Ancient Solar Dragon

Kala Jayne's page

11 posts. Alias of GM_Drake.


About Kala Jayne

The Etymology of Kala Jayne's name:

player's etymology: 3 reasons:

1) Calamity Jane (The 'unluck' she can cause while others are near her.)
2) Jayne Cobb from Firefly (For the spelling of Jayne (instead of Jane), which was influenced by players' discussion about the new campaign having a 'Firefly' feel.)
3) The Hindu goddess Kali is closely associated with destruction and, by extension, the chaotic, transformative, and often destructive forces of nature commonly regarded as calamities. While she is fundamentally viewed by her devotees as a loving Divine Mother, she embodies the "grim realities" of life, including death, time, and, in her specific "Samhara Kali" (destructive) form, acts of nature such as famine, floods, and epidemics.

character's etymology:

1) During her and her brood-mates' rearing, their brood-minder, Voss Vertassh, would give his charges names depending on what they acquired during scavenger-training days of the wrecked starships close to the location of the hive. Jayne and her small group of bonded brood-mates explored one of the larger shipwrecks and found long-decomposed bodies wearing small armored coats with filtered rebreathers. The room they found the bodies in was some type of classroom in a larger starship wreck, each with a name tag identifying the owner. The corpses not needing the armor any more, the ikeshti group each removed one and put it on - the name tag on Jayne's is 'Jayne'. The name tags on the armor her bonded brood-mate brothers acquired are "Crusher" (male), "Sisko" (male) and "Wildman" (male). The name tags is what their brood-minder, Voss Vertassh, named each of them.

2) During the past decade while her, Crusher, Sisko and Wildman have frequented Khefak Depot, the locals give her the moniker 'Kala' (working with 'kala' is the Akitonian word for calamity). She Kala Jayne's background story spoiler for why she earned the moniker.

Kala Jayne's background story:

15 years ago: Kala Jayne hatched from her egg in an ikeshti brood 60 miles southeast of Khefak Depot (and approximately 63.25 miles east-southeast of Azurite Hollow),

10 years ago: Jayne and her bonded group of brood-mates find armor with name tags, and their brood-minder, Voss Vertassh. names each of them, matching their names to the name tag on the armor each of them wear.

The past 10 years: Crusher, Jayne, Sisko and Wildman became congregrants who were scavengers as well as occasionally making the 3 day trek to Khefak Depot to trade and gamble. Over the course of the decade...

Each of them acquired their own hoverboard.

Crusher (experimental ikeshti with gill sheath biotech augmentation) became the 'brains' and medic of the group (envoy with Through Desperate Times leadership style).

Sisko (desert ikeshti) became the 'charmer' and gambler of the group (operative with Skirmisher specialization).

Wildman (inured ikeshti) became the 'muscle' and hothead (enters the rivener state) of the group (soidier with Close-Quarters fighting).

While the males were gambling while Jayne was not with them and things got heated and turned into a brawl, their foes did not have any 'unlucky things' happen to them during the brawls.

While Jayne was with the males when Sisko's gambling turned into a brawl, their foes had 'unucky things' happen to them, earning Jayne the moniker of 'Kala' (working with 'Kala' meaning 'calamity' in Akitonian).

The past week...

Upon traveling back home from Khefak Depot with supplies for Voss Vertassh to share with their kin, when they arrived home Voss Vertassh was gone and their home was half-caved in, with most of their other brood-mates dead from the falling rocks. The four of them searched for their brood-minder and the rest of their kin, but instead discovered the cause of the devastation to their home - a glutton worm and in the chaos of trying to survive...trying to use their hoverboards to flee from the beast's ongoing destruction, the ground beneath Crusher, Sisko and Wildman caved in (giving Jayne the impression from the depth of the new crater, that her bonded brothers perished from the fall). She managed to get away, hiding among rubble to avoid the attention of the glutton worm, heading west-northwest for three days...arriving for the first time in her life to Azurite Hollow.

Kala Jayne's screen test:

GM Quirk wrote:

The L7 Bar and Grill is always a friendly place to stop along the road between Khefek Depot and points south. Situated in a safe mining town just a few hundred yards off the road, L7 can always be counted on to provide great food and reasonably priced beverages to miners and travelers alike.

A lone ysoki steps through the door. He's bedraggled and possibly stressed out. His uniform indicates he works for the mines. He's obviously had a long day. After ordering a beverage and taking a long drink from the bottle he's been served, he turns to you. "Not sure I've seen you around here before. Welcome to The Hollow. Glad you stopped. I'm Sandy, and I'm the town manager. What brings you to these parts?"

Jayne does not appear to have heard the words, her mind still processing the trauma of losing all her brood-mates, her brood-minder and her three closest siblings. Then realization the ysoki had asked her the question, responds without turning her head to look at Sandy, "Surviving."

She turns her head to look the ysoki in his eyes, as tears start to fall from her own, "They're all gone."

In response to the look on Sandy's face she elaborates, "The largest gluttonworm I've ever seen destroyed my home, killing my brood-mates. We tried to find Voss Vertassh."

Sandy's look of interest spurs her to continue her tale of woe and she wipes the still-flowing tears from her eyes before continuing, "Our brood-minder. We could not find him among the rubble our home had become. Crusher, Sisko, Wildman and me looked for him, but we found the beast instead. We tried to get away but the worm caused the ground beneath my brothers to cave in."

Her slow-falling tears become a fountain as she starts to sobs, "My brothers are dead." She puts her head down, forehead touching the table, as her body heaves from sobbing slow down and stop.

She lifts her head off the table, and looks back at Sandy, "I'm sorry for the sob story. This place is the first civilization I have come across since they died three days ago."

She stands up, swipes the mucus away with the back of her right forearm, then extends the arm for an invation to shake hands with the self-proclaimed manager of the town, "I'm Jayne."

ABC's, skill, spells, gear:

Kala Jayne

Ancestry:Ikeshti
Heritage: Thorny Ikeshti
1st-level ancestry feat: Sigiled Scales ==> aberrant force ==> injury echo

Background: Final Survivor ==> Terrain Stalker ==> rubble; Lore skill ==> Gluttonworm Lore

Class: Mystic
Connection: Elemental
Tradition: Primal
Connection Skill: Nature
Connection Cantrip: recharge weapon
1st-level Connection Spell: shifting surge
Initial Epiphany Focus Spell: elemental weapon
Harmony: When you Transfer Vitality, choose an elemental trait: air, earth, fire, metal, water, or wood. If one or more of your elemental epiphanies are active, you must select the elemental trait you chose as part of casting those spells. Until the end of their next turn, the target's next Strike deals damage based on the chosen trait (your choice), rather than its typical damage type: electricity or sonic for air, bludgeoning or piercing for earth, acid or slashing for metal, fire for fire, bludgeoning or cold for water, or piercing or poison for wood.

Spell Repertoire:

Cantrips (connection cantrip plus 4 of choice):

- recharge weapon
- reorient
- scan environment
- stabilize
- stumble

1st-level spells (connection spell plus 2 of choice):

- shifting surge
- heal
- mending

Attributes:

Ancestry Boosts: Dex, Int, Free ==> Wis
Ancestry Flaw: Wis
Background Boost: Con or Int (==> Con), Free ==> Wis
Class Boost: Wis
4 Free ==> Dex, Con, Int, Wis

Str +0, Dex +2, Con +2, Int +2, Wis +3, Cha +0

Skills:

Background: Stealth, Gluttonworm Lore
Class (Connection): Nature
Class (3): Acrobatics, Athletics, Survival
Int (2): Craft, Diplomacy

Gear:

commercial armored coat (20 credits, 1 bulk)
commercial filtered rebreather armor upgrade (5 credits, light bulk)
commercial zero pistol (30 credits, light bulk)
hoverboard (90 credits, 1 bulk when carried)
ordinary container (1 credit, -) (duffel bag)
commercial flashlight (1 credit, light bulk) (in duffel bag)

3 credits

Finding the hoverboard helped her survive whatever killed the rest of her brood and the brood-minder.

note: I copied and pasted hoverboard type-up to notes section of PB (Starfinder) character sheet, as it does not come up as gear item (and custom items for Starfinder on PB has not been added as a feature yet).

Pathbuilder (Starfinder) character sheet

HeroForge minis of Kala Jayne

Kala Jayne, geared up, sigils not glowing, commercial flashlight turned on

Kala Jayne, geared up, sigils glowing, commercial flashlight turned off.

Kala Jayne, not geared up, sigils not glowing

Kala Jayne, not geared up, sigils glowing

Spellcasting Manifestations in SF2E:

Spellcasting manifestions in SF2E

Spellcasting creates obvious sensory manifestations, such as bright lights, crackling sounds, and sharp smells from the gathering magic.

Nearly all spells manifest a spell signature—a colorful, glowing ring of magical runes that appears in midair, typically around your hands, though what kind of spellcaster you are can affect this— academic wizards typically have neat and ordered spell signatures, while a druid's might be more organic and a cleric's might be inspired by their deity.

How spellcasting looks can vary from one spellcasting tradition or class to another, or even from person to person. You have a great deal of freedom in flavoring your character's magic however you wish!

Kala Jayne's spellcasting manifestations (when not using the Conceal Spell feat):

For players familiar with the Deadwood series, the way Calamity Jane was portrayed in that series is part of the way I am envisioning Kala Jayne.

auditory manifestion: For most spellls: Kala Jayne passes gas loudly (burps or farts), coughs or sneezes loudy, etc..
olfactory manifestion: For most spells: the stench of her passing gas, etc.
visual manifestion: The sigils on her scales light up.

Her spellcasting manifestions for her Pummeling Rubble signature spell and Elemental Nova focus spell (when used for Earth damage), is instead as follows:

auditory manifestion: the rumble of earth and rocks tumbling down
olfactory manifestation: an overpowering scent of a gluttonworm
visual manifestion: the sigils of her scales light up

Kala Jayne's leveling plan for the first ten levels, with story elements/reasons for her skill feats and one of her signature spells:

Level 1

Ancestry: Ikeshti (Ability Boosts: Dex, Int, Free (Wis); Ability Flaw: Wisdom)
Heritage: Thorny Ikeshti
Ancestry feat: Sigiled Scales (occult --> injury echo)

Background: Final Survivor (Ability Boosts: Con & Wis; Survival, Gluttonworm Lore, Terrain Stalker [rubble])
Class: Mystic (Connection --> Elemental)
Connection Cantrip: Recharge Weapon
Cantrips: Reorient, Scan Environment, Stabilize, Stumble
1st level connection spell: Shifting Surge
1st level spells: Heal, Mending
Background Skills: Stealth, Gluttonworm Lore
Background Skill Feat: Terrain Stalker (rubble)
Class Connection Skill: Nature
Class Skills (3): Acrobatics, Athletics, Survival
Int Skills (2): Craft, Diplomacy

Level 2

Class Feat: Conceal Spell (Needed for the theme of her presence alone being the cause 'unluck' others can be affected by.)
Free Archetype Feat: Operative Dedication (Will eventually gain the ability to both move and shoot without triggering reactions.)
Skill Feat: Urban Survivalist (She can subsist as easily in town as she can in the wasteland of the desert.)
1st-level spell: Pummeling Rubble (The memory of watching her bonded brothers fall to the deaths from the ground collapsing beneath them becomes a core part of her psyche.)

Level 3

Skill Increase: Survival (Trained --> Expert)
General Feat: Fast Recovery
2nd-level connection spell: Resist Energy
2nd-level spells: Mending (H+1), Pummeling Rubble (H+1)
1st level spell swap: Pummeling Rubble --> Enhance Weapon
Signature spells: Lv 1) Heal; Lv 2) Pummeling Rubble (H+1)

Level 4

Class Feat: Cloud Storage (In gameplay, her first use of this ability will be making her hoverboard 'disappear', possibly as part not being able to get her hoverboard through nooks and crannies she squeezes into while subsisting for shelter in town.)
Free Archetype Feat: Specialized Operative
--> Skill Feat Quick Squeeze
--> Trained Skill: Acrobatics --> Piloting (She now has the game options for basics of driving vehicles, such 'go' and 'stop', which you need to be trained in Piloting to '"Put your foot on the right footpad to go and on the left footpad to stop" in SF2E, lol)
Skill Feat: Cat Fall (While sleeping on the roofs of buildings while subsisting in town, and having the recurring nightmare/memory of seeing her bonded brothers fall to their deaths, she rolls off the rooftops, waking her up, but not damaging her effectively from the fall.)
2nd-level spell: Sonic Scream (H+1) (The hurt of losing her bonded brothers is focused into a wail of woe, "My brother are dead!")

Level 5

Ability Boosts: Dex +2 --> +3, Con +2 --> +3, Int +2 --> +3, Wis +3 --> +4
Int Trained Skill: ??? (Will decide which skill based on what happens during gameplay, which might be a Lore or non-Lore skill.)
Skill Increase: Acrobatics (Trained --> Expert) (She can now fall safely off short cliffs while sleeping.)
Ancestry Feat: Survival's Instincts
3rd-level connection spell: Levitate
3rd-level spells: Cleanse Affliction (H+1); Heal (H+2)
1st-level spell swap: Heal --> Grease
Signature Spells: Lv 1) Shifting Surge; Lv 2) Pummeling Rubble (H+1); Lv 3); Heal (H+2)

Level 6

Class Feat: Network Shield (for attacks that have damage completed negated, themeatically something unlucky happened while the attacker attempted to harm Kala Jayne.)
Free Archetype Feat: Tactical Advance (similar to thematics of Network Shield thematics.)
Skill Feat: Dive For Cover
3rd-level spell: Mending (H+2)

Level 7

Skill Increase: Acrobatics (Expert --> Master) (She can roll off higher cliffs while sleeping without getting hurt from the fall.)
General Feat: Untrained Improvisation (She recalls seeing what others have done and said that applies to her current situation. Might include some stortelling posts which she talks about Crusher, Sisko, Wildman and/or her brood-minder, Voss Vertassh.)
4th-level connection spell: Wall of Fire
4th level spells: Pummeling Rubble (H+3), ?? (Will decide which spell she develops based on what happens during gameplay.)
2nd-level spell swap: Pummeling Rubble (H+1) --> ??
Signature Spells: Lv 1) Shifting Surge; Lv 2) Resist Energy; Lv 3); Heal (H+2); Lv 4) Pummeling Rubble (H+3)

Level 8

Class Feat: Advanced Epiphany (Elemental Barrier) (when selecting earth, barrier appears as falling earth, but unlike her bonded brothers, the earth helps keep her new bonded 'siblings' from being harmed.)
Free Archetype Feat: Operative Exploit (She can shoot in melee without trigggering reactions, similar thematics to Network Shield and Tactical Advance.)
Skill Feat: Nimble Crawl (She's a survivor.)
4th-level spell: ??

Level 9

Skill Increase: Survival (Expert --> Master)
Ancestry Feat: Canny Survivor
5th-level connection spell: Elemental Form
5th-level spells: ??
spell swap:
Signature Spells: Lv 1) Shifting Surge; Lv 2) Resist Energy; Lv 3); Heal (H+2); Lv 4) Pummeling Rubble (H+3), Lv 5) ??

Level 10

Ability Boosts: Dex +3 --> +4, Con +3 --> +4, Int +3 --> +4, Wis +4 --> +4 1/2
Int Skill: (Will decide which skill based on what happens during gameplay, which might be a Lore or non-Lore skill.)
Class Feat: Greater Epiphanty (Elemental Nova)
Free Archetype Feat: Operative Resiliency
Skill Feat: Kip-Up (Not the traditional kip-up motion, but thematics similar to Network Shield, Tactical Advantage and Operative Exploit preventing her from triggering reactions.)
5th-level spell: ??

Level 11

Skill Increase: Stealth (Trained --> Expert)
General Feat: Feather Step
6th-level connection spell: Promession
6th-level spells: ??, ??
spell swap: ??
Signature Spells: Lv 1) Shifting Surge; Lv 2) Resist Energy; Lv 3); Heal (H+2); Lv 4) Pummeling Rubble (H+3), Lv 5) ??, Lv 6) ??

Level 12

Class Feat: Convert Elemental Esssence
Free Archetype Feat: Advanced Gunner (Unhindered Advance)
Skill Feat: Combat Climber
6th-level spell:

Level 13

Skill Increase: Stealth (Expert --> Master)
Ancestry Feat: Persistent Tactics (Puff Up)
7th-level connection spell: Absolute Zero
7th-level spells:
spell swap: former Lv 6 signature spell --> ??
Signature Spells: Lv 1) Shifting Surge; Lv 2) Resist Energy; Lv 3); Heal (H+2); Lv 4) Pummeling Rubble (H+3), Lv 5) ??, Lv 6) Promession, Lv 7) ??

Level 14

Class Feat: New Epiphany (Shadow connection --> Shadow Snap focus spell) (Conceal Spell (1 action) + Shadow Snap (2 actions) = increasing her 'unluck' ability.)
Free Archetype Feat:
Skill Feat:
7th-level spell:

Level 15

Skill Increase: Survival (Master --> Legendary)
General Feat: Legendary Survivalist
8th-level connection spell: Earthquake
8th-level spells:
spell swap:
Signature Spells: Lv 1) Shifting Surge; Lv 2) Resist Energy; Lv 3); Heal (H+2); Lv 4) Pummeling Rubble (H+3); Lv 5) ??; Lv 6) Promession; Lv 7) ??; Lv 8) ??

Level 16

Class Feat: Effortless Concentration
Free Archetype Feat:
Skill Feat:
8th-level spell:

Level 17

Skill Increase: Acrobatics (Master --> Legendary)
Ancestry Feat: Drop Tail
9th-level connection spell: Falling Stars
9th-level spells:
spell swap: (former Lv 8 signature spell --> ??
Signature Spells: Lv 1) Shifting Surge; Lv 2) Resist Energy; Lv 3); Heal (H+2); Lv 4) Pummeling Rubble (H+3); Lv 5) ??; Lv 6) Promession Promession; Lv 7) ??; Lv 8) Earthquake; Lv 9) ??

Level 18

Class Feat: Network Attunement
Free Archetype Feat:
Skill Feat: Without a Trace
9th-level spell: ??
spell swap: ??

Level 19:

Skill Increase: Stealth (Master --> Legendary)
General Feat:

Level 20

Class Feat:
Free Archetype Feat:
Skill Feat: Legendary Sneak