Hellknight

Karmic Knight's page

Goblin Squad Member. Organized Play Member. 153 posts (6,477 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters. 18 aliases.


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I'd be interested. I have a character I used for Greyhawk based campaign that I would love to use. Dwarf Fighter/Thief (shout out to AD&D!).

Will keep on the lookout for your recruitment thread.


well arent you busy :P


Ok Bishop will be there then. i'll need to get him properly outfitted he's got some cash to spend


Ill bring Saritirnen my lvl2 elven oracle along then. He's run with Frankie before and knows that kid is trouble. Will give me a chance to flesh out his character some more as well. I havent given him much love.


Evening all. Thanks for the opportunity to play looking forward to making some new stories. I have 2 characters to choose from: lvl 2 Oracle or a lvl 3 Rogue


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GO Vikes!!!!


Definite dot I was thinking of getting Blight during the Kickstarter but opted not to. So I'd love to see the makeup of the world for a future purchase.

Will think of a concept and submit next week. Thinking a halfling melee type.


Mark me down for the mystic please


I'm positive the first campaign has starship combat since it is a big feature of the system and they will want to highlight it.

We'll be fine though my Ysoki can do anything with starships!


Still reading through the CRB but this is what I will definitely be playing:

Ysoki Ace Pilot Soldier. Specializing in Bombard or Hit and Run or Sniper. I'm thinking Bombard because of the grenade feature hehe.

Also he'll have ranks in Engineering for sure!


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Umm you work?


And the download commences...


lol Z...D...


tomorrow CRB drops!!!


Bigguy,

Sorry to see you leave. You've definitely been a cornucopia of knowledge regarding this new campaign world. Hopefully our guns cross for the same cause in the future.


Ill be continuing with Red so count me in.


I need to see this book with my own eyes!


I need to see gun selection. I saw the flame thrower but want to see if they have grenade launchers or some sort of land mines. This aint no Mouseketeer.


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I'm actually liking what little I have seen I think I'll get the PDF CRB just so I can bug GM Red and force him to GM forever!!!!!!


Had a look at the pregens. Going to create a Ysoki Soldier or Ysoki Operative. I see him with a big gun and a big knife. Don't call him a rat!


that document is HUGE!

I'm going to be soldier with ace pilot!!!! Likely an Android.


man where is that manual so I can do a quick perusal!


With the release of Starfinder being very close has anything been mentioned about uploading new avatars for Starfinder especially for those of us who use the boards to play PbP.

Thanks and looking forward to some ship to ship space combat!


dot


I want to be the captain!!!


Mjolbeard I'll have something by tomorrow sorry for the delay. (Uesugi here)


I'll also be there to harass you GM as well as some other familiar faces.

I'll come up with something special for you my friend!


Shifty

I signed up for the CORE 1-2 game but thought it was Classic. I know your list doesnt show anyone but have you rec'd any PMs for 1-2 classic?

I'd prefer a Classic game so that would mean myself and probably Mjolbeard89 would be on the Player waiting list for tier 1-2.


hehe


Gallix go for the dwarven cleric. I'll probably try a ranger or rogue type of some sort I think we need to have someone near front.

Story wise I'll have to figure that out later. I'm hoping to have something by tonight. The 21st is still a go for me!!


Definitely haven't played those.

I'm trying to figure what to play and my apologies Peppers for missing drinks Uesugi was almost late because of Gallix lol.

I figure Sirettis and Peppers will be running the same characters. Blaster too probably?

So D and Gallix what ideas do you got in mind? Also any idea how to tie these new guys to existing Red Arm members. I'd still like to run with that story hook for our upcoming adventures. I figure since I have Uesugi I should choose a divine or a rogue class. Of course I have no problem playing another melee either.


I'll have to create another character as well but for certain I am in.


cool thanks


Sorry Heikon I posted in the Discussion thread. Sorry do you still have room for me?

I wanted to play Amiri. I wanted to apply it to pfs# 58328-3


Only pregens and CORE aright count me in.

Name: Karmic Knight
Pregen: Amiri(Barbarian)
PFS #:58328-3

Still new to playing PbP PFS so if we succeed and get the points at the end how do I acknowledge that they are applied to my existing CORE character?


Will have my sheet ready by tomorrow GM.


Alias: Karmic Knight
Character Name: TBD
PFS #: 58328-TBD
Day job: TBD

Going to make either a samurai for this one I believe. Will update once I think more on it.


Enjoy the campaign all.


Player's name: Sean H
Character's name: TBD
PFS #: 58328-3
Faction: TBD
Day job: none
Perception: TBD

This will be the first time I've played Core so hopefully there is still room for me. Will have a character ready to go before date of play.


Agreed Josria. Good luck to all.


DM Default here is my submission.

A priest of Irori who will be taking some levels of monk. For both traits I used the Legacy of Fire Player's Guide, reclaiming your past and wisdom of the flesh.

Hundred Steps:

Hundred Steps
Male Human Cleric of Irori 1
XP: 0
N Medium humanoid (human)
Init +2; Senses Perception +3
FC (Cleric)(1)+1 SP
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (0 armor, +2 Dex)
hp 12 (1d8+1+3)
Fort +3, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +1 (1d3+1/×2)
Melee quarterstaff +1 (1d6+1/×2)
Ranged mwk lt crossbow +3 (1d8/19-20×2) 80ft
Special Attacks channel positive energy 4/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 6/day—rebuke death
. . 6/day—strength surge
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1 (DC14)—bless, endure elements, enlarge person[D]
. . 0 (at will)(DC13)—create water, detect magic, read magic
. . D Domain spell; Domains Strength, Healing
--------------------
Statistics
--------------------
Str 13, Dex 14, Con 12, Int 10, Wis 17, Cha 13
Base Atk +0; CMB +1; CMD 13
Feats Toughness, Endurance, Improved Unarmed Strike (Deity’s Favored Weapon)
Traits wisdom in the flesh - When you make Acrobatics checks use your Wisdom modifier instead of its normal ability score. This skill is always a class skill for you.
reclaiming your roots
Skills +7 Acrobatics; +7 Heal; +4 Knowledge, Religion; +4 Spell Craft
Languages Common
Other Gear quarterstaff, masterwork light crossbow, 20 bolts, quiver, travelers clothes, cleric’s kit (backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol of Irori), small tent, healer’s kit (10 uses), vial of alchemist fire, 4 gp
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead.
Cleric Spontaneous Casting Channel stored spell energy into healing spells that were not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name)..
Rebuke Death (6/day) (Sp) Heal 1d4. Can only use on creature below 0 hp
Strength Surge (6/day) (Sp) Grant +1 enhancement bonus to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks for 1 rd.
--------------------
Appearance
--------------------
Age: 25 Height: 5'9" Weight: 175 lbs.
--------------------
Backstory
--------------------
Hundred Steps is a Tien who was born in Kelmarane but for reasons unknown was forced to flee at a very young age. He was raised in a monastery by followers of Irori at Tar Kuata in Osirion. His knowledge of how he arrived here is very vague. He only knows what the monks told him that when he was found he was clumsily holding an armed crossbow trying to drag a man who they believe was his father up the steps leading to settlement of Tar Kuata. He would not let the monks near him or his father and each step he was able to drag his father up he counted another number. As he made the hundredth step he collapsed from exhaustion and that is when the monks took him and his father to the monastery. After examining his father the monks saw he had died of a combination severe wounds and exhaustion. It also seemed that he had travelled quite far from given the state of his clothing and the blisters and sores present on his feet.

When the boy awoke they attempted to question but he said nothing other than repeating the numbers one to one hundred. Having nothing else to call him they named Hundred Steps. Traumatized by the unknown events the child was carefully raised by the priests and monks of Tar Kuata. Through meditations and physical exercises he slowly strengthened his mind and body. As he grew older he slowly began to interact more with the others in the temple and eventually found tutelage under the priest, Jitak Uos Nimat, who soon became a father figure to him. It was on the day of the Running Moon on what the priests marked as his twenty fourth name day that Hundred Steps was given the contents of his father’s belongings. This included a crossbow of exquisite design etched with flowing dragons that ran along the tiller and bow, and an old map that had two spots highlighted on it, Tar Kuata and what Hundred Steps would later find out to be an old village named Kelmarane in Katapesh. Knowing his path before him he set out for Katapesh to uncover his past.


will do and thanks qwerty


Here is my submission for Ollok Stoneguard

Conversation:
”Please state your name, your place of origin and how you came to this building today. Please address the orbs.”

The hill dwarf eyes the orbs with disdain making no attempts to show his true feelings about addressing these orbs. Dropping his pack and gear into the chair he pushes it aside and stands before the orbs. Reaching down he picks up the jug and sniffs it before taking a long swig of it. While he drinks his gaze slowly drifts between Kolwyk and the orbs until finally he puts the jug back on the table and speaks,

”So I’m to speak to these glass bowls? Seems to be a lot of mystery just to find some work but let’s be done with this. I am Ollok of the Stoneguard clan. Second-born of Duruk that was born of Brer, who the last son of Merhad Stonesplitter”

“What horrors, seen or unseen, known or unknown, scares you or keeps you up at night?”

Under his breath you hear him say something in dwarven (“blasted wizards and their magic”)
”My blood be from Karakast which lies in the Cairn Hills. What horrors haven’t I seen? To the south of my home lies the giant tribes and to the north are the cursed orc tribes. While those tribes know to give us berth every now and then one of their foolish leaders think to invade us for our riches. Slow as the giants be, I can tell you from my own eyes that if you don’t respect their strength when their club drops watching your kin be turned into a bloody mess can haunt you for many a decade. Seen one too many deaths that way and that ain’t going to be the way my bones will be rested. That answer your question?”

“Do you value individual freedom and choice or order and structure?”

”Order and structure. If you think individual freedom will get you anywhere go ask the orcs and giants how far that gets them. Since I could hold an axe I’ve been wielding one. Trained by my father’s father. Without order we would have died to our enemies generations ago. ”

“What languages do you speak? Which do you care to learn?”

” Dwarven, Common, Orc, Giantkin.”

“Where do you see yourself in ten years’ time?”

”Ten years? That’s a short time. Hmmm I couldn’t tell ya – I’ll likely still be here talking to glass bowls. I wasn’t planning on heading back to Karakast for at least 20 or 30 years. So travelling the lands and hopefully cutting down a hundred giants in my wake seems like a good start. Heard word that south of here is the Yatil Mountains and that there is plenty of work there for one of my skills. Even heard that there are tribes of giants and other wretches that live up there. Lots of people have been lost in those mountain passes so heading there is in my near future. ”

“Will you be able to work with, negotiate with or support a goblin, hobgoblin or orc tribe to get the job done?”

”By the Father of Battle! Work with them? Why would anyone want to do that? It might better to ask me to cut my beard off, because if a dwurfolk were to walk into any of their tribes those wretches would do just that if not worse! Next question.”

“Do you think you work well with others?”

”For the last two decades I have been a Trailblazer in Karakast. You’d likely call me a military scout. Hunting and taking down giants, not so much orcs mind you, takes a combined effort. Better question is can the ones that you put me with work well with me. I don’t believe in dragging my feet like some bored halfling. If things need to be done then I’m for getting them done now.”

“If you see innocents suffering will you break from the mission to resolve the issue?”

”The mission comes first, but don’t be thinking if I can help innocents from suffering I won’t do my best to come back and aid them. I understand that there are times when hard decisions need be made.”

“Besides wealth, what else will you work for?”

”Well I am a simple dwurfolk. Enchanted weapons or armaments always will get my attention. I don’t work for books or any of that other useless stuff you probably have troves of. Hmm there is one thing I am looking for. It’s from an old dwurfolk story. It speaks of a hero of my kind, named Rigi Honoranvil. Rigi was said to have crafted many powerful items for our people, but his greatest creation was an axe forged of the rarest metal, Honor’s Call, that when thrown would fell any opponent it met. So great was this weapon that Rigi crafted a gauntlet of the same ore and only when one wore the gauntlet could Honor’s Call be wielded. It was lost like all of Rigi’s creations. IF you can find me reliable information on this it would be worthwhile to me. ”

“Will you obey the law even if you feel it is unjust and goes against your beliefs?”

”Sounds like you just asked this question. But I value the law. You cannot have order without law. Thought you would have figured that one for yourself. So I could respect the law even if it is against my own beliefs. ”

“What can you offer the team?”

”A battle hardened dwurfolk is worth ten of anything else you could possible have on this team. Along with my axe skills I can provide this team with one who is skilled in scouting, trapfinding and if need be I’ve had experience opening locks. The bloody giants like to throw the unlucky ones in their pens for eating later. Had to a sneak into a giant camp a couple of times to free some of my kin. Couldn’t think of a fate worse than to be food for one of those brutes.

“Are you willing to endure suffering to complete the mission?”

”What exactly is this mission? Lots of questions from you and lots of me speaking to these glass bowls. These bowls don’t do any speaking but they seem to communicate enough. If I’m here it means I'm willing to endure suffering to complete this mission. I am dwurfolk giving our word is not taken lightly. You should remember that the next time you speak to one of my kin.

“Complete the mission or save your companions- choose one. And why?”

”You ask a difficult question. If I’ve given my word to complete the mission then mission it must be.” Ollok sighs his eyes show a certain sadness you had not thought possible from this gruff dwarf.“Yes mission it would have to be. If a dwurfolk cannot be trusted on his word he is not worthy to sing the songs of battle that we dwurfolk learn as a babe. There is no shame in this. We all know that the mission is greater than any one of us. And if their deaths, or my own, meant the mission was successful then their last breaths were not in vain. Tales of their glory would be heard instead of whispers of their deceit.”

"Who do you pray to?"
”I have been blessed by the Father of Battle, Clangeddin Silverbeard. May his hand always guide my axes! “

Character Sheet:

Male Dwarf Fighter 1 / Unchained Rogue 1
Alignment: Lawful Neutral
Favored Class: Fighter
Speed: 20ft
Init: +3
Perception: +5

DEFENSE
AC 17 (10 Base, +4 Armor, +3 Dex)
Touch AC 13 (10 Base, +3 Dex)
Flat Footed AC 14 (10 Base,+4 Armor)
HP: 21 = (10{Ftr}+1{FC}+5{Rog}+2{Con}+3{Toughness})
Fort +3 Ref +5 Will +1
CMD: 16* (10+BAB+STRMod+DEXMod+SizeMod+MiscMods)
* +4 vs Bull Rush or Trip while standing.

OFFENSE
BAB: +1
Melee: Hand Axe +4 (1d6+2/x2)
Ranged: Throwing Axe +5 (1d6+2/x2)
CMB: +3 (BAB+STRMod+SizeMod)

STATS
STR 14 (+2) DEX 16 (+3) CON 12 (+1)
INT 14 (+2) WIS 12 (+1) CHA 8 (-1)

20 pt STAT BUILD
10 pts - DEX
5 pts – STR, INT
Racial Bonus: +2 WIS & CON; -2 CHR

ABILITIES
Traits
Ruthless- You never hesitate to strike a killing blow. You gain a +1 trait bonus on attack rolls to confirm critical hits.
Reckless- You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.

Feats
Weapon Focus: Throwing Axe, Weapon Finesse, Point Blank, Toughness

Skills
+9 Acrobatics; +7 Climb; +7 Disable Device; +7 Escape Artist; +7 Knowledge, Dungeon; +5 Perception; +5 Profession, Soldier; +5 Sense Motive; +7 Stealth; +6 Survival

Rogue Abilities
Finesse Training - Weapon Finesse bonus feat

Sneak Attack – +1d6 damg; The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.
With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment

Trapfinding – A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps

Dwarf Abilities
Defensive Training – +4 dodge bonus to AC vs giant subtype

Unstoppable – Gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy.

Stability – +4 racial bonus to CMD when resisting a bull rush or trip attempt while standing on the ground

Greed – +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones

Stonecunning – +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Darkvision – 60 feet

Hatred – +1 racial bonus on attack rolls vs orc and goblinoid subtypes

Weapon Familiarity – Treat any weapon with the word “dwarven” in its name as a martial weapon

LanguagesDwarven, Common, Orc, Giantkin

EQUIPMENT
Hand axex2, Throwing Axe x4, Chain Shirt, Heavy Steel Shield, Rogue’s Kit (backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a waterskin), whestonex2, 36 gp

APPEARANCE
This dwarf has a rough appearance. His deep black eyes give you a uneasy feeling every time you look his way. His head is shaved and starting from the top of his scalp running down the left side of his face is an intricate tattoo in runic text.

Age: 65 Height: 4'1" Weight: 190 lbs.


Sry about that rushed the sheet. Here is the corrected version. Don't think there are any other items I'm missing, but if so pls indicate. Thanks.

Makall Lisnen:

Makall Lisnen
LN Male Human Cavalier (Daring Champion) 1
Initiative +3, Perception 0
AC 17, FF 14, T 13, CMD 16 CMB
Hp 12 (1d10+2)
Fort +3, Ref +3, Will 0
30ft
Mwk Gladius +6 melee, 1d6+2 (19-20)
Light Crossbow +3 ranged, 1d8 (19-20)
Str 14, Dex 17, Con 13, Int 10, Wis 10, Cha 14
Skills: Diplomacy +7, Intimidate +7, Knowledge(Religion) +5, Sense Motive +4
Feats: Two Weapon Fighting, Weapon Focus (Short Sword)
Cavalier Abilities: Tactics: Precise Attack; Champion's Finesse
Traits: Devotee of a Dead God, Omen
Gear: Chain Shirt, Masterwork Gladius (x2) 'Aroden's Tears', Light Crossbow, 20 bolts, Fighter's Kit(backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope 50ft, soap, torches (10), trail rations (5 days), waterskin), wooden holy symbol of Aroden, 2 vials of alchemist fire, whetstone, 3 potions: cure light wounds, oil of magic weapon x2, 34gp

Makall was born in the city of Oppara. Born to the noble bloodline his family quickly fell from grace almost five generations ago around the same time as Aroden's return. Ever since he can remember he was told stories that the fate of their family bloodline is somehow tied to Aroden's return. It is something he does not share with others, but like his parents, grandparents and those before him he maintains devout belief that Aroden will return and somehow to return their family bloodline back to grace.
Obstinate at times he has a flair about him that make many overlook his stubborn nature. He knows this and has no qualms about using this talent to influence others to help him in whatever cause he is championing.
As one of the few followers left of Aroden he has taken on the onerous task of visiting whatever holy sites still remain. They grow fewer and fewer with time either through neglect or by other religious factions taking them over. He has come to heated words with those that he believes are squatting on Aroden's holy sites but he knows they are operating within the rules of the law and looks for other means to remove them from lawfully


Here is my submission:

Makall Lisnen
LN Male Human Cavalier (Daring Champion) 1
Initiative +3, Perception 0
AC 17, FF 14, T 13, CMD 11
Hp 12 (1d10+2)
Fort +3, Ref +3, Will 0
30ft
Mwk Gladius +6 melee, 1d6+2 (19-20)
Light Crossbow +3 ranged, 1d8 (19-20)
Str 15, Dex 8, Con 14, Int 8, Wis 18, Cha 12
Skills: Diplomacy +7, Intimidate +7, Knowledge(Religion) +5, Sense Motive +4
Feats: Two Weapon Fighting, Weapon Focus (Short Sword), Precise Attack
Traits: Devotee of a Dead God, Omen

Gear: Chain Shirt, Masterwork Gladius (x2) 'Aroden's Tears', Light Crossbow, 20 bolts, Fighter's Kit(backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope 50ft, soap, torches (10), trail rations (5 days), waterskin), wooden holy symbol of Aroden, 2 vials of alchemist fire, whetstone, 3 potions: cure light wounds, oil of magic weapon x2, 34gp

Makall was born in the city of Oppara. Born to the noble bloodline his family quickly fell from grace almost five generations ago around the same time as Aroden's return. Ever since he can remember he was told stories that the fate of their family bloodline is somehow tied to Aroden's return. It is something he does not share with others, but like his parents, grandparents and those before him he maintains devout belief that Aroden will return and somehow to return their family bloodline back to grace.

Obstinate at times he has a flair about him that make many overlook his stubborn nature. He knows this and has no qualms about using this talent to influence others to help him in whatever cause he is championing.

As one of the few followers left of Aroden he has taken on the onerous task of visiting whatever holy sites still remain. They grow fewer and fewer with time either through neglect or by other religious factions taking them over. He has come to heated words with those that he believes are squatting on Aroden's holy sites but he knows they are operating within the rules of the law and looks for other means to remove them from lawfully.


Dotting. I'm always up for an FGG inspired campaign.

I'll be making a Cavalier (Daring Champion archetype), Order of the Star.

His hook would be that he is a follower of Aroden. He would be part of a small sect who still believe that Aroden is in fact not dead but will return one day.

As the special abilities of the Order are extraordinary abilities that do not rely on magic to function I think that this would tie in well with a faith that follows a dead god.

I will have the character ready for you by the end of the weekend.


Correction: Red Mantis clan should be Scarlet Brotherhood.


I'd like to be considered as well.

My concept is for a valley elf monk. He will be a self exiled elf from the Valley of the Mage. Having never fit in with his elvish people due to his inability to control his emotions he leaves the community only to stumble upon a human outsider living as a hermit in the hills of the Vale. Having contempt for this outsider he decides to try and best this hermit but is easily defeated.

The hermit takes pity on him and slowly begins to teach him the Way of the Hidden Palm. Years pass by until finally he discovers the secret the hermit is hiding. He is a defector of the Red Mantis clan.

There is more to the story will continue but that is the gist of it.


Digger glad to hear you are doing alright. Stay safe.


Storm when were you planning on ending votes?
Here are my rolls:

stat 1: 4d6 ⇒ (3, 4, 1, 5) = 13
stat 2: 4d6 ⇒ (2, 1, 6, 5) = 14
stat 3: 4d6 ⇒ (6, 6, 2, 1) = 15
stat 4: 4d6 ⇒ (2, 6, 6, 5) = 19
stat 5: 4d6 ⇒ (2, 2, 3, 1) = 8
stat 6: 4d6 ⇒ (6, 1, 5, 1) = 13

stat 1 reroll: 1d6 ⇒ 3

stat 2 reroll: 2d6 ⇒ (4, 3) = 7

stat 3 reroll: 2d6 ⇒ (1, 4) = 5

stat 4 reroll: 1d6 ⇒ 2

stat 5 reroll: 3d6 ⇒ (3, 6, 2) = 11

stat 6 reroll: 2d6 ⇒ (6, 2) = 8

stat 3.1 reroll: 1d6 ⇒ 2

stat 4.1 reroll: 1d6 ⇒ 1

stat 5.1 reroll: 1d6 ⇒ 3

stat 6.1 reroll: 1d6 ⇒ 5

stat 3.2 reroll: 1d6 ⇒ 4

stat 4.2 reroll: 1d6 ⇒ 5

Finally tally is:

12, 15, 16, 17, 12, 17

I'll await the campaign announcement before proceeding further

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