2020.05.29 +1 XP from Charlie IDing the Brown Jenkin (for the distract to tase the Jenkin)
2020.06.05 +1 XP finding a thread that leads to other Agents (nat 20 on hacking computer)
2020.06.12 +3 XP arresting Mason, for closing the Lovecraftian incursion, and for all around generally being bad asses
2020.06.12 -4 XP for Skill/New Twist (Enthrall)
2020.06.18 +1 XP for the black hat reveal to the group; shifted 1 to Charlie for going forward plan
2020.06.26 +1 XP for visiting Meera and taking out the spirits on the way to the crypt
2020.06.27 +1 XP from Terri for helping Terri re-center herself ("beer first") -- or at least slow down the freak-out
2020.07.01 -4 XP increase Intellect Edge to 2
2020.07.10 +4 XP Adventures in Ardeyn / Taking the time to find both scepter pieces, figuring out the puzzle to purify and fix it, giving it back to Teremiel, which helped her fix the crypt and get back) home
2020.07.10 -4 XP Increase pools (4) +1 (14) INT +2 (13) SPD +1 ( MGT
2020.08.03 +4 XP for the following: Saving Gwen and her friends, and for winning the Game of Screams
2020.08.03 + 1XP for going out of her way to extend a hand of comfort and friendship to a scared teenage girl crying in a bathroom
2020.08.04 -4 XP to increase effort to 2 which also bumps to 2nd tier
Lucky Spinner who Hacks the System
Tier:2
Might:
Pool: 11 (current: 8) down 3 for knife fights, down 3 for being stabbed, +6 quick recovery, down 3 for pulling things from walls
Edge: 0
Speed:
Pool: 13 (current: 12) down 2 from bat fight, +1 quick recovery
Edge: 1
Intellect:
Pool: 14 (current: 12) down 1 from ghoulish trick-o-treaters, down 1 talking to the boy in the 'fun' house
Edge: 2
+1 Special Int Defense
Effort: 2
Luck Pool: 3 (current 3)
Advantage: When you use 1 XP to reroll a d20 for any roll that affects only you, add +3 to the reroll.
Quickminded: You have a Intellect Edge of 1, a Might Edge of 0, and an Speed Edge of 1.
Reach Beyond (3 Intellect Points): points): When you use Reach Beyond, you can access training in a skill provided by a focus you have in another recursion. You must have used the skill in its proper recursion at least once before. You can use the skill once. To use it again, you must use Reach Beyond again. Enabler.
Practiced with Light and Medium weapons.
Ruk War Fans: When actively used in Defense action against physical attacks, they offer Medium Armor (2 points) of defense (not stackable with armor). One fan counts as a Light Weapon (2 damage), two used together counts as a Medium Weapon (4 damage) but is more in elegant. And Light Source, kinda.Fanoflauge, Defense Action
Skills:
Manipulator (trained at persuading)
Tier 2 Skill Need to pick
Skill Notes:
Used Computer Programming on Earth while investigating a Lovecraft break into Earth Prime.
Used Perception and Deceiving in the Halloween Recursion while dealing with the ghoul treaters.
Translation: You can participate in the process of traveling to another recursion. Each time you do, you can choose to initiate, hasten, or ease a translation. If you choose to hasten or ease the process, someone else in the group must initiate the translation.
As a spinner, you are most effective at hastening a translation. This advantage allows you to decrease the time it takes to translate to a recursion. In order to translate, you must know that the recursion you are translating to exists. The GM will decide if you have enough information to confirm its existence and determine what level of difficulty is needed to reach the destination. Action to initiate.
Twists (3):
•Enthrall (1 Intellect Point): While talking, you grab and keep another creature’s attention, even if the creature can’t understand you. For as long as you do nothing but speak (you can’t even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends. Action.
•Spin Encouragement (1 Intellect Point): While you maintain this twist through ongoing inspiring oration, your allies within short range modify the difficulty of one of the following task types (your choice) by one step to their benefit: defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in. Action.
•Understanding (2 Intellect Points): You observe or study a creature or object. Then, the next time you interact with that creature or object, the difficulty of the related task is reduced by one step. Action.
Foci: Works the System
•Hack the Impossible (3 Intellect points): You can persuade automatons, machines and computers to do you bidding. You can discover an encrypted password, break through security on a website, briefly turn off a machine such as a surveillance camera, or disable an automaton with just a moment's worth of fiddling. Action.
•Computer Programming: You are trained in using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent with Internet protocol. Enabler.
inactive foci:
Regenerates Tissue (original foci)
Connection: Shares a genetic heritage with Terry-with-a-Y. When I use my Regeneration ability, Terry-with-a-Y restores 2 points to Speed or Might pool.
•Regeneration (1 Intellect Point): You restore 1d6 + 1 points to either your Speed Pool or your Might Pool. This ability is a difficulty 2 Intellect task. Each additional time you use this ability, the task difficulty increases by one step. The difficulty returns to 2 after you rest for ten hours. Action.
Foci: Operates Undercover
•Investigate: You are trained in perception, cryptography, deceiving, and breaking into computers. Enabler.
Looks for Trouble
•Brawler. You inflict 1 additional point of damage in melee (including with your bare fists).
•Wound Tender. You are trained in healing.
Book Kari is Carrying: The Sword and the Chain by Joel Rosenberg
Notes:
Aryden = Teremiel, Guide of the East and Watcher of Roads (fallen star)
eads - all social interaction
Lives in the Wilderness - Climbing, swimming, wilderness lore
looks for trouble - healing
Operates Undercover - perception, cyptography, deceiving, breaking into computers
Process Informaion - Choose three different areas of knowledge and be trained in them
Slays Dragons - Dragon Lore
Solves Mysterys - Trained in perception
Works the System - Computer Programming
HEALING
You can administer aid through bandaging and other succor, attempting to heal each patient once per day. This healing restores points to a stat Pool of your choice. Decide how many points you want to heal, and then make an Intellect action with a difficulty equal to that number. For example, if you want to heal someone for 3 points, that’s a difficulty 3 task with a target number of 9. Being skilled in healing reduces the difficulty. A PC can use the retry rules as described under Retrying a Task After Failure if she attempts to heal a character using bandages and similar aids, but she can achieve only one success per day.
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bull's eye pg 1 of items