Kared's page

Organized Play Member. 36 posts. No reviews. No lists. No wishlists. 10 Organized Play characters.



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I personally do not allow alchemical allocation because alchemist is a incredibly useful, strong and versatile class without it, and unless you house rule how and what potions can be bought/made, you will run into problems. i mean, you do not see wizards asking for a spell to let them reuse any scroll they want. A lvl 5 alchemist can get +5AC from a potion for less than the cost of a +1 amulet of natural armor and stoneskin for only a onetime cost. Stoneskin has a 250gp cost for a reason, it isnt huge but it prevents PC's from spamming it in all of their spell slots. An alchemist can use stoneskin all the time and only pay once. Also, alchemical allocation is better than the spells of higher level for the alchemist. Just think about it, the infusion of alchemical allocation be handed around followed by the potion of stone skin/barkskin. That is not fun for any DM.


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KestrelZ wrote:

It would lead to an increase in people playing martial characters, especially spellbreaker or ranged type fighters that could readily win initiative against the 1/2 BAB caster classes.

This means the wizard would often become injured before attempting to spellcast in combat. With a 1/2 BAB, said caster would be less than effective with a weapon, and would likely fail a concentration check for casting due to being injured.

It might also devalue Improved initiative feat as 3/4 BAB classes would need it just to keep up. 1/2 BAB classes would only gain a benefit in the first 6 levels, then it becomes useless. Full BAB classes would already win most initiative races (save for Inquisitors), so improved initiative becomes a method of rubbing it in.

i think that is part of the point. nerfing casters is never bad


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Can a Grenadier Alchemist with the Explosive missile discovery using kirin strike shoot a bolt with a bomb and alchemist fire attached and deal an additional x2 int to damage with kirin strike?
The build look like this:

Human Alchemist (Grenadier) 9

Str 7
Dex 20
Con 14
Int 26 (30)Cognatogen
Wis 13
Cha 7

+2 Crossbow +13 1d8+2 +6d6+32(40)

Feats
1 Point blank shot
1 Precise shot
1 Throw anything
3 Whatever
5 Whatever
7 Kirin style
9 Kirin strike