Full Name |
Octavio Sabinus |
Race |
Human Hellknight| HP: 59/59 AC:23 T:19 F:22 | Saves F:7 R:7 W:12 (evasion) | Init: 4 | Per: 12 | CMB:7 CMD:26 | Speed 30ft | Active: | Condition: none |
Classes/Levels |
Hellknight of the Torrent |
Gender |
Male |
Deity |
Irori |
About Kaizen Bo
Kaizen Bo
Male human (Tian-Shu) monk (qinggong monk, zen archer) 7
LN Medium humanoid (human)
Init +5; Senses Perception +16
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Defense
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AC 23, touch 19, flat-footed 22 (+4 armor, +1 deflection, +1 Dex, +1 monk, +6 Wis)
hp 59 (7d8+21)
Fort +7, Ref +7, Will +12; +1 trait bonus vs. charms and compulsions, +2 trait bonus vs. fear
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Offense
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Speed 50 ft.
Melee cold iron kama +7 (1d6+2) or
. . quarterstaff +7 (1d6+3) or
. . unarmed strike +7 (1d8+2)
Ranged or
. . +1 anti evil outsder bow flurry of blows +14/+14/+9 (1d8+5/×3 plus 2d6 vs. Evil outsider) or
. . +1 anti evil outsder bow +14 (1d8+5/×3 plus 2d6 vs. Evil outsider) or
. . composite longbow flurry of blows +13/+13/+8 (1d8+3/×3) or
. . composite longbow +13 (1d8+3/×3)
Special Attacks flurry of blows, perfect strike 7/day, zen archery
Monk Spell-Like Abilities (CL 7th; concentration +6)
. . —barkskin (self only, 1 ki)[UM]
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Statistics
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Str 14, Dex 14, Con 12, Int 10, Wis 21, Cha 8
Base Atk +5; CMB +7; CMD 26
Feats Acrobatic, Deflect Arrows, Extra Ki, Improved Initiative, Improved Precise Shot, Improved Unarmed Strike, Perfect Strike[APG], Point Blank Master[APG], Point-Blank Shot, Precise Shot, Toughness, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits centered, courageous
Skills Acrobatics +13 (+28 to jump), Climb +12, Escape Artist +7, Fly +3, Perception +16, Sense Motive +10, Stealth +8, Survival +6 (+8 to avoid becoming lost), Swim +7, Use Magic Device +3
Languages Common, Tien
SQ fast movement, high jump, ki archery, ki arrows, ki pool (11 points, cold iron, magic, silver), wholeness of body (7 hit points)
Combat Gear cold iron arrows (50), snapleaf[UE], wand of mage armor (50 charges), air crystal, alchemist's fire; Other Gear +1 anti evil outsder bow (+1 Str), arrows (40), cold iron kama, composite longbow (+1 Str), quarterstaff, cloak of resistance +1, efficient quiver, handy haversack, headband of inspired wisdom +2, ring of protection +1, wayfinder[ISWG], backpack, belt pouch, blanket[APG], soap, trail rations (5), waterskin, 912 gp
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Special Abilities
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Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +5/+5/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
High Jump (+7/+27 with ki point) (Ex) +7 to Acrobatics checks made to jump.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Pool (11/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Perfect Strike (2d20, 7/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Perfect Strike Helper This is a dummy ability to add an extra entry for the perfect strike feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Wholeness of Body (7 hit points) (Su) Use 2 ki as a standard action to heal own wounds.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.