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Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() Kal nods with a smirk, and taps the door. With a thunk, the entire locking mechanism falls out, sand spilling onto the ground. Going to try Transmuting the area around the lock into sand. ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() Kal wanders around, checking to ensure that there's nothing of note as he continues to move into the mansion. Any way we could speed this up until we actually find something? We've been exploring for literally 3 months without anything really happening. ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() Kal takes to the air, floating across the courtyard to the south side and continuing their exploration of the house, "Quite the place. I can't help but wonder why we were contracted to explore here, though. Nothing has been even slightly dangerous yet." ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() Kal peeks inside one of the boxes in the storage room (checking everything for magic, naturally), before venturing into the ornate doors, "Well, this seems promising, wouldn't you say?" he asks Devon before pushing his way inside. ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() "They certainly did." Kal agrees, eyeing the figures with significantly less reverence, "And I'll see what I can do." Any way that I could make some kind of sense that only tells me if someone enters the room? Would that require some kind of check? "So, together or split up?" he asks, moving towards the first-floor western door and making his way through, unlocking the door as needed. ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() "I can give it a try." Kal replies with a shrug, "I cannot say I have tried as much before, but I believe that I know the theory." He walks up to the door and places a fingertip on the keyhole, trying to use his magic to click the lock open. Not sure what kind of ability this would fall under, or if Cantrip can manage it. If it can't, Kal will just turn the locking mechanism to sand. ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() "Let me see that thing." Kal says, overhearing the aside with an eerie ease, "Not that I don't trust you, but.... I don't trust you." Once he actually sees the talisman, his eyes glow momentarily in an appraising light. Does the amulet seem legit, or what kind of check would be needed for that? ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() Kal considers it for a few moments, "An antiquities dealer, you say? I don't suppose you have a private library of some sort. I would consider access to such a place as compensation for such a task, in lieu of the silver, should you be open to that." he says, "But I believe I am willing to go on this treasure hunt." ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() Kal is confused about the purpose of all this, but still takes the drink and candy after a discreet divination ensures they aren't drugged or poisoned. "I apologize, but is all this truly required?" Kal asks the attendant, "We were under the impression that we were to be hired for a job, not partake in the bathhouse?" Assuming that he receives an answer that satisfies him, Kal wraps an illusion around himself before disrobing, creating an area of shifting light that bears a distinct resemblance to a mirage, preventing anybody from seeing any more of himself than his robes would normally allow. He then ventures into the bath where hopefully their employer is to be found. ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() Kal turns back to Devon, "So, little elfie. You seem to have had quite the adventure without us. Mind if I tag along next time you go somewhere? It's hard finding excitement these days, but you just can't even leave the city without it, can you?" ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() "Newts? Nah. Making someone smarter than they already are is a pain. Hmmm... Would you lot prefer sandstone, or just loose sand? With the latter, you can continue to be an irritant for the foreseeable future." Kal's voice turns deadly serious, and some sort of illusion kicks in that makes his voice sound like it's coming from a giant creature, but only to the trio, "Now get. Before I lose my patience." ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() Kal stands up and signals to Devon to join him, "Hello, friend! Good to see you again. Why don't you join me? I'm certain I'll make a better companion than you currently have."
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Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() With a raised eyebrow, the transmuter turns to Grith, "You know, you might actually have some competition there, unlike with me. I'm no good throwing things, even like this." he comments absent-mindedly. ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() I’m just not really sure what to do. Kal is semi-intentionally at a stage in his life where he’s just wandering around aimlessly looking for adventure. Without a goal, he doesn’t really have anything to do.
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Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() Kal nods in appreciation, "Thank you, professor." he says. With his 'pass' to the library and the museum, Kal tries to learn about anatomy and physiology of various magical creatures, presumably with the aim of learning to aid his transmutation abilities. What happened with the Bulette corpse? ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() Kal senses the discomfort in their companion, "Devon, right? Do you have a better suggestion? I'm merely seeking to dispatch the beast in a way with the least harm to us. There's a decent chance it wouldn't even feel a thing." ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() "Metal?" Kal asks, "That's doable." he closes his eyes for a moment to ensure that the ankheg is indeed still within its enclosure Using my Cantrips to get an appropriate Sensing power, whatever that may be, then transmutes the prison, starting with the inner layer, to solid iron. He turns to Toots,
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Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() "Can they truly burrow through solid stone, though? Sandstone may not be the hardiest material on the material planes, but it is still no loose soil." Kal responds, his feet touching the ground for the first time since the creatures appeared, "They do still need to breathe, yes? A suffocated beast might do well in the collection of the professor." he posits. ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() I was more thinking just trying to help nullify any ongoing damage that might come from the acid (if any), sort of like I did a couple rounds ago. That, and I'm mainly trying to rack my brain for anything useful that doesn't require rolling a d20. I think the dice roller hates me in this game. ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() Kal gives up, and instead of throwing lightning this time, he extends his transmutation into the area around the less-injured ankheg, forming a bubble of sandstone around the creature and isolating it from the fight. Attempting to use Mass Transmutation (Create) to make a box for one of the creatures to take it out of the combat for now. Unsure what rolls to make there. ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() I don't suppose either of you were at PhysCon, were you? Because that's where I was. Kal keeps trying, at this point mainly trying to get his lightning to show that he could as much as anything. Damage Rank 8: 1d20 + 4 ⇒ (8) + 4 = 12 Are you KIDDING me ![]()
Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)
![]() As the lightning flashes into the ground, Kal clenches his fist, Not a chance he thinks, and lets his transmutation race in front of the lightning, transmuting the dirt to sand and from sand to metal, guiding the shockwave through the ground and back up into the ankheg. Hero point spent to reroll in discussion.
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