About KalenmournClass/Level: Bard/1
Favored Class: Bard XP:0 Hp: 8/8
Ability Scores:
Strength 14 (+2) Dexterity 14 (+2) Constitution 10 (+0) Intelligence 14 (+2) Wisdom 9 (-1) Charisma 18 (+4) Combat Information:
Init +2; Senses: Perception +1 (Darkvision 120 feet, light blindness) Concentration +5 Defenses
Offense
Skills:
name [ability] (ranks/ability/class/other mod) total Acrobatics [Dex] (1+2+3) +6 Craft (Sculptures) [Int] (1+2+3) +6 Intimidate [Cha] (1+4+3) +8 Knowledge (Arcana) [Int] (0+2+0+1) +3 Knowledge (Dungeoneering) [Int] (0+2+0+1) +3 Knowledge (Engineering) [Int] (0+2+0+1) +3 Knowledge (Geography) [Int] (0+2+0+1) +3 Knowledge (History) [Int] (0+2+0+1) +3 Knowledge (Local) [Int] (1+2+3+1) +7 Knowledge (Nature) [Int] (0+2+0+1) +3 Knowledge (Nobility) [Int] (1+2+3+1) +7 Knowledge (Planes) [Int] (0+2+0+1) +3 Knowledge (Religion) [Int] (0+2+0+1) +3 Linguistics [Int] (1+2+3) +6 Perception [Wis] (0-1+0+2) +1 Perform (Oratory) [Cha] (1+4+3+2) +10 Perform (Wind) [Cha] (1+4+3) +8 Spellcraft [Int] (1+2+3) +6 Stealth [Dex] (1+2+3) +6 Use Magic Device [Cha] (1+4+3) +8 Ranks: 6+2 (Int mod)+2 (Campaign bonus)+1 (favored class) = 11 Note: No armor modifiers are taken into account for Dex/Str-based skills in this list. [-1 ACP Studded Leather, -2 ACP Heavy Shield]
Languages:
Elven, Undercommon, Drow Sign Language, Infernal, Draconic Traits, Feats and Class Abilities:
Traits Hedge Magician: Whenever you craft a magic item, you reduce the cost of gp required to make the item by 5%. Savant: Gain +2 trait bonus on Perform (Oratory) checks. Feats
Class Abilities
Equipment:
32gp 9sp 8cp Weapons
Armor
Carried
Wrapped in Blanket
Total Weight: 58lbs
Carrying Capacity
Racial Abilities and Traits:
+2 Dexterity, +2 Charisma, -2 Constitution Type: Humanoid, elf subtype Keen Senses: +2 racial bonus on Perception Spell-Like Abilities (Su): Drow can cast dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level. Poison Use: Drow are skilled in the use of poisons and never risk accidentally poisoning themselves. Superior Darkvision: Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet. Light Blindness: As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. Spells:
Spell-Like Abilities (Su): (once per day) Dancing Lights, Darkness, Faerie Fire Spells Known
Spells per Day
History:
Kalenmourn has always been ambitious. Born into a minor noble house, he had the luxury of being trained in the classic arts. But he found that being slightly clever, more than a little charming, and extremely ambitious doesn't actually get you ahead in drow society. You also have to contend with the fickleness of others. It was the third time he'd found himself lying in his own blood because he'd been betrayed by another sworn to have his back. His brothers dragged him home to rest and heal and he contemplated his future in a society without rules.
Kalenmourn was drawn to a new path, one not so...chaotic. Despite their differences, he found himself agreeing with his brother and became interested in his obsession with Asmodeus. When they heard that there were others of this faith gathering, he immediately set out to find them. Description:
Not quite as big as his brother, Kalenmourn is still very tall for one of his race. Thin, with sharp features, he strikes an imposing figure. He keeps his head shaved to promote an even more fearsome image.
Kalenmourn clothes are meant for travel, but clearly well maintained. He's often found carving something from a piece of wood or mushroom. |