Paracount Julistar

Kaladin Stormblessed's page

210 posts. Alias of FangDragon.


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Hey mdt I played a healing shaman in one campaign it was pretty potent, even without healing hex!


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

ok ;)


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Niles can you please mark this campaign as inactive in a couple of days?


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

A shame, although I do feel mythic rules are overly complex. I don't think I'd want to use them again.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin almost freaks out with the undead chasing him, he ducks one of their attacks and kind of tumbles behind Brud where sudden fire takes hold of him and in a pure rage he screams, "PULURA SMITES THEE!"

The area is flooded with a blinding wave of holy energies which causes the undead to write in agony and clutch at their eyes! Their thin hideous wails reverberate horribly in the confined space.

Move action: Tumble behind brud
Standard action: Cast [url=http://paizo.com/pathfinderRPG/prd/mythicAdventures/mythicSpells/holySmite.html]Mythic Holy Smite[/dice] DC22 will for half and only blinded for 1 round instead of 2.

Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18
Mythic Holy Smite vs evil: 5d12 ⇒ (6, 2, 12, 1, 7) = 28
Mythic Holy Smite vs evil outsider: 10d10 ⇒ (1, 2, 5, 6, 9, 3, 2, 1, 5, 10) = 44

Navi trying not to freak out has the presence of mind to fly over to were Kaladin is now standing and cure some of the minor wounds he received.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Niles Kaladin had a bunch of long duration buffs cast. I guess these are still up?
Air Barrier - 1h
Barkskin - 80 mins
Magic Circle Against Evil - 80 mins
Heightened Awareness - 80 mins
AC = 24 +2 vs evil


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

WTB diamond dust, and lots of it.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

"Aiiee!", the arrival of the undead startles Kaladin badly. He stumbles southwards and grabs a handful of dirt from the floor, he rubs this together with a little spit to form a ball. Chanting strange words, the ball levitates from his outstretched hand with nacreous blue radiance. With one final word he flings the ball at the undead and a torrent of hail and ice pounds the ground where they stand!

Kaladin moves south and uses holy inspiration to cast Ice Storm.

Bludgeoning Damage: 3d6 ⇒ (2, 5, 5) = 12
Cold Damage: 2d6 ⇒ (4, 3) = 7

Navi flies south with Kaladin, keen to make some distance between her and the undead!


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

There where 10x 1min intervals to divide between the party. The exact division wasn't specified, but some of us would have had 2mins.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kn:Religion: 1d20 + 12 ⇒ (11) + 12 = 23

Kaladin looks around startled by the voice, "Did ye hear that?"

Noticing that that Vic is still hurt, Kaladin calls on Pulura for aid.
CSW: 3d8 + 8 ⇒ (7, 6, 8) + 8 = 29

Navi lays a soothing hand on Kaladin's arm and several cuts and abrasions vanish.
Navi: CLW: 1d8 + 1 ⇒ (3) + 1 = 4


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Life Link:

Vic: +12
Konny: +1
Kaladin: - 13

Kaladin winces when the blades bite deeply into Vic, he feels them tearing through flesh even if Vic doesn't. Biting back a curse, he instead whispers a prayer to Pulura for healing. And almost as fast the the wicked blades parted her flesh, Pulura sealed it whole.

CCW on Vic: 4d8 + 8 ⇒ (2, 4, 7, 5) + 8 = 26

Navi lands on Kaladins shoulders and heals some of the wounds he transferred through the link.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

HP adjusted


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin grins savagely at his companions, "Ach, once I heard tha best defense be a good offense. Pulura! Lets see if that be true!", before marching half way down the stairs and looking around.

Perception - are there any other foes beyond the two visible Babau: 1d20 + 16 ⇒ (3) + 16 = 19

Regardless, Kaladin knows the Babau need to be dealt with. He whispers a prayer which is answered by a sudden column of blinding blue white light, which causes the Babau to screech and cover their eyes! If there where other enemies Kaladin tries to get them too if possible with the spell.

SR Check: 1d20 + 10 ⇒ (15) + 10 = 25
[dice=Holy Smite]10d8[/dice] DC 22 will save to not be blinded and for half damage.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Hey all, lets get this moving again! :)


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

"Roight, lets go!" says Kaladin as he calls down a minor blessing on Vic and walks down the stairs.

He casts Guidance on Vic. Oh and please somebody go in first! Preferably somebody with a big weapon or maybe a shield... ;)
Perception: 1d20 + 16 ⇒ (5) + 16 = 21


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

I'll be away on business Sat - Fri. I will have internet (not sure about on the plane, but for sure at the hotel) and I'll hope to post as normal but I might be a little slower than usual.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin nods, "Aye lass we'd betta stick ta'gether."

He motions to the others and cautiously opens the door to the south.
Kaladin Perception: 1d20 + 16 ⇒ (12) + 16 = 28

Navi darts in and tries to see if there's anything of note, keeping particularly vigilant for any magical auras or planar foes.
Navi Stealth: 1d20 + 18 ⇒ (20) + 18 = 38
Navi Perception: 1d20 + 14 ⇒ (12) + 14 = 26

Navi Spellcraft if applicable: 1d20 + 13 ⇒ (10) + 13 = 23
Navi Kn:Planes if applicable: 1d20 + 11 ⇒ (17) + 11 = 28


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Do we want Konny/Navi to scout again, or should we all go together?


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

In a loud whisper, Kaladin calls out to Konny, "Did ye sense enny thing like tha lass described? If not mebbe go clockwise starting from tha north?"


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin breathes a deep sigh of relief when Navi reappears and warns the group, "We must push on, afore mi spell on ser Konny runs oot."

Konny I guess you get the honor of checking for traps and stuff. I'm not sure there's anything particular to choose when it comes to a door so maybe we should check all of them?


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin nods slightly then looking at the Dwarf sadly, warns him, "The spell I used, t'wont last. Few minutes respite at best, best push on."

Kaladin starts moving forwards but it's Navi who flutters forwards, saying, "You can't see so well in the gloom. I can." He nods sagely and begs her, "Careful lass, tha might be anything down ere..."

Stealth: 1d20 + 18 ⇒ (2) + 18 = 20
Perception: 1d20 + 14 ⇒ (14) + 14 = 28

She goes as far as the corner, and returns back to report any findings.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Yeah I had intended that for round 1.

Kaladin shuffles forwards a bit and does something really strange. He pulls out out of his cloak what looks like an ostrich feather and he does a funny little dance muttering some ullulating chant. At culmination of which he gestures with the feather and shouts at the spirit, "Fate be fickle, an turn 'gainst thee!"

Kaladin used the Misfortune Hex. DC 20 will save or it gets to roll d20's twice with the worst result.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

I'm guessing it's obvious these have energy drain now.

Kaladin asks, "I donnae suppos any o' ye have enny diamond dust?" He looks around but everyone's attention is on the frightful presences infront. "No? Meh neither! Gonna have ta wing it witha patchup job..."

Sotto voce he murmurs, "Pulura! A little help if ye please..." A nimbus of yellowish light the color of corn and a gentle warmth, settles around Konny like a blanket. He feels the icy touch of undeath receding, at least for a while.

Kaladin uses Inspiration to cast Death Ward on Konny, lasting 9 minutes. Konny you can ignore the negative levels while this lasts.

Navi hovers besides Kaladin, keeping watch.
Navi Perception w/dark vision 60': 1d20 + 14 ⇒ (19) + 14 = 33


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Yeah I've been waiting for the others to post, hard to know what to do at the top of the round when you're at the bottom of the initiative list :(


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kn:Religion: 1d20 + 12 ⇒ (7) + 12 = 19

Kaladin hisses, "Ack! Spectres! Beware..."


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Niles it was DC 14 earlier, is there some other mechanic or is a natural 1 auto fail?

Kaladin mashes his hands over his ears as they descend into this preternatural place. Kaladin seems badly shaken and in a hoarse whisper he confides, "Tha spirits! They be talking ta meh, they be in sooo much pain. Yelling at meh ta go back! Or we die, horribly... "

He then fervently prays, asking Pulura for aid! That done he casts detect magic and takes a good look around, alert for any danger.

Perception: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24
Spellcraft if relevant: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
Survival - has anyone been here recently?: 1d20 + 17 ⇒ (12) + 17 = 29
In a loud whisper he asks, "Navi can yet check tha cells? Konny is yon door safe? Ach it's dark here cannae see much, should I ask Pulura fer light?" He seems uncertain about the last, knowing it gives their position away and besides it may not work in such an evil location.

Navi nods and stealthily flutters over to check out the cells, as usual flying towards the ceiling, in the gloom.
Navi Stealth: 1d20 + 18 ⇒ (20) + 18 = 38
Navi Perception: 1d20 + 18 ⇒ (5) + 18 = 23
Navi Spellcraft if relevant: 1d20 + 13 ⇒ (14) + 13 = 27
Navi Survival - have the cells been used recently?: 1d20 + 11 ⇒ (9) + 11 = 20

Spells Active:

Air Barrier - 1h
Barkskin - 80 mins
Magic Circle Against Evil - 80 mins
Heightened Awareness - 80 mins

AC = 24 +2 vs evil


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Feeling antsy, Kaladin mumbles, "We should get going afopre I change my mind an' join tha monestry..."

So Kaladin can cast magic circle against evil. Maybe that will help a bit.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Spellcraft: 1d20 + 12 ⇒ (2) + 12 = 14

Kaladin is distraught to see Navi so upset, "I'm sorry lass. Ye were so brave ta venture inta tha lair 'o evil. Time fer us ta cleanse it!"


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

A few hours later, Kaladin stirs slightly. His eyes are moving rapidly behind his lids and a thin sheen of perspiration forms on his brow. His slumber has been invaded by unruly dreams. Suddenly he gasps and lurches up as if in terror. He opens his eyes and there is a moment of confusion, he looks around as if puzzled by his location.

After a moment he sighs softly, "Oh. T'was just a dream..." He stretches for a moment, working the kinks out of his shoulders before saying, "Guess that's it fer sleep. The spirits cry out in torment, this place and I donnae agree. Still I can go a'ther round if yer game! Still I'shd finish mah job, gather round."

Channel Positive Energy: 4d6 ⇒ (6, 5, 4, 2) = 17
Healing Hex: Barundar: 2d8 + 8 ⇒ (7, 1) + 8 = 16

Once we're ready to go, Kaladin will cast Air Barrier, Barkskin, Magic Circle Against evil, Heightened Awareness (1h, and 3x 80 mins).

Spells Memorized:
4. Cure Critical Wounds, Holy Smite x2
3. Cure Serious Wounds, Magic Circle vs Evil, Communal Resist Energy, Chain of Perdition
2. Cure Moderate Wounds, Barkskin, Bear's Endurance, Spear of Purity x2
1. Cure Light Wounds, Protection From Evil, Remove Fear, Shield of Faith x2, Heightened Awareness


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

By consumables do you mean Mythic Points? What about spells? I get the feeling there is a tough fight or two ahead!


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin watches the others read the book but he finds his eyelids to be incredibly heavy. Even the hard stone floor looks inviting... He kind of slumps down in the corner and starts snoring softly.

Niles would 4h sleep let us recharge any of our resources?


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Pearl of power only works for prepared spell casters I believe.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Both Kaladin and Navi examine the various items.

Kaladin Spellcraft: Pearl: 1d20 + 12 ⇒ (8) + 12 = 20
Kaladin Spellcraft: Rod: 1d20 + 12 ⇒ (9) + 12 = 21
Kaladin Spellcraft: Scroll: 1d20 + 12 ⇒ (3) + 12 = 15
Kaladin Spellcraft: 'Elixir of Climbing': 1d20 + 12 ⇒ (8) + 12 = 20
Kaladin Spellcraft: Neutralize Poison': 1d20 + 12 ⇒ (15) + 12 = 27
Kaladin Spellcraft: Wand: 1d20 + 12 ⇒ (6) + 12 = 18
Kaladin Spellcraft: unlabled potion: 1d20 + 12 ⇒ (5) + 12 = 17

Navi Spellcraft: Pearl: 1d20 + 13 ⇒ (6) + 13 = 19
Navi Spellcraft: Rod: 1d20 + 13 ⇒ (11) + 13 = 24
Navi Spellcraft: Scroll: 1d20 + 13 ⇒ (13) + 13 = 26
Navi Spellcraft: 'Elixir of Climbing': 1d20 + 13 ⇒ (20) + 13 = 33
Navi Spellcraft: Neutralize Poison': 1d20 + 13 ⇒ (7) + 13 = 20
Navi Spellcraft: Wand: 1d20 + 13 ⇒ (7) + 13 = 20
Navi Spellcraft: unlabled potion: 1d20 + 13 ⇒ (5) + 13 = 18


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin studies the maps and frowns, "I canne say fer sure but somebody in camp will wanna see these roight?"

Kaladin and Navi then search the room to the south (F20), again Kaladin casts detect magic and spends 3 rounds concentrating.

Kaladin Perception (Room 20): 1d20 + 16 ⇒ (7) + 16 = 23
Navi Perception (Room 20: 1d20 + 14 ⇒ (12) + 14 = 26

Assuming there are no obvious threats he will check the three doors that lead away. He's cautious to make sure somebody solid like Vic or Barundar is near by before opening any doors. Again he will cast detect magic in each room.

"Konny these doors, they be safe, roight?" says Kaladin hoping Konny will check them first.

Kaladin Perception (Room 20 closet to the south east): 1d20 + 16 ⇒ (14) + 16 = 30
Navi Perception (Room 20 closet to the south east): 1d20 + 14 ⇒ (12) + 14 = 26

Kaladin Perception (Room 20 closet to the south west): 1d20 + 16 ⇒ (19) + 16 = 35
Navi Perception (Room 20 closet to the south west): 1d20 + 14 ⇒ (20) + 14 = 34

Kaladin Perception (Room 21): 1d20 + 16 ⇒ (10) + 16 = 26
Navi Perception (Room 21): 1d20 + 14 ⇒ (19) + 14 = 33


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin realising that no, he hasn't searched this room, casts detect magic.

Perception: 1d20 + 16 ⇒ (16) + 16 = 32

Following Kaladin's lead, Navi checks too. She having the advantage of always seeing magical auras. Perception: 1d20 + 14 ⇒ (15) + 14 = 29


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin chews his lip, not looking forward to fighting the Vrock. He suggests, "Afore we fight yon beastie, mebbe chech tha undefended places?" He motions towards the various exits.

Have we properly checked this room? What about the adjacent rooms?


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin looks grave upon hearing Vic's reminder but he shakes his head, "Nae Lady. I be well n truly spent. Cannae even hex ya, Navi has her wand. Nae use in combats mind."

If we have to push on, I suppose I could use the remaining wand charges (to heal us to full, well maybe not Barundar he has too many hp) and let life link heal you. Kind of a desperate tatic. Kaladin does have one smite evil memorised and some (mostly usless) domain spells left.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Having caught his breath, Kaladin is still a little unsteady, but this is due to plain tiredness more than anything.

A little unsure of discussing tactics, He ventures an opinion "Surely we cannae press on ta'day! We'd nae survive another battle like tha... But we be stuck tween a vrock and a hard place, aye? Nae more flyin fer us ta'day lest I misjudge, so we either fight yon wee Vrock or we try ta rest somewhere?"


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Shaking softly, as often happens after a battle, Kaladin tries his best to reply, "I'll ... Ah I'll... Lady I need ta catch mi breath, but by tha grace o'th gods and yer axe I'll be ok."

He continues shaking although his breathing starts to slow down, no longer ragged. He confeses, "T'was a close one and nae mistake. I cannae fight on taday, not lik that. Doubt I'll sleep tho, not after what I felt through tha link. Tha fury o tha one's god." He nudges Staunton's corpse with his foot, "T'was terrible ta behold and worse ta feel."


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Forgot to say +1 WIS.

I've updated the loot log, everyone has edit rights, please double check your characters. Niles could you please put the link in the campaign tab?

Current total wealth:
Barundar 21,020.00
Belledonna 9,503.90
Brud 5,068.00
Kaladin 22,150.00
Navi 398.00
Konny 21,751.70
Victrix 23,812.70

Unclaimed Items 28,461.00


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Ok so I've had a go at making a new loot spreadsheet, based on ones in use in other games. It's here.

I'm not sure I worked out the cost for radiance and biggie correctly. perhaps you can help :)

1. Is radiance a +2 (legendary) longsword?
2. Biggie is +1 cold iron and good earth breaker. What does "good" mean mechanically? is it equivalent to a +1 or +2 or something else?

Thanks!


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Hopefully con will feel less important these days... :)


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Niles if you think it's going to be too much, there's plenty of other Hexes I could choose. For example there's the Ying to Misfortune's Yang: Fortune.

Could be worse, I'm not planning on taking Cackle. While very strong mechanically, it totally doesn't fit my vision of how Kaladin behaves. He's a (masochistic although he doesn't see it that way) healer, not the wicked witch of the east.

Another thing I'm not planning on doing is using the Hex Vulnerability spell. Beside the obvious applications to monsters, it has a (imo) too powerful synergy with healing hex.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

I think I asked this before, but how up to date is the current spreadsheet? If I get the kid off to bed soon, I could copy Jarreck's version of the loot tracker and fill it in but I'd need to know what is unclaimed. Does that seem like a good idea?


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

HP Gain: 1d8 + 3 ⇒ (6) + 3 = 9

FCB: Gain Chain of Perdition.

Skills: Diplomacy, Kn:Religion, Perception, Spellcraft, Survival, UMD
Navi seems to get better skills too.

Class Abilities (Hex): Misfortune

Saves: +1 Reflex & Will


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin directs everyone to huddle round as he presents his holy symbol and offers another prayer to Pulura!

Channel Positive Energy: 4d6 ⇒ (3, 5, 1, 3) = 12

He then Hexes's Brud! Who looks much better.
Healing Hex: 2d8 + 8 ⇒ (3, 2) + 8 = 13

And Barundar, who has taken incredible damage that would have killed anyone else twice over. Despite all the healing the dwarf is still seriously wounded, but he's mobile at least.
Healing Hex: 2d8 + 8 ⇒ (4, 6) + 8 = 18
Kaladin eyes Barundar with something approaching awe, "Nearly lost ya Ser Dwarf. Still tha Gods had sommat to say on tha matter. Still, never seen tha like, do those wounds bother ya overmuch?"

Navi for her part heals Kaladin as the shaman takes care of the others, and succeeds in bringing back some of the colour to his skin. The sunken emaciated look has mostly gone, but he's still hurt.
CLW x4: 4d8 + 4 ⇒ (4, 1, 6, 6) + 4 = 21 25/50 charges used.

At the end Kaladin wipes his brow and signs, "Got nae more in meh. I hope t'was ta last o teh fightin." He half smiles, half grimaces, "A forlorn hope, I fear."

Both Navi and Kaladin examine the loot.

Navi:
Spellcraft: wand: 1d20 + 12 ⇒ (10) + 12 = 22
Spellcraft: banded armor: 1d20 + 12 ⇒ (20) + 12 = 32
Spellcraft: light hammer: 1d20 + 12 ⇒ (7) + 12 = 19
Spellcraft: shield: 1d20 + 12 ⇒ (3) + 12 = 15
Spellcraft: glaive: 1d20 + 12 ⇒ (4) + 12 = 16
Spellcraft: full plate: 1d20 + 12 ⇒ (11) + 12 = 23
Spellcraft: belt: 1d20 + 12 ⇒ (11) + 12 = 23

Kaladin:
Spellcraft: wand: 1d20 + 11 ⇒ (2) + 11 = 13
Spellcraft: banded armor: 1d20 + 11 ⇒ (9) + 11 = 20
Spellcraft: light hammer: 1d20 + 11 ⇒ (1) + 11 = 12
Spellcraft: shield: 1d20 + 11 ⇒ (19) + 11 = 30
Spellcraft: glaive: 1d20 + 11 ⇒ (9) + 11 = 20
Spellcraft: full plate: 1d20 + 11 ⇒ (20) + 11 = 31
Spellcraft: belt: 1d20 + 11 ⇒ (19) + 11 = 30


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin woozily staggers into the carnage filled room and nearly slips on the anti-paladins entrails. Feeling very much worse for wear he's reluctantly forced to let the soul link fade, and the magic fizzles out with a palpable tinge of regret.
He moves 5' NW. This puts everyone except Brud inside the 30' radius of the channel. Unfortunately I don't have enough movement to get line of sight to Brud and avoid healing the wasp thing. Sorry!

He totters slightly and grabs hold of the wall and presents his holy symbol and whispers a single holy word. A ripple of blue light pulses out which soothes the abrasions and cures many of the smaller wounds you picked up.
Channel Positive Energy: 4d6 ⇒ (5, 1, 3, 5) = 14

Navi flutters over to Kaladins's side and tries to cure him, but only a few minor cuts are healed this time.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

HP totals edited. Feel free to remove the 30' radius thing.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Oh my, that sounds terribly stressful Barundar. My thoughts will be with you.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

HP Totals updated.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Life Link:

Vic +12
Konny +5
Barundar +5
Kaladin -22

The savage tug on Kaladin's life force makes him gasp and fall to his knees. Tears streak down his face as he takes on a deathly pale waxy sunken appearance, as if consumed from within.

With the last spark of mystic energies, he beseeaches Pulura to, "Heal her, please!"

CMW with lesser celestial totem: 4d8 + 7 + 7 ⇒ (5, 6, 2, 3) + 7 + 7 = 30

Navi does what little she can to restore Kaladin's diminished life force.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

That's it, only got weak heals left now. I'm on my phone and can't edit HP totals, will update in about 1hour.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

You got healed, but I strongly suggest you either kill it or otherwise take defensive actions :) Kaladin can only do one more big heal and that smite good is scary.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Healing simply isn't strong enough vs this kind of damage. Next level I'll probably pick up misfortune hex which would have helped a lot in this battle.

Life Link:

Barundar +5HP
Konny +5HP
Victrix +12HP
Kaladin -22HP

Kaladin grits his teeth and tears roll down his cheeks as he feels something that he never thought could happen. Barundar, the most solid person he'd ever met, is staring into the abyss as his life force gutters like a candle in the wind.

The shaman barely feels his own wounds as he bellows, "NO! YE CANNAE GIVE UP! DIG DEEP SER DWARF! IN PULURA'S NAME DIG DEEP!" A tiny corner of his mind registers, 'This be bad, this be real bad. Mebbe, mebbe it ends here? NO! Pulura I trust ye ta see us through!'

Bluish radiance surrounds the hideous wounds Barundar has sustained, and while stabilized he's still hideously wounded. Still some of the spring comes back into his step...
CCW: 4d8 + 7 + 2 ⇒ (8, 2, 4, 4) + 7 + 2 = 27

Navi flutters to the Dwarf's side and casts a spell, curing some of the minor wounds, she marvels at the Dwarf's stoicism. With his entrails spilled out, he's too stubborn, too proud to die with work undone.
CLW: 1d8 + 3 ⇒ (7) + 3 = 10

Knowing that Kaladin is nearly spent she urgently warns the others, "End HIM NOW!"

Only got one mythic point left. If you have any left, might be good to use Lay on Hands. HP totals adjusted.


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