M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]
That infamy point is sounding real good right about now. "Hold your tongue fool", Karsus growls under his breath. "Or all of this will have been for nothing." Reluctant Diplomacy: 1d20 + 3 ⇒ (16) + 3 = 19
M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]
Karsus continues paddling, bringing his vessel in to flank the remaining lobstrosity. "I'll distract it! Rax cut this thing down!" he shouts before calling down another arc of lightning. Electric Arc (Reflex 16): 1d4 + 3 ⇒ (1) + 3 = 4
M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]
Yellow is just in range. Karsus repeats his tactic, conjuring another jolt of lightning between the two attackers. Miraculously, the magic narrowly misses Farzin and Zandu. Electric Arc (Reflex 16): 1d4 + 3 ⇒ (4) + 3 = 7 Eager to bring the fight to the lobsters, he resumes rowing. The improvised craft wheels about bringing his group close to one of them.
M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]
"Get off of him you aquatic cockroach" Karsus growls at the lobster-thing. Intimidate (-4 if it doesn't understand Common): 1d20 + 6 ⇒ (1) + 6 = 7 Finding his words ineffective, the sorcerer snaps his fingers sending a jolt of electricity through the water into the crustacean. Electric Arc (Reflex 16): 1d4 + 3 ⇒ (2) + 3 = 5
M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]
Perception: 1d20 + 3 ⇒ (7) + 3 = 10 For a moment I thought I had Society. "Hmmph." "If nothing else, he's better prepared than some of the others we've been sent to extract. Is there a reason you're holed up down here like some kind of vermin?" Karsus growls. "Despite the curfew, moving about on the surface has been fairly safe in the few days we've been here."
M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]
Karsus keeps his opinions on Vurna's condition to himself for now. He doubted their host would be quite so gracious if he was forced to confront the grim reality of their situation right now. Let's visit Flitch next since we already put in the work to track him down.
M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]
Recognizing that he'll never catch up with their prey taking the long route, Karsus follows Filbert's example up the stacks of crates. Athletics: 1d20 + 6 ⇒ (5) + 6 = 11 Making his way to the top, the orc gestures sharply sending a lance of flames at the scoundrel. "Don't run. You'll just die tired", he growls. Stride. True strike. Produce Flames. Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]
It occurs to me that I should have ended last turn further back. Karsus gives himself some space and then takes a bounding leap across the puddle of grease. Athletics: 1d20 + 6 ⇒ (15) + 6 = 21 Triple moving.
M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]
"Hmmph." "The girl improves. Do you believe she'll have the strength to escape the city under her own power when the time comes?" Karsus asks the party over breakfast while their host is away. "If she regresses... her father will not leave without her." Sure. We do have an appointment after all.
M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]
Untrained Diplomacy:
1d20 + 3 ⇒ (5) + 3 = 8 Karsus makes no attempt at niceties with the fascist guards. He hands his papers over for inspection silently and moves on once cleared. "With limited time, we should consider splitting up to cover more ground", the half-orc suggests. "Yes, I know that violates formal Society training", he growls as an afterthought. "But these are extreme circumstances and I would prefer not to have to leave someone behind."
M Half-Orc Sorcerer 1 [ HP 16/16 | AC 15 | Fort +5 Ref +4 Will +5 | Perc +3 | Effects: mage armor ]
There's a runelord running a modern nation? I must have missed that setting update as part of the move to PF2. Is there any general knowledge we'd be aware of on that front? How long has Belimarius been in power? Beyond general oppression what do we know about her rule? "Hmmph", muses a powerfully built tattooed half-orc. "These clients may not be in a trusting mood by the time we make contact. Is there a token or sign we can share that would prove our allegiance with you and the Sczarni? With the level of danger we are walking into, anything to expedite collecting our charges would be welcome." |
