Sköll: Wolf – [hp 23, Init +2; Perc: +5, AC 14, tch 12, Flt 12, Fort +5, Ref +5, Will +1][Melee bite +2 (1d6+1 plus trip)][Speed 50 ft.]
Gender
Female
Size
Medium
Age
21
Deity
The Green Faith
Location
Echowood
Languages
Common, Druidic
Occupation
Wild Woman
About Kamali Maka
Kamali Maka, Born to a Druid Family residing in Hoarwood. Kamali, with her wolf companion Sköll, is on a mission to defeat the Demon Baba Yaga and stop her from coming back to place another daughter upon the throne of Irrisen. Whilst on that journey, Kamali seeks help from fellow Druids residing in Sevenarches to assist in defeating Baba Yaga, when denied this assistance she heads back up toward Irrisen down on her luck.
Kamali is currently upon a caravan headed North toward Fort Inevitable, still scouting for allies.
Kamali(Spirit Guide) Maka(Earth)
Sköll(wolf that chased the sun)
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Kamali:
Aasimar Druid
Archon-blooded aasimar (lawbringers) druid 1 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 38)
N Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +9 (+11 in natural settings)
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 12 (1d8+4)
Fort +5, Ref +2, Will +7
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee Dagger -1 (1d4-1/19-20x2) or
Range Dagger +2 (1d4-1/19-20x2)
unarmed strike -1 (1d3-1 nonlethal)
Druid Spells Prepared (CL 1st; concentration +6)
1st—acid maw, entangle (DC 16), magic fang
0 (at will)—create water, flare (DC 15), read magic
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Statistics
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Str 8, Dex 15, Con 17, Int 13, Wis 20, Cha 10
Base Atk +0; CMB -1; CMD 11
Feats Improved Initiative
Traits eyes of the wild, house of green mothers pupil
Skills Acrobatics -1 (-5 to jump), Handle Animal +5, Heal +9, Intimidate +2, Knowledge (geography) +5, Knowledge (nature) +7, Perception +9 (+11 in natural settings), Sense Motive +7, Survival +11, Swim +0; Racial Modifiers +2 Intimidate, +2 Sense Motive
Languages Celestial, Common, Druidic, Sylvan
SQ improved empathic link, nature sense, pack bond, wild empathy
Other Gear: backpack, Ration x5, water skin, leather armor, bone dagger x5, bandolier, 89 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Improved Empathic Link (Su) Swift, shift perception to one animal companion within 1 mile.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Pack Bond (Ex) Can have multiple animal companions, dividing druid level bonuses among them.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Sköll:
Sköll
Wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 23 (2d8+7)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Toughness
Tricks Attack, Break Out, Defend, Guard, Hunt, Sneak, Track
Skills Acrobatics +2 (+10 to jump), Perception +5, Stealth +6, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ attack, break out, defend, guard, hunt, sneak, track
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Special Abilities
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Attack [Trick] The animal will attack on command.
Break Out [Trick] Chews through bars and bindings restricting itself or indicated creature.
Defend [Trick] The animal will defend you.
Guard [Trick] The animal stays in place and prevents others from approaching.
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak [Trick] Creature stays hidden.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.