Belkzen War Alchemist

Karsus the Shamed's page

27 posts. Organized Play character for Feral.


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Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Hurray! Thanks for the game.

Finally free of Xin-Edasseril, Karsus breathes a sigh of relief.

"Hmmph."

"I wouldn't be disappointed if the tide of bloody revolution that's sweeping Golarion hit that place next", he adds with a nod at the distant shores.

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Reflex: 1d20 + 4 ⇒ (17) + 4 = 21

Karsus grabs for the flying papers.

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

"You heard me oaf. Watch where you're going!" Karsus barks pointedly at Rax as he steps in front of the barrel.

Deception: 1d20 + 6 ⇒ (3) + 6 = 9

Hero Point!: 1d20 + 6 ⇒ (18) + 6 = 24

Horizon Hunters

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M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

That infamy point is sounding real good right about now.

"Hold your tongue fool", Karsus growls under his breath. "Or all of this will have been for nothing."

Reluctant Diplomacy: 1d20 + 3 ⇒ (16) + 3 = 19

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

I think you just spend an action to row.

Karsus resumes rowing. Carefully, follows the burgler's directions.

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Wary of doing anymore damage to the vessel, Karsus stops rowing.

"The raft is badly damaged. What did we hit?"

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Karsus continues paddling, bringing his vessel in to flank the remaining lobstrosity.

"I'll distract it! Rax cut this thing down!" he shouts before calling down another arc of lightning.

Electric Arc (Reflex 16): 1d4 + 3 ⇒ (1) + 3 = 4

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Yellow is just in range.

Karsus repeats his tactic, conjuring another jolt of lightning between the two attackers. Miraculously, the magic narrowly misses Farzin and Zandu.

Electric Arc (Reflex 16): 1d4 + 3 ⇒ (4) + 3 = 7

Eager to bring the fight to the lobsters, he resumes rowing. The improvised craft wheels about bringing his group close to one of them.

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

"Get off of him you aquatic cockroach" Karsus growls at the lobster-thing.

Intimidate (-4 if it doesn't understand Common): 1d20 + 6 ⇒ (1) + 6 = 7

Finding his words ineffective, the sorcerer snaps his fingers sending a jolt of electricity through the water into the crustacean.

Electric Arc (Reflex 16): 1d4 + 3 ⇒ (2) + 3 = 5

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

"Hmmph."

Presented with a problem he's equipped to help with, Karsus drives a shoulder into the stuck raft.

Athletics: 1d20 + 6 ⇒ (10) + 6 = 16

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

If folks have hero points now might be a good time to burn them.

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

"Hmmph."

"I will return to Themolin and gather materials for the raft", Karsus offers after Farzin's suggestion. "But I know little of seacraft."

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

For a moment I thought I had Society.

"Hmmph."

"If nothing else, he's better prepared than some of the others we've been sent to extract. Is there a reason you're holed up down here like some kind of vermin?" Karsus growls. "Despite the curfew, moving about on the surface has been fairly safe in the few days we've been here."

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Karsus keeps his opinions on Vurna's condition to himself for now. He doubted their host would be quite so gracious if he was forced to confront the grim reality of their situation right now.

Let's visit Flitch next since we already put in the work to track him down.

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Karsus rushes to Zandu's side only to find himself powerless to help. He was usually responsible for lighting people on fire, not putting them out.

Nothing I can do to help here. =(

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Recognizing that he'll never catch up with their prey taking the long route, Karsus follows Filbert's example up the stacks of crates.

Athletics: 1d20 + 6 ⇒ (5) + 6 = 11

Making his way to the top, the orc gestures sharply sending a lance of flames at the scoundrel. "Don't run. You'll just die tired", he growls.

Stride. True strike. Produce Flames.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Take the better: 1d20 + 6 ⇒ (18) + 6 = 24

Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

It occurs to me that I should have ended last turn further back.

Karsus gives himself some space and then takes a bounding leap across the puddle of grease.

Athletics: 1d20 + 6 ⇒ (15) + 6 = 21

Triple moving.

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Hearing a commotion up ahead, Karsus abandons stealth in favor of action. The orc rushes into the warehouse, retrieving a scroll from a pouch as he goes.

Double moving and drawing a scroll.

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Lacking his companions' skill for subtlety, Karsus brings up the rear from a distance.

Uh, stealth +1?

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

"Hmmph."

"We've been fortunate enough to avoid notice so far. Let's save your blade for when that luck runs out", Karsus answers Rax's suggestion. "Our burglar has the right tools for the job."

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

"Hmmph."

"The girl improves. Do you believe she'll have the strength to escape the city under her own power when the time comes?" Karsus asks the party over breakfast while their host is away. "If she regresses... her father will not leave without her."

Sure. We do have an appointment after all.

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

"Hmmph" Karsus grunts, impressed.

To the inn.

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Karsus nods slightly, a rare sign of deferral. "I trust your expertise. We travel as one for now."

To Themolin!

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Untrained Diplomacy:
1d20 + 3 ⇒ (5) + 3 = 8

Karsus makes no attempt at niceties with the fascist guards. He hands his papers over for inspection silently and moves on once cleared.

"With limited time, we should consider splitting up to cover more ground", the half-orc suggests. "Yes, I know that violates formal Society training", he growls as an afterthought. "But these are extreme circumstances and I would prefer not to have to leave someone behind."

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Earn that Income: 1d20 + 6 ⇒ (11) + 6 = 17

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

Untrained!:
1d20 ⇒ 17
1d20 ⇒ 15

"Hmmph."

"Karsus", the half-orc adds following Zandu's introduction.

Horizon Hunters

M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]

There's a runelord running a modern nation? I must have missed that setting update as part of the move to PF2. Is there any general knowledge we'd be aware of on that front? How long has Belimarius been in power? Beyond general oppression what do we know about her rule?

"Hmmph", muses a powerfully built tattooed half-orc.

"These clients may not be in a trusting mood by the time we make contact. Is there a token or sign we can share that would prove our allegiance with you and the Sczarni? With the level of danger we are walking into, anything to expedite collecting our charges would be welcome."