Full Name |
Karthan Dawnsetter |
Race |
Grey Elf |
Classes/Levels |
3rd Level Ranger Silent Stalker |
Gender |
Male |
Size |
Medium |
Age |
120 |
Special Abilities |
Elven Immunities, Immune sleep, Low-Light Vision, |
Languages |
Common, Elven, Sylvan |
Strength |
12 |
Dexterity |
19 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
10 |
About Karthan
Karthan Dawnsetter
Elf Ranger 3
CG Medium Humanoid (elf)
Init +6; Senses Low-Light Vision; Perception +10
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 22 (2d10+2)
Fort +4, Ref +7, Will +3
Immune sleep; Resist Elven Immunities
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Offense
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Speed 30 ft.
Melee
Elven Hunting Knife +8 (1d4+1/18-20/x2)
Elven Long Knife +8 (1d6+4/18-20/x2)
Elven Long Knife +8 (1d6+4/18-20/x2)
Hatchet +7 (1d6+1/x2)
Hunting Knife Pommel +8 (1d4+1/x2)
Long Knife Pommel +8 (1d6+1/x2)
Ranged
+2 Paueliel Longbow, Composite +9 (1d8+3/x3) and
Sling +7 (1d4+1/x2)
Ranger Spells Prepared (CL 0, 3 melee touch, 6 ranged touch):
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Statistics
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Str 12, Dex 19, Con 12, Int 12, Wis 14, Cha 10
Base Atk +3; CMB +4; CMD 17
Feats
Dervish Dance, Elven Weapon Proficiencies, QuickDraw, Rapid Shot, Weapon Finesse
Traits
Suspicious, Warrior of Old
Skills
Acrobatics +3, Climb +2, Craft (weapons) +3, Diplomacy +1, Escape Artist +1, Fly +1, Handle Animal +4, Heal +6, Intimidate +4, Knowledge (nature) +6, Perception +10, Perform (dance) +2, Ride +1, Sense Motive +9, Spellcraft +5, Stealth +6, Survival +7, Swim +2 --- Modifiers Silent Hunter
Languages:
Common, Elven, Sylvan
SQ Cold weather outfit, Compass, Enemies: Humans (+2 bonus), Muleback Cords, Track +1, Wild Empathy +2
Combat Gear:
Chainshirt and bracers, Elven Hunting Knife, Elven Long Knife, Elven Long Knife, Hatchet, Hunting Knife Pommel, Long Knife Pommel, Paueliel Longbow, Composite (Str +1), Sling;
Other Gear:
Animal Harness, Backpack, Masterwork (empty), Bedroll, Bit and bridle, Blanket, Cold weather outfit, Compass, Fishhook, Flint and steel, Healer's kit (10 uses), Holy symbol, silver (????), Mirror, small steel, Muleback Cords, Oil (1-pint flask), Parchment (sheet), Pouch, belt (empty), Rations, trail (per day), Rope, silk (50 ft.), Saddle (Riding), Saddlebags (empty), Saw, Sealing wax, Signal Horn, Signet ring, Smokestick, Soap (per lb), Spade or shovel, String (50'), Sunrod, Tent, Medium, Tindertwig, Torch, Vial, ink or potion, Waterskin, Whetstone, Whistle, Signal
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Special Abilities
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Cold weather outfit +5 Fort save vs. cold weather.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enemies: Evil Outsiders (+2 bonus) (Ex) +2 to rolls vs Evil Outsiders.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
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