Guard

Karl Luut's page

No posts. Alias of murphybrain.




So to give some background flavor, in my setting the first race was the Ancients - a race of half-elemental giants. They helped the gods of my setting create the world and battled the second race (the Dragons) before the advent of the mortal races. They were put into a sort of stasis once the work of creation was complete but left tons of evidence and artifacts from their society.

The new class was based on the idea that some had discovered more about this race and they way they used elemental magic without casting spells.

The Elanim

Looking for some helpful critique. Is it broken? Is it awkward or clumsy?


One of the three campaigns our group runs is Kingmaker, and our group has finally made it to book 5, and I have to say the whole thing seems really strange and the opening left us with one of the least satisfying game nights we have had in a while.

We really only have one martial character in our group (we have a fighter, a druid, a priest and a sorcerer), so the Tournament consisted of a mind-numbing hour plus of the fighter rolling against inanimate objects and then losing to all the magically buffed opponents while the rest of us listened.

Then Fort Drelev gets sacked! Which is a cool turnaround, backstabbery makes for interesting storyline. Then the GM points out to us that we have 1 build point, and can't afford to maintain an army for even a few weeks.

At this point we kind of get baited by NPCs to just start exploring hexes like a normal Kingmaker module. In what universe would a kingdom that gets attacked openly by a neighbor ignore it and just send the ruler and his buddies out to go exploring?

Did anyone else have this type of experience or is this group just botching Book 5? Or are we stuck doing hexploration until we hoard enough build points?