Marcos Farabellus

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I was thinking of playing a fighter/monk in our next campaign who focused on tripping or grappling, but it seems like a niche that is short lived. You can't grapple huge monsters, and high lvl monsters cmds become amazingly high. Vs. humanoids they seem to maintain their edge, but the monsters seem to have much higher CMD's than AC at higher lvls.

Is there any way to make a character like this work at higher lvls?


I'm playing a Bard in my campaign, and he loves to tell stories. I haven't seen a single perform bonus magic item in all of the books. My DM will not allow us to make up our own items because it can quickly get out of hand with +x luck, holy, unholy, competence, insight, enhancement etc..

I was thinking the reason is because Bard's get 3 for 1 with versatile performance on a perform bonus magic item.

I did find one magical Artifact, The Perfect Golden Lute from the advanced players guide with a +10 competence bonus to perform (string instruments), but its an artifact. That's all I found.

(edit) The circlet of persuasion will give you +3 competence to each of the perform skill checks.


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I have an idea of making the ultimate enchanter. I'm trying to get his enchantment DC's as high as possible in the Compulsion subschool. Here's my idea.

The Fantastic Mr. Fox:
Race: Kitsune +1 enchantment DC's
Class lvl 20 Sorcerer Fey Bloodline +2 Compulsion DC's

Traits: Magical Lineage Overwhelming Presence, Reactionary +2 Initiative

Feats:
1st Spell Focus: Ench, +1 Ench DC's
3rd Gr. Spell Focus: Ench, +1 Ench DC's
5th Spell Penetration
7th Gr. Spell Penetration
7th Sorcerer Bonus Feat: Skill Focus Knowledge Nature
9th Eldritch Heritage: Arcane Bloodline
11th Metamagic Persistent Spell (+2 higher)
13th Improved Eldritch Heritage: Arcane Bloodline
13th Sorcerer Bonus Feat: Metamagic Quicken Spell (+4 higher)
15th Metamagic Focus Spell (+1 higher)
17th Greater Eldritch Heritage: Arcane Bloodline +2 Ench DC's
19th Sorcerer Bonus Feat: Improved Initiative
19th Spell Perfection: Overwhelming Presence

36 Charisma = +13 save DC's

Total = +20 to compulsion DC's

I would Use Necromancy as my backup school to lower enemies saving throws with quicken spell, or even a quickened Mind fog. I would then use metamagic Persistent Spell to one of my 5th level Enchantment spells: Hold Monster, Dominate Person. Or I would use Metamagic Persistant spell & MM Focused Spell on my 6th level Mass Suggestion. My other option would be my 9th level spell (metamagic'd with Focus Spell) Overwhelming Presence.

So In the above examples i would try to lower my enemies S.T.'s then make them save 2x, and for the aoe's I would make one target save with a +2 to its DC. I think Overwhelming Presences' DC would be 41, and 43 to one of the targets in the aoe.

I was hoping someone here would have some advice/knowledge on how to make my character idea better, or correct me if i'm in error somewhere. If you know any ways to increase my Compulsion DC's please post. Thank you.


I need help finding a magic item that gives you a bonus to perform. I've looked through the core rulebook and many others, but can't find one.

Did they leave items with bonuses to perform out of the books intentionally? I would like some help to get my bard better at what he does.

My DM usually only allows items in print, so even if you can make items, it has to be a duplicate of whats already in the book.

I know that there are Masterwork Items to give you a +2, but what about singing? Anyway any help would be most appreciated.


If you could vote for King\Queen of the realm among all the classes after the campaign is over and you've reached the highest level you wanted to play to, say lvl 15-20, which character class would you think would do the best job and why? Best as in not blow up the world, and generally make the place prosper.

Lets say all classes have leadership, and are optimized for their respective rolls as adventurers.

Each class has its place, so you can include what\where and over whom your voted class would end up ruling.

Side note: Are some alignments simply better suited for rule than others on a large scale? Include the alignment of your voted leader.

Lots of different philosophies on this and I just wanted to see some opinions.


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I was just wondering if anyone has a character (that is somewhat playable) that has ever got their diplomacy bonus over 100 by level 20. It would be fun to see who can get the highest diplomacy bonus :)


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I love playing Bards. Their out of combat skills are amazing. Versatile Performance does need some clarification however.

3 things:

1) When a Bard selects his versatile performance type, are his current skill points in the two associated skills given back to him to spend on other skills? or are they simply lost in the overflow.

2)Are racial bonuses, feats, and any other bonus that affects one of the bards versatile performance associated skills lost as soon as the bard chooses to use that performance in its place?

3)Will a magic item that gives a bonus to perform in a bards chosen v.p. give that magic items bonus to the two v.p. associated skills? If a magic item affects one of the two associated skills, will that skill get the bonus from said magic item?

There are many house rulings on this, but an official ruling would be a wonderful addition to the other faq of the core rulebook.