Thanks for your answers guys, I didn't even see anything like that animal speaker archetype, that's really cool. A tiger would be cool as well, but I'm a dog guy. I think the best route would probably multiclass with a druid I guess? Even if I didn't take any further levels in druid, my animal companion would still level up right? I just want a handy companion for my character, not an attack dog. For now though, if I purchased the Guard Dog to start with, does it come trained with the 'Guard' trick?
Hey there I've just been looking over some stuff for a Gnome bard, and I kind of want to have a guard dog to hold my stuff, but Bards don't acquire animal companions I don't think, or at least I can't find anything that will allow me to have one. Would I be allowed to use the Guard dog in play as long as I pass my handle animal checks? If so, would I be able to use the guard dog in combat? Would these animals level up with my character or is there something else required for that? Thanks in advance
I'm expecting to get a lot of heat for this suggestion, but I always just enjoyed the way Naruto physical fighters had access to the chakra gates to empower them in exchange for their life. The more gates you open, the stronger you become, and the worse the damage is once you're done. Any basic martial would be able to buff up for a couple of actions, then pay the price if they can't do what's needed in the time. Obviously the more powerful a martial, the less the drawbacks would be, but never completely removed. It may not be a great solution to the problem, but for a couple of rounds, a high level martial could be toe to toe with a high level caster.
@ Thunderbeard - He's on the back burner for now, but depending on how this session goes tonight, I may end up getting to use him early haha. @ Mavael - I think I'm just going to go with my original plan of going for fire fists and possibly getting drunk and punching things. I want to keep it basic, so I don't trip myself up on things. This is my first character, I'll keep it light for now. @ RainyDayNinja - I like Qinggong, but it's a bit too caster-ish for me, I'm a simple guy, I don't really enjoy that kind of character. As for my charisma and intelligence, if I was looking to max my guy out, maybe, but I don't want to come across as an idiot or socially inept, or at least more so than I already likely do in character. I'd like to at least be able to hit on a few girls without having the -4 penalty I suffer in real life already haha. @ Skull - I did like the ninja a lot, but it seemed really limited. I would probably go martial artist monk for sure, you're absolutely right about that, all the styles would be awesome, and I wouldn't need wisdom quite as much either which would be a little easier.
Well, I have heard rumour, and I don't want to be quoted on this, but engineers are working on a way to conduct electricity wirelessly, and are trying to come up with ways to set up sort of a solar power grid in space to orbit the moon and beam the collected energy back to earth. It sounds unfeasible, but we've got some pretty smart people on this planet working on it, I wouldn't be surprised if we see this sort of technology within the next twenty years. As for using matter or anti matter as a fuel source, that's not really possible, because it's not really anything. And I don't see why we'd go to saturns rings when Enceladus, one of Saturns moons is suspected to have water under the frozen surface. If there was going to be anything that may support life, that would be the better choice.
Hand to hand is my thing, there's already lots of folks with crossbows, or bows or spells. I'll just do my thing and punch stuff till it's unconscious. Qinggong doesn't quite work for me, I would prefer Four Winds, it looks fun though, but not my bag. Drunken master however looks way more fun than Sensei. Oh I couldn't use it until 3rd level anyway. Damn.
Oh yeah, Monk is definitely my favourite class; there's just something enjoyable about just walking into a fight with no armour and some piddly little shuriken and just basically wrecking things with your fists. I don't really care about being the ultimate being, I just want to have a character that I can enjoy being, regardless of how bad I'll get murdered. And I haven't figured it out yet, but I'm fairly certain a Monk is the closest thing to being able to make batman.
@Mavael - I don't quite understand, is it me hitting them with a grapple? Or is it +5 to attack roll to nullify my dex or +5 to damage which would pretty much one shot me, lol @Chillblame - Yeah, the first build is a glass canon, except there's no real strength to it yet. It's more like ... just plain glass I suppose. My grapple would be a bit higher, Graceful Grapple (A tetori feat replacing flurry of the blows) lets me use my Monk level in place of my BaB, +2 from Improved Grapple, then agile manoeuvre gives me the ability to use my dex in my CMB instead of strength. My total grapple will be +7, and the dex reduction is -4 you're correct. As for the wands, I've done two missions thus far, and acquired 4 PP, and I'm able to spend 2PP on a 750 GP item correct? I figured I could do that twice for two wands. As for my dex, it is 19, I spent [13] of my 20 to get 17, then the remaining [7] to get wisdom, and then added my +2 from being a human. As for the dropping the Dex to 18, I think you're onto something there. I might die a little slower. @666Bender - Not totally certain what that means, but I gather you're saying I'll get one shotted. Edit: What I'm gathering from this is that the second build is probably more manageable. I enjoy the idea of being a grappling dodging machine, but I'm also aware that by doing something stupid I might bring the party down and I'm hoping to avoid upsetting anyone.
I'm not particularly bothered by it either, Kaiser is not designed to take hits, but to avoid them, I have a wand of cure light wounds and a wand of mage armour, so with any luck my character will be rolling with a 23 AC if I choose the first build if someone can cast mage armour on me, which is pretty nifty. As for the second build, I just figured out that I can't use Snake Style until level 3, so I'd replace that with toughness and deflect arrows to Alertness and then pick up snake style at level 3. My health would be 13, my AC would be 19 with WoMA, so for low level game play I wouldn't be doing so bad. Edit: That is if I haven't missed anything else, I think my math might be right. [Monk is my favoured class] Edit [2]: I just found out about traits too, so that opens things up a tiny bit more.
Realistically the US military budget probably encompasses at least a minor part of the space program due to the fact that military technology is usually the forefront of technology. Plus there are some pretty cool weapons that will be getting launched into space. This means that the space programs probably won't be cut, but rearranged in favour of more militaristic technologies such as more tracking satellites, and Project Thor; but less Voyager 1 transcending our galaxies kind of thing. It is a shame, but it's not as though they would ever shut down something as integral as N.A.S.A
So I've been looking through my brand new books, bought them all today finally, and I've been trying to play around with my monk. I've found a combination that I think is pretty good, but I can't figure out if it's a stupid thing to do or not, and I'm still new to all this, so if it's awful, let me know. I like the ideas, but I don't know if I'm missing something that would make me useless, or at least more so. So currently I'm floating two ideas, where my stats are: Tetori Str: 10 (0)
(Feats: Improved Unarmed Strike, Improved Grapple, Agile Manoeuvre, Dodge) Then with my second level feat (one more mission hopefully) so I'm not completely useless, Stunning Pin Or Sensei/Monk of the Four Winds Str: 14 (5)
(Feats: Improved Unarmed Strike, Elemental Fist, Snake Style, Deflect Arrows) My biggest issue with my first is that my strength is 10, and my modifier would be +0, but in regards to that I was actually going to make a Tetori monk (The grappling kind). Aside from some skills and being a pretty shitty puncher, I wouldn't really need to use strength for anything monk related (aside from CMB, which I have the Agile Manoeuvre feat) would I? I don't know if I've missed anything there and that's my main concern that I've just nerfed myself by not having strength. What I'll basically have at 1st level, which might seem silly to some, but fun to me, is a Monk that can get in real close; then grapple and subdue most characters with relative ease. This would go along with my alignment and my characters hesitation to kill people. Also, I've looked; but I can't seem to find if there's a limit on what one can grapple, so I'm under the assumption I can grapple anything I want as long as I can explain it correctly, My second build is a little more complicated, so I probably got a lot of things wrong with it, but I have tried my best to look up rules and sort it all out. Apparently you can mix two Archetypes together as long as the feats and bonuses don't conflict, and I found a good mix for me, which is actually very close to my ideal character. Not as much of the in your face, fast moving monk; but still able to (sort of) hold his own during a skirmish, and aid everyone around him with the Sensei Archetype, combined with the Monk of the Four Winds Archetype. Not overly powerful on it's own, but can help out pretty well, and with Insightful strike at second level, I can replace any dex or strength mods with my wisdom mod for attack and Combat Maneuver checks which should make things pretty interesting. They're both pretty basic and fit my preference of character, I was just hoping someone could let me know if I got anything wrong with them, or if you could let me know of any ways to improve them, but keeping them on the same sort of level. I'm not really looking for a powerhouse max stats kind of guy, just someone that I would have fun playing. |
