Kanya Ismahe

Kamarani's page

2 posts. Organized Play character for Tim Emrick.


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Grand Lodge

Improved Critical will let you threaten a crit more often, and Critical Focus will confirm them more often.

Vital Strike is good for boosting damage on turns where you'll only get one attack (you had to move first, you're slowed, etc.) or have a foe with high DR, incorporeal, etc. (Though Power Attack with a greataxe does help there, too.)

Armor of the Pit is solid, and every front-liner can use more AC.

Seconding the unscathed trait. Better to take it as one of your 1st-level traits, rather than spend a feat on Additional Traits. Both tiefling PCs in one of my regular games have it, even without expanded resistance.

Grand Lodge

Confusion is always a concern in campaigns I play in with my weekly round-robin PFS group, because we're all veteran players who know how to make combat-effective characters--i.e., exactly the kind of people you DON'T want confused while you're near them. ;)

I will have to share that FAQ with them, because I think we've played protection from evil as blocking all compulsions in the past.

My PC in our current campaign is an escapologist rogue. Her unfettered mind feature (gained at 3rd level; we're now 5th) has yet to be triggered, but I figure it's only a matter of time. It's a pretty steep DC (original save's DC +20!) so I've been bolstering her Escape Artist as much as I can as we go. And of course, every little increase also helps her ability to escape being grabbed/pinned/swallowed, which has happened to 1 or 2 of the other PCs, but her turn is coming, I'm sure...