About Kala JayneThe Etymology of Kala Jayne's name:
player's etymology: 3 reasons: 1) Calamity Jane (The 'unluck' she can cause while others are near her.)
character's etymology: 1) During her and her brood-mates' rearing, their brood-minder, Voss Vertassh, would give his charges names depending on what they acquired during scavenger-training days of the wrecked starships close to the location of the hive. Jayne and her small group of bonded brood-mates explored one of the larger shipwrecks and found long-decomposed bodies wearing small armored coats with filtered rebreathers. The room they found the bodies in was some type of classroom in a larger starship wreck, each with a name tag identifying the owner. The corpses not needing the armor any more, the ikeshti group each removed one and put it on - the name tag on Jayne's is 'Jayne'. The name tags on the armor her bonded brood-mate brothers acquired are "Crusher" (male), "Sisko" (male) and "Wildman" (male). The name tags is what their brood-minder, Voss Vertassh, named each of them. 2) During the past decade while her, Crusher, Sisko and Wildman have frequented Khefak Depot, the locals give her the moniker 'Kala' (working with 'kala' is the Akitonian word for calamity). She Kala Jayne's background story spoiler for why she earned the moniker. Kala Jayne's background story:
15 years ago: Kala Jayne hatched from her egg in an ikeshti brood 60 miles southeast of Khefak Depot (and approximately 63.25 miles east-southeast of Azurite Hollow), 10 years ago: Jayne and her bonded group of brood-mates find armor with name tags, and their brood-minder, Voss Vertassh. names each of them, matching their names to the name tag on the armor each of them wear. The past 10 years: Crusher, Jayne, Sisko and Wildman became congregrants who were scavengers as well as occasionally making the 3 day trek to Khefak Depot to trade and gamble. Over the course of the decade... Each of them acquired their own hoverboard. Crusher (experimental ikeshti with gill sheath biotech augmentation) became the 'brains' and medic of the group (envoy with Through Desperate Times leadership style). Sisko (desert ikeshti) became the 'charmer' and gambler of the group (operative with Skirmisher specialization). Wildman (inured ikeshti) became the 'muscle' and hothead (enters the rivener state) of the group (soidier with Close-Quarters fighting). While the males were gambling while Jayne was not with them and things got heated and turned into a brawl, their foes did not have any 'unlucky things' happen to them during the brawls. While Jayne was with the males when Sisko's gambling turned into a brawl, their foes had 'unucky things' happen to them, earning Jayne the moniker of 'Kala' (working with 'Kala' meaning 'calamity' in Akitonian). The past week... Upon traveling back home from Khefak Depot with supplies for Voss Vertassh to share with their kin, when they arrived home Voss Vertassh was gone and their home was half-caved in, with most of their other brood-mates dead from the falling rocks. The four of them searched for their brood-minder and the rest of their kin, but instead discovered the cause of the devastation to their home - a glutton worm and in the chaos of trying to survive...trying to use their hoverboards to flee from the beast's ongoing destruction, the ground beneath Crusher, Sisko and Wildman caved in (giving Jayne the impression from the depth of the new crater, that her bonded brothers perished from the fall). She managed to get away, hiding among rubble to avoid the attention of the glutton worm, heading west-northwest for three days...arriving for the first time in her life to Azurite Hollow. Kala Jayne's screen test:
GM Quirk wrote:
Jayne does not appear to have heard the words, her mind still processing the trauma of losing all her brood-mates, her brood-minder and her three closest siblings. Then realization the ysoki had asked her the question, responds without turning her head to look at Sandy, "Surviving." She turns her head to look the ysoki in his eyes, as tears start to fall from her own, "They're all gone." In response to the look on Sandy's face she elaborates, "The largest gluttonworm I've ever seen destroyed my home, killing my brood-mates. We tried to find Voss Vertassh." Sandy's look of interest spurs her to continue her tale of woe and she wipes the still-flowing tears from her eyes before continuing, "Our brood-minder. We could not find him among the rubble our home had become. Crusher, Sisko, Wildman and me looked for him, but we found the beast instead. We tried to get away but the worm caused the ground beneath my brothers to cave in." Her slow-falling tears become a fountain as she starts to sobs, "My brothers are dead." She puts her head down, forehead touching the table, as her body heaves from sobbing slow down and stop. She lifts her head off the table, and looks back at Sandy, "I'm sorry for the sob story. This place is the first civilization I have come across since they died three days ago." She stands up, swipes the mucus away with the back of her right forearm, then extends the arm for an invation to shake hands with the self-proclaimed manager of the town, "I'm Jayne." ABC's, skill, spells, gear:
Kala Jayne Ancestry:Ikeshti
Background: Final Survivor ==> Terrain Stalker ==> rubble; Lore skill ==> Gluttonworm Lore Class: Mystic
Spell Repertoire: Cantrips (connection cantrip plus 4 of choice): - recharge weapon
1st-level spells (connection spell plus 2 of choice): - shifting surge
Attributes: Ancestry Boosts: Dex, Int, Free ==> Wis
Str +0, Dex +2, Con +2, Int +2, Wis +3, Cha +0 Skills: Background: Stealth, Gluttonworm Lore
Gear: commercial armored coat (20 credits, 1 bulk)
3 credits Finding the hoverboard helped her survive whatever killed the rest of her brood and the brood-minder. note: I copied and pasted hoverboard type-up to notes section of PB (Starfinder) character sheet, as it does not come up as gear item (and custom items for Starfinder on PB has not been added as a feature yet). Pathbuilder (Starfinder) character sheet HeroForge minis of Kala Jayne Kala Jayne, geared up, sigils not glowing, commercial flashlight turned on Kala Jayne, geared up, sigils glowing, commercial flashlight turned off. Kala Jayne, not geared up, sigils not glowing Kala Jayne, not geared up, sigils glowing Spellcasting Manifestations in SF2E:
Spellcasting manifestions in SF2E Spellcasting creates obvious sensory manifestations, such as bright lights, crackling sounds, and sharp smells from the gathering magic. Nearly all spells manifest a spell signature—a colorful, glowing ring of magical runes that appears in midair, typically around your hands, though what kind of spellcaster you are can affect this— academic wizards typically have neat and ordered spell signatures, while a druid's might be more organic and a cleric's might be inspired by their deity. How spellcasting looks can vary from one spellcasting tradition or class to another, or even from person to person. You have a great deal of freedom in flavoring your character's magic however you wish! Kala Jayne's spellcasting manifestations (when not using the Conceal Spell feat):
For players familiar with the Deadwood series, the way Calamity Jane was portrayed in that series is part of the way I am envisioning Kala Jayne. auditory manifestion: For most spellls: Kala Jayne passes gas loudly (burps or farts), coughs or sneezes loudy, etc..
Her spellcasting manifestions for her Pummeling Rubble signature spell and Elemental Nova focus spell (when used for Earth damage), is instead as follows: auditory manifestion: the rumble of earth and rocks tumbling down
Kala Jayne's leveling plan for the first ten levels, with story elements/reasons for her skill feats and one of her signature spells:
Level 1 Ancestry: Ikeshti (Ability Boosts: Dex, Int, Free (Wis); Ability Flaw: Wisdom)
Background: Final Survivor (Ability Boosts: Con & Wis; Survival, Gluttonworm Lore, Terrain Stalker [rubble])
Level 2 Class Feat: Conceal Spell (Needed for the theme of her presence alone being the cause 'unluck' others can be affected by.)
Level 3 Skill Increase: Survival (Trained --> Expert)
Level 4 Class Feat: Cloud Storage (In gameplay, her first use of this ability will be making her hoverboard 'disappear', possibly as part not being able to get her hoverboard through nooks and crannies she squeezes into while subsisting for shelter in town.)
Level 5 Ability Boosts: Dex +2 --> +3, Con +2 --> +3, Int +2 --> +3, Wis +3 --> +4
Level 6 Class Feat: Network Shield (for attacks that have damage completed negated, themeatically something unlucky happened while the attacker attempted to harm Kala Jayne.)
Level 7 Skill Increase: Acrobatics (Expert --> Master) (She can roll off higher cliffs while sleeping without getting hurt from the fall.)
Level 8 Class Feat: Advanced Epiphany (Elemental Barrier) (when selecting earth, barrier appears as falling earth, but unlike her bonded brothers, the earth helps keep her new bonded 'siblings' from being harmed.)
Level 9 Skill Increase: Survival (Expert --> Master)
Level 10 Ability Boosts: Dex +3 --> +4, Con +3 --> +4, Int +3 --> +4, Wis +4 --> +4 1/2
Level 11 Skill Increase: Stealth (Trained --> Expert)
Level 12 Class Feat: Convert Elemental Esssence
Level 13 Skill Increase: Stealth (Expert --> Master)
Level 14 Class Feat: New Epiphany (Shadow connection --> Shadow Snap focus spell) (Conceal Spell (1 action) + Shadow Snap (2 actions) = increasing her 'unluck' ability.)
Level 15 Skill Increase: Survival (Master --> Legendary)
Level 16 Class Feat: Effortless Concentration
Level 17 Skill Increase: Acrobatics (Master --> Legendary)
Level 18 Class Feat: Network Attunement
Level 19: Skill Increase: Stealth (Master --> Legendary)
Level 20 Class Feat:
|