Asmodeus

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Grand Lodge

Ok, thank you forum managers, for being so utterly useless in banning me, while I used almost 2 hours to make a mess in here. Have fun banning me after the whole mess is done, as im stoping here, got way too bored waiting for a response from you ^^

to all the others, HAIL ASMODEUS!

Grand Lodge

ALL HAIL THE GREAT ASMODEUS, AS HE SHALL SPARE YOUR MORTAL SOULS

Grand Lodge

ALL HAIL THE GREAT ASMODEUS, AS HE SHALL SPARE YOUR MORTAL SOULS

Grand Lodge

Here's my new build, a bladebound kensai magus. I suppose those archetypes synergize very well, despite losing spell recall, some spells per day and other minor things (adding int to ac, initiative and crit confirmations plus not having to pay for armor nor weapons is pretty much worth it, i guess :P)

Elf race (reactionary and magical lineage [shocking grasp] traits)
20 pt buy: Str 10, Dex 17 (19), Con 14 (12), Int 16 (18), Wis 7, Cha 7
favored class: extra arcana (I lose two arcanas with those archetypes, so i can use this instead of wasting feats)
Feats:
1- weapon finesse
1- weapon focus (bonus)
3- dervish dance
5- extra arcane pool
5- spell penetration (bonus)
7- intensified spell
9- extra arcane pool
11- greater weapon focus
11- empower spell (bonus)
13- maximize spell
15- spell perfection: shocking grasp
17- weapon specialization
17- greater spell penetration (bonus)
19- greater weapon specialization

Arcanas:
6- close range (to use something instead of the "cheesy" arcane mark)
6- arcane accuracy
12- critical strike
12- accurate strike
15- bane sword
18- enduring blade
18- spell blending

The low wis and con kinda hurts, but not having to pay for a sword or armor means i can get cloak of resistance and a belt of dex/con earlier than others, and with int adding to ac and a few wands of shield/mage armors, i can have as much ac as an optimised fighter ^^
Also, with spell perfection i can have an maxiized intensified shocking grasp as a level 1 spell, or maximized intensified empowered as level two, doing massive damage with critical strike. Cool, aint it?

What you guys think? The kensai bladebound is a good combination, or is it better to go with just a normal bladebound magus?

Grand Lodge

Hi guys!

So, my dragon disciple died last session (failed my save against the death attack from an assassin.. and I still dont even know who hired him >.>) and now I decided to play a rogue. I know its not the best class out there, but I love rogues, so I'll stick with it :D

here goes my build, he will start at 9 level and the campaign will probably end on the high levels:
human rogue (knife master and scout archetypes)
20 point buy: str 10, dex 16, con 14, int 14, wis 12, cha 8
+2 bonus from human goes for dex, same with bonus from lv 4 and 8

favored class: hp, Alternate racial trait: Focused Study
traits: Reactionary, Indomitable Faith

rogue talents:
(2) Finesse Rogue
(4) Combat Trick: Combat Expertise
(6) Weapon Training: Dagger
(8) Resiliency
advanced rogue talents:
(10)Skill Mastery (perception, acrobatics, Stealth, Disable Device, Bluff)
(12)Improved Evasion
(14)Crippling Strike
(16)Opportunist
(18)Feat: Lightning Reflexes
(20)Hunter's Surprise

feats:
(1) Two-Weapon Fighting, Skill Focus: Acrobatics (human)
(3) Improved Initiative
(5) Two-Weapon Feint
(7) Quick Draw
(8) Skill Focus: Bluff (human)
(9) Improved Two-Weapon Fighting
(11) Improved Two-Weapon Feint
(13) Point-Blank Shot
(15) Greater Two-Weapon Fighting
(16) Skill Focus: Stealth (human)
(17) Iron Will
(19) Great Fortitude

In combat I will be sneak attacking mainly in two ways: flanking and two-weapon feint. When necessary, ill throw daggers at distance, especially in surprise rounds to get an easy sneak attack at range. I can also move 10 feet or charge to get a single attack with SA.

the skill focus feats are an important part of the build, as withouth acrobatics it will be very hard to bypass the dc on tumbling. Also, I can afford a low score on cha with SF: bluff, and use the points somewhere else, as +6 to the skill with that feat will be enough to guarantee success most of the time when feinting ^^

Another cool thing is that with 11 skills to choose, I will be usefull in and out of combat, although I wont do very well in conversations, unless I can bluff my way out of troubles :P

So, what do you guys think about my build? I'll be glad to hear your suggestions ^^

Grand Lodge

I was wondering, to trigger an explosive rune written on paper you must either read it or fail a dispel/disable. So, what happens if the paper is burned, does it detonate?

Grand Lodge

1 person marked this as a favorite.

Hey guys! I'm building a dragon disciple focused
both on melee and arcane casting, being an versatile
character.

Human Barbarian 2/Sorc 3/DD 8/Sorc x
20 pt buy:Str 15+2, dex 10, con 14, int 10, wis 8, cha 16

Feats:
(1) Power Attack, Skill Focus: Knowledge (Planes)
(3) Eldritch Heritage (Abyssal: Claws)
(5) Arcane Strike
(7) Empower Spell, Toughness
(9) Dazing Spell
(11) Improved Eldritch Heritage (Abyssal: Strength Of The Abyss)
(13) Spell Penetration, Quicken Spell
(15) Spell Perfection (Fireball)
(17) Greater Spell Penetration

On low level he will be mainly casting or raging and going melee
if needed. Mid level, he will cast better spells or raging/form
of the dragon and going melee.
On level 20, he will basically have 13 bab, 52 Str and average AC when
using form of the dragon III and rage, or he can cast up to 8
level spells.

Also, he's somewhat focused on blasting with fireball, doing an nice
amount of damage when needed (empowered maximized intensified fireball, for example :P)

What you guys think of this build?

Grand Lodge

You may think im crazy talking about twf with bard,
but check out that build! We will use the dervish
dancer archetype:
20 pt buy: 10 str, 16+2 dex, con 14, int 10, wis 10, cha 14 (human)

Feats:
(1) Two-Weapon Fighting, Weapon Finesse
(3) Exotic Weapon Proficiency (Wakizashi)
(5) Weapon Focus (Wakizashi)
(7) Arcane Strike
(9) Improved Two-Weapon Fighting
(11) Improved Critical
(13) Critical Focus
(15) Greater Two-Weapon Fighting
(17) Sickening Critical

so, whats special about that build? Simple, with this
archetype you can dish out enough bonuses to hit and dmg
to make twf worth it! But thats not the main part, otherwise
we could just as well use dawnflower dervish for the x2 bonus
on dances. This build gets really cool on level 12 onwards,
where you can start to move and full attack at the same turn!
One of the weakness of twf is being dependant of staying in the
front of the bad guys, doing and receiving full attacks. If you
move, your build loses its effectiveness. Dervish Dancers fixes
that out! Now, lets take a look at the offense of a level 12
bard, with +2 agile wakizashis, 20 dex and rain of blows:

18/18/18/13/13 - 1d6+10

Its not that big compared to a fighter, but when youre
doing five attacks even when moving, it starts to get
really awesome, huh? And if you want to increase power
even higher, look at how that would be with the dance
of hundred cuts spell:

22/22/22/17/17 - 1d6+14

Not to mention that you will be critting on a 15-20
range for double damage! Yay!

Just to make clear, this build only starts to really shine
on level 12+, before that, even buffed its just a twf fighter
withouth bonus feats, so dont risk it unless you know your
campaign will go on mid levels! But then, when it get there,
full attacking even when moving for all those hits will be
priceless!

So, what you think about the "dancing demon" twf bard? Thoughts
and comments? ^.^

Grand Lodge

Hey, guys! Tried a rogue but changed my mind, now i'll go with a melee bard, and wanted to hear your opinions about him!

Bard/Human, Dervish Dancer archetype

20 Point Buy: Str 7, Dex 17, Con 14, Int 10, Wis 7, Cha 16
all increases from level go to dex
the str may be a problem for incumbrance, but i will use handy haversack to help with that, and I dumped wis because bard already have a nice will save and I needed some more points, but if chose dumps aren't a good choice, tell me so i can see what I can change ^^

Favored Class: Hp
Skills:
I will maximize perception, perform (dance) and use magic device, the rest I think I will put in social skills to have a good use of my cha, and some points on other things.

here is my list of spells, I tried to choose some out of combat buffs and avoid some spells with saves:
(1) Alarm, Anticipate Peril, Feather Fall, Grease, Silent Image, Unseen Servant
(2) Alter Self, Detect Thoughts, Glitterdust, Invisibility, Mirror Image, Silence
(3) Gaseous Form, Haste, Phantom Steed, Slow, Speak With Animals, Tiny Hut
(4) Dimension Door, Dominate Person, Virtuoso Performance, Hold Monster, Modify Memory, Dance Of A Hundred Cuts
(5) Greater Dispel Magic, Dream, Shadow Evocation, Shadow Walk, Mass Suggestion
(6) Dance Of A Thousand Cuts, Overwhelming Presence, Programmed Image, Project Image, Greater Scrying

and here goes the feats:

(1) Arcane Strike, Weapon Finesse
(3) Dervish Dance
(5) Improved Initiative
(7) Weapon Focus: Scimitar
(9) Combat Reflexes
(11) Improved Critical
(13) Critical Focus
(15) Bleeding Critical
(17) Defensive Combat Training
(19) Toughness

I know dervish dancers lose the team buffs of the bards, but in compensation I get some nice self buffs, and on level 12 I can start to full attack and move at the same time, plus the rain of blows and dance of a hundred cuts make a very nice combo, raising both my attack and ac ^^

Grand Lodge

Hey guys! So, i was making an twf rogue using the eidolon guide on most
parts, and i wanted your opinions! Paizo material only ^^

So, here we go:

Human/Rogue
20 point buy:: Str 10, Dex 17, Con 14, Int 13, Wis 13, Cha 7
+2 racial bonus on dex, level 4:+1 wis, level 8+:all dex

Favored Class: Hp (didnt find many useful talents to put the 1/6 extra rogue talent, so i decided to go along with hp)
Traits: Reactionary, Charming
Skills: I'll have 10 points per level, so i will probably have everything thats useful for the class on max

Rogue Talents:
(2)Finesse Rogue
(4)Combat Trick: Improved Initiative (should i put something else here?)
(6)Weapon Training: Short Sword
(8)Resiliency

Advanced Rogue Talents:
(10)Crippling Strike (2 str damage that stacks with itself is just awesome!)
(12)Hunter's Surprise (one question here: what action i use to activate it? Free?)
(14)Opportunist
(16)Feat:Defensive Combat Training (again, theres something better to put here?)
(18)Improved Evasion (the guide said it wasnt as good as it looks like, so..)
(20)Skill Mastery

Feats:
(1)Two-Weapon Fighting, Combat Expertise
(3)Two-Weapon Feint
(5)Shadow Strike (to sneak attack even when the target have concealment, through full concealment would still be a problem)
(7)Combat Reflexes
(9)Improved Two-Weapon Fighting
(11)Improved Two-Weapon Feint
(13)Iron Will (anything better?)
(15)Greater Two-Weapon Fighting
(17)Improved Iron Will (i know high will saves are good, just wondering if I should focus on something better to my offense ^^)
(19)Toughness (no idea of what else put here too)

So i will be sneak attacking when I get someone flat-footed, when i'm flanking, and thanks to the feint feats, whenever i full attack and do an sucessful feint check, I get SA even when i would otherwise not, so i wont be 100% dependent on a flanking buddy ^^

What you guys think? Any advices for my build? I would like an answer to my question on hunters surprise too =P

Ps: I have to go sleep now, i'll see the answers tomorrow!
Ps²: Sorry for the bad english, i'm brazilian xP

Grand Lodge

Hey guys! I was wondering, some illusion spells have intelligible speak. How that works, exactly? You program what it will say before casting, something like, say "hi, im not an illusion!" every time someone talks with it, or you can command what it will say after casting, for example, talking with someone as if you were talking in the place of the illusion, making who fails the save think he's actually talking with the "real yourself"? Sorry if its just my lack of attention, but i didnt noticed it saying how that works anywhere, so i decided to ask here. Depending on the answer, i could imagine a lot of versatile uses for that spells!

Grand Lodge

Hey guys! Im new to rpg (actually, never played a serious game, but i like to read the books, and soon i will be searching a online group to start playing pathfinder, because no one near my house play those things >.>), and actually i'm trying to optimising some characters to use in the future. I made a gunslinger twf here (using core, apg and uc), and wanted your opinions!

Human/Gunslinger (Pistolero Archetype)
20 Point Buy: Str 7, Con 14, Dex 17, Wis 16, Int 10, Cha 7

Skills:
-Perception (max)
-Acrobatics (max)
-Survival (max)
-Stealth (max)
-dont know, maybe craft? (human bonus skill)

Deeds:
(1)Up Close and Deadly
(3)Gunslinger Initiative
(7)Deadeye
(11)Twin Shot Knockdown
(15)Evasive
(19)Cheat Death

Feats:
(1) Point-Blank Shot, Precise Shot
(3) Rapid Reload
(4) Two-Weapon Fighting*
(5) Weapon Focus (Pistols)
(7) Rapid Shot*
(8) Improved Two-Weapon Fighting*
(9) Improved Critical (Pistols)
(11) Signature Deed (Up Close and Deadly)
(12) Deadly Aim*
(13) Greater Two-Weapon Fighting
(15) Dodge
(16) Mobility*
(17) Deft Shootist Deed
(19) Improved Initiative
(20) Hammer the Gap*
* = bonus feats from class

# of attacks (when full attacking):
1-3: 1 attack/round
4: 2/round with -2 to attack from Two-Weapon Fighting
6: 3/round from BAB
7: 4/round (with Rapid Shot)
8: 5/round with Improved Two-Weapon Fighting
11: 6/round with another BAB
13: 7/round with Greater Two-Weapon Fighting
16: 8/round with another BAB

About full attack:
the standard action to reload a one handed firearm was a problem, so i had to use the feat rapid reload, but still it was a move action to reload, what means no full attack for that cool guy with the two guns.
what to do? alchemical cartridges. using that i can reduce the reload time of a move action to free action, what means that the cool guy now can fire those eight bullets per round! looks like lightining reload does the same thing, but with that i dont have to waste my grits.

About twf penalties:
I read the book and didnt find anywhere specifying if a pistol is a light weapon. I think most gms would allow it as a light weapon (althrough i may be mistaken, afterall i never played for real so i have no experience on those things xD), but if he decides to give the pc a penalty of -4, i still think its an viable build, because it will be targeting the touch ac every time, what isn't hard to hit most of the time, even with that penalty.

so, what do you think of that build? the main objective of the build is to cause as many damage as possible, using the touch attacks advantage! if you have any suggestions to make it even better, i would apreciate it ^^

ps: sorry if i made any mistake writing, english isn't my first language, so im not very good with it >.>