Half-Orc Fighter 1
CG Medium Humanoid (human, orc)
Init +2;
Senses darkvision; Perception +1
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 16 (1d10+5)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation),
Ref +3,
Will +3
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Offense
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Speed 20 ft.
Melee Spiked chain +4 (2d4+9/x2)
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Statistics
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Str 18,
Dex 14,
Con 15,
Int 10,
Wis 12,
Cha 7
Base Atk +1;
CMB +5;
CMD 17
Feats Endurance (Shaman's Apprentice), Power Attack -1/+2, Toughness +3
Traits Defender of the Society, Freed Slave (Andoran)
Skills Acrobatics -3 (-7 jump), Climb -1, Escape Artist -3, Fly -3, Knowledge (engineering) +4, Ride -3, Stealth -3, Survival +5, Swim -1 (+3 to resist nonlethal damage from exhaustion)
Languages Common, Orc
Combat Gear Vermin repellent;
Other Gear Four-mirror armor, Spiked chain, Backpack (4 @ 7 lbs), Bandolier (empty), Bedroll, Belt pouch (1 @ 0 lbs), Blanket, Canteen, Flint and steel, Poncho, Weapon cord, 67 GP, 2 SP, 10 CP
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Endurance (Shaman's Apprentice) +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Freed Slave (Andoran) +1 Will saves.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Weapon cord Attached weapon can be recovered as a swift action.
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