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Trying to figure out how exactly prices are added together.

+1 Fey Bane Cold Iron Battleaxe

MW Battleaxe 320
+1 costs 2000
Bane costs 2000 +1000 (2nd ability, +50%)
Cold Iron adds 2000

Did I forget anything or would the total be 7320 gold?


So in our group, I decided to go for Master Craftsman to then take craft magic arms & armor.

"You must use the chosen skill for the check to create the item."

If I understand the feat correctly, my "Craft (Bows)" will be used for the skill check required to make the items - whether its a bow, arrows or another weapon or armor, as my chosen Master Craftsman skill is what is used for the check.

Is this assumption correct?

The GM I have was a bit against it at first as he didn't see how I could enchant a full plate when I didn't know how to craft armors. Then he went on to read Magic Item Creation and told me that I still have to meet the requirement of having Craft (armor) and Craft (Weapons) to make other things

"Skill Used in Creation: Spellcraft, Craft (bows) (for magic bows and arrows), or Craft (weapons) (for all other weapons)."
"Skill Used in Creation: Spellcraft or Craft (armor)."

So what is the correct way to play it?
And is he pretty much just asking me to waste 2 ranks to get Craft 1 in each of those and then still use my chosen Master Craftsman rank to do the enchanting anyway?


Just looking to understand this correctly:

"Ranged Weapons and Ammunition: The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies."

If I have a +1 Composite Longbow and use normal arrows, do I get +1 to hit and/or +1 damage at all? Or do the arrows need to be +1 themselves?

Trying to understand the point of making magic arrows or not
Things are getting expensive with not much gold coming in x:


"In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites."

What is "spell-completion" exactly?

And trying to figure out a bit how it works exactly...
Monk's Robe is CL10 and the creator does not have the spell.
Can he make it if he doesn't have either of the spells required? (Righteous Might or Transformation)

If he can, then the DC should be
Base (5) + CL of item (10) + missing requirement (5) = DC 20

Correct?


Hey there! Quite new to Pathfinder and played a few games but there are some things I'm not quite sure about the monster stats, when it lists, for example:

http://paizo.com/pathfinderRPG/prd/monsters/elemental.html
Small Earth Elemental
hp 13 (2d10+2)
Melee slam +6 (1d6+4)
Str 16, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 13

Are the HP and Melee Damage already taking its ability modifiers from Str/Con into consideration?

I'm quite confused about this, as it says Slam +6, but with BAB+2 and Str16 (+3) this should be +5, no? And the Damage at +4, ok but Str 16 is +3 modifier? And the Hp at +2 but CON 13 is +1 bonus

And then if I look at this other monster:

http://paizo.com/pathfinderRPG/prd/monsters/hyena.html#_hyena
Hyena
Init +2; Senses low-light vision, scent; Perception +7
Skills Perception +8

Why does it state +7 in the first line and then near the bottom of the stat block, it shows a +8? Why the +7 at all?

This is very confusing.
So, what am I missing?