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Pathfinder Rulebook Subscriber
![]() Reading the ability, the occultist gets access to the true name of 1 (or more) Outsiders with 3 HD or less, and then can hire those outsiders to do info gathering and minor tasks.
like a LG Occultist can never summon a Lantern Archon, or whatever the 3 HD angel is since the occultist cannot make Magic Circles against law or good.
so am I right? the only Occultist that can conjure any Outsider (barring Aeons which i don't think you can bind with a magic circle anyway) is a true neutral one? ![]()
Pathfinder Rulebook Subscriber
![]() No they don't, blessings add your die, not your skill.
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Pathfinder Rulebook Subscriber
![]() Actually Clerics and ofher classes with alignment based castig restrictions cannot cast summon monster if the monster ia of an opposite alignment. LG cannot summon chaotic or evil monsters (and definitely not chaotic evil monsters)
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Pathfinder Rulebook Subscriber
![]() Quote:
there it is. you pick what you want to aid another with, "I will Aid _____ with their to hit" "or I attempt to protect _______ giving them a +_ to their AC"etc. Aid another versus saving throws are a bit weirder, but with Heal you can do it for disease checks, or Aid another to help the rogue jump out of the way of a trap, etc.
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Pathfinder Rulebook Subscriber
![]() Blindmage wrote:
yeah this is one of those things you gotta pay for for being immune to Dominate Person, Hold person, and Charm person. ![]()
Pathfinder Rulebook Subscriber
![]() We recently did a game with a 4 Cleric and 1 oracle party. Got out of hand really fast. Incense of Meditation is ridiculous in the hands of a Theologian with the Fire Domain. helps that virtually nothing in the campaign was immune to fire.
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Pathfinder Rulebook Subscriber
![]() wraithstrike wrote: By the general rules you can't apply the same enhancement to a weapon twice anyway. That is more of a reminder than a special rule. I wish they had put that reminder on the bane enhancement. I dunno, I think Bane falls under the same category as the Evil Eye Hex, it's actually a bunch of Enhancements all under the same umbrella Bane (Humanoid (human)) isn't the same as Bane (Construct).especially since bane is more of a "oh that's nice" bonus then a "and I add this and this and this" effect. plus Multiple banes don't stack, meaning a half-elf wont get double hit by a human/elf bane weapon. just my two copper. as for the Fire/Frost/Shocking/Corrosive weapon, that's a +5 equiv (after the initial +1) for 4D6 damage, all of which falls apart to multiple resist 5, like an Aasimar ignores cold, electricity and acid, meaning only the 1D6 fire is really relevant, beyond that none of them are multiplied on a crit, doesn't really seem like a fair tradeoff. ![]()
Pathfinder Rulebook Subscriber
![]() StreamOfTheSky wrote:
it doesn't though, Winter Witchcraft also gives you class abilities when you would acquire them, it's really Winter Witch Archetype plus, you lose 1 caster level and your 4th level hex for all of this. ![]()
Pathfinder Rulebook Subscriber
![]() blackbloodtroll wrote:
not entirely true, a Guide archetype ranger can use an Inspiring moment to gain another swift or move action. granted that's a 1/day ability (2/day at 19th) for a single archetype of a single class, but it's still a way to get one. combines great with Bow Spirit (use a swift action to make an attack at full BAB + dex + relevant feats) to get 2 extra attacks that round. ![]()
Pathfinder Rulebook Subscriber
![]() Cheapy wrote: It does seem strange that a barbarian's toughness wouldn't negate any damage when it came from a falling branch, but if a mace hit him, it would. Gravity is a tricksy devil, and ancient, it understands how to bypass all of your DR's. or y'know it's just pure Neutral Malice and teams up with the floor to break the rules.but
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Pathfinder Rulebook Subscriber
![]() Derek Vande Brake wrote:
meep. Trolls with Hivemind capabilities is a scary scary thought. ![]()
Pathfinder Rulebook Subscriber
![]() oh yeah, I agree and muchly prefer the broad-yet specifics of Outsider (evil) and it's ilk, but Outsider (extraplanar) also covers Antagonistic Celestials, Inevitables, Aeons, Proteans, plus you get the elementals as well, aside from being on a different plane, Hell you would also get any Celestial and Fiendish animals because their home plane are the upper/lower planes. It just kind of seems like it's a far better choice than Outsider (evil), especially for Bane and the like. ![]()
Pathfinder Rulebook Subscriber
![]() So quick question, that my search fu hasn't answered.
it sounds super cheesy(at least with outsiders, seeing as all but Native have it on the material plane), but I'm not seeing anywhere saying that it's not a valid subtype target.
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Pathfinder Rulebook Subscriber
![]() So I saw the super awesome Champion of Irori prestige class (I mean really? Whirlwind smite = awesome), but there was an Issue with it for Pathfinder, that one being that the Faiths of Balance book clearly states that Irori doesn't support paladins, the only Neutral god that supports Paladins is Abadar. so my Question is: How can the Champions of Irori exist, if Irori doesn't actually have paladins?
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Pathfinder Rulebook Subscriber
![]() Mirrel the Marvelous wrote: Grand Druid gets you extra spells. I think that Archdruid and Great Druid just give you bragging rights. that's how I see it, they're just things that are there to make you 1: the most badass druid in the area and 2: able to get to level 9+10 respectively. ![]()
Pathfinder Rulebook Subscriber
![]() blue_the_wolf wrote:
this one is a yes, as written, it's a standard action spell, meaning as long as you take a -2 to hit, you can cast it, hit the guy, and continue spell combating. Quote:
spell says 30ft, thusly I'm going with it gives you 30 feet, end of story. it's not movement it's an effect of the spell. it would be specified as suffering from encumbrance/armour otherwise. Quote:
maybe? sneak attack and flanking bonus yes, because those are passive things that trigger depending on circumstance. is he in a flanking position? if yes, +2 to hit.is the target denied his dexterity, helpless, etc? if yes, sneak attack is added. the tricky part are combat maneuvers that can replace an attack. i'd say yes, because the spell says you make an attack at your highest BAB bonus, but it can go either way. Quote:
iffy, depends on how you rule the movement, i'd say yes, you're moving too fast for those to impair you, but it can just as easily go the other way. Quote:
yes, but only those with see invisibility or such things would be able to see it. thusly neither spell supersedes the other. Quote:
I'd like to say yes, it does say "move any direction" in the spell after all. however walls, and people are still solid obsticals you'd have to deal with some other way.it doesn't grant a fly speed, so if you moved over something where there;s no ground, you'd fall as soon as you stopped moving. at least, this is how I see the spell. ![]()
Pathfinder Rulebook Subscriber
![]() remember, unless the illusion is directly affecting you at the time (shadow evocation: fireball, for example) you don't get the save automatically, it's only when you take the time to interact (be it carefully study, touch, lick, what have you) with the illusion that you get the save. so everyone else will see a guy cooking an egg on a frying pan, unless they specifically take the time to determine whether the frying pan is real. and yes, only shadow subschool spells can do that, the egg would just pass through a figment or phantasm. maybe not a glamer, depends on what the glamer is effecting.
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Pathfinder Rulebook Subscriber
![]() I'm also a big fan of the Wendigo. love the myths involved, and they're a great background evil that eventually jumps out and gets you to eat the rest of the party, before you go off to do that to someone else.
also the Atropal, something about dead god foetuses (wow that's a weird looking word) just make a good dark and stormy night story. ![]()
Pathfinder Rulebook Subscriber
![]() It's definitely a risk to use, but it is worth it if you know you can sustain the increased damage.
but it does require a lot of preplanning to use effectively, and as you said the hit and a half from AoE is a constant danger, but one that can be dealt with if played smartly. in short, it's a great tool, but it's high cost isn't always worth it's use. ![]()
Pathfinder Rulebook Subscriber
![]() Emmit Svenson wrote:
are you arguing that Bloodline abilities are not class features of a sorcerer? they're variable class features, sure, but they're still class features. ![]()
Pathfinder Rulebook Subscriber
![]() Ustalav is also pretty okay with the "Do what you must to deal with your problems" mindset, routinely organizing witch-hunts and burning everything, plus the Duergar's somber skin colours fits in with the general theme of Ustalav, despite it being mostly populated by Varisians.
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Pathfinder Rulebook Subscriber
![]() LankyOgre wrote:
depends on the type of best friends we're talking about here. but alas that is all I have to say, Charm spells aren't dominate, they just make you friendly, and more willing to act on advice and such. ![]()
Pathfinder Rulebook Subscriber
![]() 3 pages and No mention of Monkey Lunge? As a standard action, you can increase your reach by 5 ft, and avoid the -2 ac penalty of lunging.
note that it is a Standard action, instead of as part of an Attack that Lunge is normally.
only use would be for quickened touch range spells, but Reach spell is much better and far less dangerous. ![]()
Pathfinder Rulebook Subscriber
![]() Kalyth wrote:
the Reason for the pronoun being "she" is because Feiya is female. the Paladin, Druid, Cleric, Inquisitor, Sorcerer, Gunslinger, Oracle and Barbarian classes also all use she as the pronoun.as for the original question: Yes, your male witch can join the Hag's coven, though it might start to look like you're just the Hag's boytoy. ![]()
Pathfinder Rulebook Subscriber
![]() Steven Mills wrote: I see the Starsoul has ten feats when all the others have 8? is this an error? doesn't really matter because you only get a couple of them anyways. but yeah, you need to have a failed save before the Arcana kicks in.
well Void Touched's one is okay (1 round silence on a failed save) ![]()
Pathfinder Rulebook Subscriber
![]() Tiny Coffee Golem wrote:
I sleep Ten to 12 hours a day. I'm employed, I just go to bed earlier if I work earlier.![]()
Pathfinder Rulebook Subscriber
![]() Name Violation wrote:
As can Greater Magic Weapon (+1 Dancing Vorpal = +10 item) and then cast GMW to change the Enhancement Bonus to +5 for a +5 Dancing Vorpal _______ that's Effectively a +14 weapon. ![]()
Pathfinder Rulebook Subscriber
![]() John Kretzer wrote:
loss of skill checks and action economy, if you die, you're both dead, though killing it would be a cheap way to get access to a significantly more powerful familiar.John Kretzer wrote: As to the third one...would the undead even know it though...that is kinda of cheesy and metagamey. well, depending on the Undead they'd know. zombies and skeles don't know anything at all, with a - for intelligence.that lich though would know you had a reduced effect. though then you'd also get into situations where you healing hex a friend and they'll try to make the save so they can get more healing out of it. ![]()
Pathfinder Rulebook Subscriber
![]() John Kretzer wrote:
yes, they just tend to have a healing themed patron. John Kretzer wrote:
I'm guessing the answer is yes, because otherwise you'd be fubarred pretty hardcore, yes you can escape death, and your familiar dying is less dangerous because you don't need to reteach a new familiar and then go buy all those scrolls again, but not being able to prepare new spells while you're keeping your familiar safe sounds a tad radiculous. John Kretzer wrote:
I think it's only supposed to be for things like Misfortune, where it's an all or nothing deal. Healing Hex will still do half damage against undead if they pass their save, otherwise they willingingly failed their save, making the ability to use it twice if they pass their save moot. ![]()
Pathfinder Rulebook Subscriber
![]() I was upset by the lack of new Curses as well.
I would have liked some new Curses, like Disbelief: no one believes anything consequential that you say, but you can't lie.
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Pathfinder Rulebook Subscriber
![]() Ravingdork wrote:
why stop at the face, since you have no limit to how big and the ammount of scarring, why not put it on every minute part of his body? I mean, a forehead scar's pretty easy to hide (grow long hair, wear a hat, put on some coverup, etc) but when it's repeated everywhere (like your fingers, eyelids, lips, etc) there's not really much you can do to hide it unless you want to look like someone trying to hide something. or you're pretending to be a Coat-Rack. other uses: remembering things. just scar the word onto your palm or something, no need to pen and ink anymore (plus it's just a move action to get rid of) "remember to get milk and eggs for the baby-cake." ![]()
Pathfinder Rulebook Subscriber
![]() Googleshng wrote: At the start of the list'o'guns here, the description of advanced firearms in general specifies that "Advanced firearms do not misfire." The next page has a list of 3 different advanced firearms, with clearly listed misfire chances and explosion ranges. Am I missing something? Text > Chart, it has already been pointed out on this forum that the Chart is in error. Googleshng wrote:
they can only use Metal Cartridges, seeing as they're from the same era that advanced guns are from. Googleshng wrote:
Secret stash can grab the ammo you use, be it advanced or otherwise, the downside of using advanced is you have to pay for the cartridge whereas if you just grabbed a large wad of black powder and pellets you wouldn't. ![]()
Pathfinder Rulebook Subscriber
![]() 17th and 19th level... hrmm... well normally I play Enchanters and Necromancers so my Archmage would specialise is either of them or both. I'd already have the Spell Focus and G. Spell Focus in both schools.
I'd probably end up finishing the Mobility tree and Grab Combat Expertise and Whirlwind attack. Just thinking about a little old man hitting everyone with his cane in a whirling frenzy is fun. ![]()
Pathfinder Rulebook Subscriber
![]() Thefurmonger wrote:
more or less, but since the benefit of having access to two metamagic feats without worrying about wasting actions switching them out, I'd call them different, just because the only item that would let you swap your rods out as free actions costs 10,000 (Glove of Storing). ![]()
Pathfinder Rulebook Subscriber
![]() they're seeing it as if adding two different Metamagic effects are concidered two similar Abilities. this thread treats them as two different (which they are). the reduction in cost is still added on top of the base price, but their example is for things like "+10 to jump and +5 to balance" two abilities that use the same skill, and thusly are Similar. you're asking to get the use of two feats, which is multiple different abilities or: Base cost of all+ 1.5 times the cost of the cheapest addition. so a lesser rod of Extend/Still is 7500 (3000+3000+1500)
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