Animal +4, Heal +6, Intimidate +4, Knowledge (nature) +6, Perception +10, Perform (dance) +2, Ride +1, Sense Motive +9, Spellcraft +5, Stealth +6, Survival +7, Swim +2 --- Modifiers Silent Hunter

Languages:
Common, Elven, Sylvan

SQ Cold weather outfit, Compass, Enemies: Humans (+2 bonus), Muleback Cords, Track +1, Wild Empathy +2

Combat Gear:
Chainshirt and bracers, Elven Hunting Knife, Elven Long Knife, Elven Long Knife, Hatchet, Hunting Knife Pommel, Long Knife Pommel, Paueliel Longbow, Composite (Str +1), Sling;

Other Gear:
Animal Harness, Backpack, Masterwork (empty), Bedroll, Bit and bridle, Blanket, Cold weather outfit, Compass, Fishhook, Flint and steel, Healer's kit (10 uses), Holy symbol, silver (????), Mirror, small steel, Muleback Cords, Oil (1-pint flask), Parchment (sheet), Pouch, belt (empty), Rations, trail (per day), Rope, silk (50 ft.), Saddle (Riding), Saddlebags (empty), Saw, Sealing wax, Signal Horn, Signet ring, Smokestick, Soap (per lb), Spade or shovel, String (50'), Sunrod, Tent, Medium, Tindertwig, Torch, Vial, ink or potion, Waterskin, Whetstone, Whistle, Signal
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Special Abilities
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Cold weather outfit +5 Fort save vs. cold weather.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enemies: Evil Outsiders (+2 bonus) (Ex) +2 to rolls vs Evil Outsiders.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Muleback Cords:
These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Track +1 +1 to survival checks to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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