Ostog the Unslain

Kamak Shadowspeaker's page

8 posts. Alias of Gilpozo.


Full Name

Kamak Shadowspeaker

Race

Human (Shoanti)

Classes/Levels

Bard Sandman 1

Gender

M

Size

Medium

Age

25

About Kamak Shadowspeaker

Pride and Shame:
Kamak grew among the Shoanti, on Shundar-Quah tribe. He was destined to be one of the "diplomats with the paradises" (members of the Shoanti chosen to deal diplomatically with outsiders). Since childhood he was guided to understand the other plans beyond the material world, to understand the nature of the rituals and forms of relating with the creatures that come from there.
Their proud parents had been "diplomats with the paradises" before him. However, Kamak had more interest for the "shadows and dreams", how the darkness could be useful to obtain knowledge through stealth techniques. Sometimes he invaded meetings and community homes to train his abilities and to discover the secrets. Kamak had been always very curious. To his parents' despair he used their knowledge to develop arcane abilities, not divines. In this way he learned how to use the rituals and the ancestral music from your culture for her own benefit.
Regardless of his actions, the Kamak´s heart was kind and he always had been worried with others, but, the curiosity and understanding of the magic were who motivated him. Consequently he has gradually been excluded from the choices of elders. Was banned to participate from important rituals (what didn't impede her of participating discreetly, stealthy).

The great disaster of his life came when one of the leaders of Sklar-Quah (another Shoanti tribe) was in a tense meeting to solve if there would be a response to attack from the forces of Cheliax. He furtively came in that conclave but he was discovered by the guards, causing a great agitation and complaints of a possible espionage arose. So the meeting was immediately canceled. After that event, rather than being delivered as a prisoner to Sklar-Quah, Kamak was condemned to the exile. At that moment began his days in search of new discoveries and mysteries, but he could never look back into the eyes of their parents again. From that moment on, he maintaining the pride to be a Shoanti, but didn't belong any more to any place. The black eye has been following him since.

Sheet:

Kamak Shadowspeaker
Male Human (Shoanti) Shundar-Quah, Bard (Sandman) 1
CG Medium Humanoid
Init +3; Senses: Perception +3
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 dexterity)
hp 8 (1d8)
Fort +1, Ref +4, Will +1
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Offense
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Speed 30 ft.
Melee Shortsword +0 (1d6/19-20x2)
Ranged Shortbow +3 (1d6/x3) 60ft
Special Attacks bardic performance 13 ronds/day (countersong, distraction, fascinate, stealspell)
Bard Spells Known (CL 1st; concetration +3)
1st (2/day) - Lock Gaze (DC 14), Sleep (DC 15)
0st (at will) - Summon Instrument, Message, Mending, Haunted Fey Aspect
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Statistics
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Str 11, Dex 16, Con 10, Int 13, Wis 09, Cha 17
Base Atk+0; CMB+0; CMD 13
Feats Extra Performance, Skill Focus (Disable Device)
Traits Planar Savant, Eager Performer
Skills Acrobatics 7 (+1+3+3), Bluff 7 (+1+3+3), Diplomacy 7 (1+3+3), Disable Device 8 (1+3+1+3), Knowledge (Planes) 7 (+1+3+3), Perception 3 (+1+3-1), Perform (percussion) Drums 8 (+1+3+3+1), Stealth 6 (+1+3+3).
Languages Common, Celestial
Combat Gear Sword, short [10gp], Shortbow [30gp], Arrow(s), common (40) [2gp]
Other Gear Kit, Bard's [41gp], Leather Armor [10gp], 12gp
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Racial
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Skilled
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Focused Study
Focused Study All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
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Traits
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Planar Savant You have always had an innate sense of the workings of the planes and their denizens. You may use your Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier.
Eager Performer Hearing that Sandpoint had a theater rivaling those found in large cities like Magnimar and Korvosa, you decided to try your luck getting stage time there. After sending a letter to Cyrdak Drokkus requesting an audition and not hearing back, you’ve taken it upon yourself to travel to Sandpoint and meet him in person, trusting your force of will and charming inf luence will get you what you want. You gain a +1 trait bonus on checks for any one Perform skill. Additionally, choose any one spell of the enchantment school; its save DC increases by +1.
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Class
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Master of Deception (Ex)
A sandman gains a bonus equal to half his level on Bluff, Sleight of Hand, and Stealth checks. He may also disarm magical traps with Disable Device as a rogue’s trapfinding ability.
*Bardic Performance*
A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time. Each bardic performance has audible components, visual components, or both. At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.
Countersong (Su) At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard'sPerform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.
Distraction (Su) At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, thePerform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.
Fascinate (Su) At 1st level, a bard can use his performance to cause one or more creatures to become fascinatedwith him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such asPerception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Stealspell (Su) A sandman can use performance to steal spells from his foes and add them to his list of spells known. Once the performance is started, the bard can steal a prepared spell or a spell known from another creature with a touch attack as astandard action. The target receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha bonus) to negate the effect. The sandman may choose a spell to steal, but if the target does not possess the spell, the bardic performance immediately ends. Otherwise the spell stolen is random, but it is always of the highest level that the bard can cast, if possible. The target loses the prepared spell or spell known and the sandman adds it to his list of spells known for as long as the performance continues, after which it reverts to the original recipient. While stolen, the bard can cast the spell using his available spell slots. This use does not consume the stolen spell. If the bard steals another spell while a spell is stolen, the previous spell immediately reverts to its original owner. This ability requires visual components. This performance replaces inspire courage.