Fighter

Kaisius's page

Organized Play Member. 31 posts. No reviews. 1 list. 2 wishlists. 10 Organized Play characters.




1 person marked this as a favorite.

I have a player with a 6th level shifter with the octopus aspect(a class I wasn't familiar with until now). He used Wild Shape for the first time last session to become a giant octopus, giving him 8 tentacle attacks a round (with grab). I went with it at the time because it was late, but is this right?

Wild Shape:
At 4th level, a shifter gains the ability to turn herself into the major form of one of her aspects and back again. This ability functions as beast shape II, except as noted here. The shifter can turn into the major form of only one of her aspects at a time. Using wild shape to change to a major form or back is a standard action that doesn’t provoke attacks of opportunity. Often a particular aspect’s major form grants abilities beyond the normal effect of beast shape II. Each major form details the abilities the shifter gains with that major form and at what level; she gains these instead of the form abilities from beast shape II, but she still gains beast shape II abilities that are size dependent.

Beast Shape II:
This spell functions as beast shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, grab, pounce, and trip.

Large animal: If the form you take is that of a Large animal, you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus.

I can see where he's going from one to the other, but it seems to me, the wording about major form of the aspect takes precedent over the spell description. According to that, he would be limited to a regular octopus. Can someone please double-check my reasoning on this? Thank you in advance.

1/5

I'm trying to track down what supplement has the Trait Hunter's Eye. I use Hero Lab for my characters and it lists it as Category: Andoran/Faction and say it appears in Pathfinder Society. I'm trying to make sure my character is legal. Any help would be appreciated. Thank you.


Has anyone come up with a good (simple) way to adjudicate this spell?


Specifically, Legion of Sentinels. IIRC its a Soc/Wiz 3 illusion spell that creates a small squad of swordsmen in one place (I don't have my copy handy). It states that the swordsmen can make one AOO a round, have AC 25, and I forget how many hits, but it doesn't say what bonus to hit or damage they have. Can they make a regular attack on your round? Does anyone have a clearer idea of the particulars of this spell? Thank you for your time.


I have a wizard specialized in summoning and support. Are there any "official" alternative monster lists out there? Would substituting monsters with the same CR an (easier) alternative?


For some strange, I been thinking about these rules from the swashbuckler issue of Dragon (#301). They look good, but has anyone used them? Converted them to 3.5? Just wondering.


With WotC pulling the licenses and owning the rights to Greyhawk, will Paizo be allowed to continue the boards for Shackled City and the rest? Also, does Paizo own the copyright to "Adventure Path"?


Duskblades were what sold me on the PHB II. I'm playing one in AoW and have been looking a possible PrC to go into, but I haven't found one I like. The best I've found so far is Dragon Disciple, but it'll push my 5TH level spells out of reach. I'd like one that continues my spell advancement. Does anyone have any suggestions?

Thank you, for your time and attention.