About Karson McBright
Karson McBright
Male peri-blooded aasimar (emberkin) necromancer (undead[APG]) 3 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Advanced Player's Guide 147, Pathfinder RPG Bestiary 7)
N Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 20 (3d6+6)
Fort +2, Ref +2, Will +3
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4-1/19-20) or
. . unarmed strike +2 (1d3-1 nonlethal)
Ranged light crossbow +2 (1d8/19-20)
Spell-Like Abilities (CL 3rd; concentration +6)
. . 1/day—pyrotechnics (DC 15)
Necromancer Spells Prepared (CL 3rd; concentration +7)
. . 2nd—blindness/deafness (DC 17), spectral hand, touch of idiocy
. . 1st—chill touch (DC 16), frost fingers (DC 15), mage armor, touch of blindness (DC 16)
. . 0 (at will)—acid splash, disrupt undead, light, mending
. . Opposition Schools Divination, Illusion
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Statistics
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Str 8, Dex 12, Con 12, Int 19, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD 11
Feats Agile Maneuvers, Combat Expertise, Command Undead, Deadly Aim, Power Attack, Precise Shot, Scribe Scroll, Spell Focus (necromancy)
Traits magical knack, scholar of the ancients
Skills Knowledge (arcana) +11, Knowledge (engineering) +10, Knowledge (history) +11, Knowledge (religion) +10, Linguistics +8, Perception +1, Spellcraft +12, Stealth +2; Racial Modifiers +2 Spellcraft
Languages Celestial, Common, Draconic, Elven, Giant, Halfling, Sylvan, Thassilonian
SQ arcane bond (ring), bolster, finesse weapon attack attribute, power over undead
Combat Gear scroll of frigid touch, scroll of mage armor (CL 3rd), scroll of ray of enfeeblement (CL 3rd), scroll of spider climb, scroll of touch of idiocy; Other Gear crossbow bolts (10), dagger, light crossbow, arcane bond ring, handy haversack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 37 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Bolster (+1, 1 round, 7/day) (Sp) As a standard action, touched undead gains desecrate spell benefits for duration.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Command Undead (DC 14) (Su) Receive Command Undead or Turn Undead as a bonus feat.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Divination You must spend 2 slots to cast spells from the Divination school.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Undead Associated School: Necromancy