Tpannon

Kan-Yeh Far-Seeing's page

69 posts. Organized Play character for Upaynao.


Full Name

Kan-Jeh Far-Seeing

Race

| HP: 63/94 | AC: 21 (19) (12 Tch, 21 (19) Fl) | CMB: +15 CMD:27 | F: +12, R: +8, W: +9 (+2 vs Death Effects, +3 vs Airborne Diseases or Poisons) | Init: +2 | Perc: +20, SM: +1

Classes/Levels

| Speed 30ft | Bloodrage (37/39), Hated Target: AvailableActive conditions: Heroes Feast , Delay Poison, Heroism, Ablative Barrier.

Gender

CG Male Human (Mwangi, Zenj) Bloodrager (Id Rager) 10

About Kan-Yeh Far-Seeing

Kan-Jeh Far-Seeing
Male human (Mwangi) bloodrager 10 (Pathfinder Player Companion: Occult Origins 23, Pathfinder RPG Advanced Class Guide 15)
CG Medium humanoid (human)
Init +2; Senses Perception +20
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 94 (10d10+30)
Fort +12, Ref +8, Will +9; +2 bonus vs. spells cast by self or an ally, +2 vs. death, +3 resistance bonus vs. airborne toxins and diseases
Defensive Abilities blood sanctuary, improved uncanny dodge; DR 2/—
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee +1 furious adamantine earth breaker +16/+11 (2d6+8/×3) or
. . greatclub +15/+10 (1d10+7) or
. . longsword +15/+10 (1d8+5/19-20) or
. . mwk cold iron cestus +16/+11 (1d4+5/19-20) or
. . mwk silver cestus +16/+11 (1d4+5/19-20)
Ranged sling +12 (1d4+5)
Special Attacks blood casting, bloodrage (39 rounds/day)
Bloodrager Spells Known (CL 10th; concentration +13)
. . 3rd (2/day)—heroism, resinous skin[UC]
. . 2nd (2/day)—ablative barrier[UC], resist energy, see invisibility, spider climb
. . 1st (3/day)—enlarge person (DC 14), feather fall, icicle dagger[UM], shield, true strike
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 14, Int 8, Wis 12, Cha 16
Base Atk +10; CMB +15; CMD 27
Feats Extra Rage, Extra Rage, Fey Foundling[ISWG], Following Step[APG], Furious Focus[APG], Iron Will, Power Attack, Skill Focus (Perception), Step Up, Vital Strike
Traits berserker of the society, extremely fashionable
Skills Acrobatics +6, Bluff +17, Climb +9, Diplomacy +4, Handle Animal +7, Intimidate +14, Knowledge (arcana) +3, Linguistics +3, Perception +20, Spellcraft +3, Survival +5 (+7 to avoid becoming lost), Swim +7
Languages Aklo, Ancient Osiriani, Azlanti, Common, Draconic, Polyglot
SQ atavistic avatar, fast movement
Combat Gear lesser extend metamagic rod, scroll of breath of life, scroll of breath of life, scroll of fly, scroll of fly, scroll of haste, haste, scroll of heroism, scroll of lesser restoration, scroll of lesser restoration, scroll of lesser restoration, scroll of lesser restoration, scroll of stoneskin, scroll of stoneskin, wand of cure light wounds, wand of cure moderate wounds (12 charges), wand of infernal healing (50 charges), antiplague[APG], antitoxin, cureall (2), hemochem (grade iii) (2), holy water, holy weapon balm[ACG], softstone bullet (50); Other Gear +1 comfort agile breastplate[APG], heavy wooden shield, +1 furious adamantine earth breaker[UE], greatclub, longsword, mwk cold iron cestus[APG], mwk silver cestus[APG], sling, sling bullets (50), belt of giant strength +2, boots of the cat[UE], clear spindle ioun stone, cloak of resistance +3, headband of alluring charisma +2, ioun torch ioun stone[APG], swarmbane clasp[UE], wayfinder[ISWG], ink, inkpen, jewelry[UE], journal[UE], timeworn filter mask (tg), timeworn gravity clip, weapon cord[APG], wrist sheath, spring loaded (2), 697 gp, 8 sp
--------------------
Special Abilities
--------------------
Atavistic Avatar (Su) When raging, you count as both a spiritualist and a phantom.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (39 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fey Foundling Magical healing works better on you
Following Step You may move 10' with Step Up, and still get a 5' step on your next turn.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Improved Uncanny Dodge (Lv >= 14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Vital Strike Standard action: x2 weapon damage dice.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Attack sequence:

[dice=Earthbreaker vs ??? (PA, FF, HT, Rage)] 1d20 + 18 + 2 + 2[/dice]
[dice=Damage]2d6 + 10 + 9 + 3 + 5[/dice]
[dice=Earthbreaker vs ??? (PA, HT, Rage)] 1d20 + 13 + 2 + 2 -3[/dice]
[dice=Damage]2d6 + 10 + 9 + 3 + 5[/dice]

Or

[dice=Earthbreaker vs ??? (PA, FF, HT, Rage, Vital Strike)] 1d20 + 18 + 2 + 2[/dice]
[dice=Damage]4d6 + 10 + 9 + 3 + 5[/dice]