About Kailee Daikov___________________________________________________________
+4 CMB (+3 BAB, +1 Str)
+5 Crossbow, Light (+3 BAB, +2 Dex) Damage: (1d8)
+6 Bombs (+3 BAB, +2 Dex, +1 Trait) Damage: 2d6+4 [+2 trait bonus on crit with fire] ____________________________________________________________
AC 16 [+2 Dex, +4 Armor, +10]
+5 Fort (+4 base, +1 Con, +0 Cloak) (+4 Alchemist)
Special Abilities Available:
Forumlae/Infusions Prepared:
1st Level - 4/day
2nd Level - 2/day
Skills:
+5 Acrobatics (Dex +2, Ranks 3) +8 Appraise (Int +4, Ranks 1, Class Skill +3) +1 Bluff (Cha +1, Ranks 0) +1 Climb (Str +1, Ranks 0) +15 Craft(alchemy) (Int +4, Ranks 4, Class Skill +3, Competence +4) (+1/alchemist level competence bonus) +1 Diplomacy (Cha +1, Ranks 0) +6 Disable Device (Dex +2, Ranks 1, Class Skill +3) +1 Disguise (Cha +1, Ranks 0) +2 Escape Artist (Dex +2, Ranks 0) +* Fly (Dex +2, Ranks 0, Class Skill +3) +1 Handle Animal (Cha +1, Ranks 0) +5 Heal (Wis +1, Ranks 1, Class Skill +3) +1 Intimidate (Cha +1, Ranks 0) +14 Knowledge, Arcana (Int +8, Ranks 3, Class Skill +3) [double Int bonus, Perfect Recall ability.] +9 Knowledge, Dungeoneering (Int +8, Ranks 1) [double Int bonus, Perfect Recall ability.] +9 Knowledge, Engineering (Int +8, Ranks 1) [double Int bonus, Perfect Recall ability.] +9 Knowledge, Geography (Int +8, Ranks 1) [double Int bonus, Perfect Recall ability.] +9 Knowledge, History (Int +8, Ranks 1) [double Int bonus, Perfect Recall ability.] +9 Knowledge, Local (Int +8, Ranks 1) [double Int bonus, Perfect Recall ability.] +14 Knowledge, Nature (Int +8, Ranks 3, Class Skill +3) [double Int bonus, Perfect Recall ability.] +9 Knowledge, Nobility (Int +8, Ranks 1) [double Int bonus, Perfect Recall ability.] +9 Knowledge, Planes (Int +8, Ranks 1) [double Int bonus, Perfect Recall ability.] +9 Knowledge, Religion (Int +8, Ranks 1) [double Int bonus, Perfect Recall ability.] +7 Linguistics (Int +4, Ranks 3) +8 Perception (Wis +1, Ranks 4, Class Skill +3) +1 Perform(oratory) (Cha +1, Ranks 0) +4 Profession, Scribe (Wis +1, Ranks 1, Class Skill +3) +2 Ride (Dex +2, Ranks 0) +1 Sense Motive (Wis +1, Ranks 0) +* Sleight of Hand (Dex +2, Ranks 0, Class Skill +3) +8 Spellcraft (Int +4, Ranks 1, Class Skill +3) +2 Stealth (Dex +2, Ranks 0) +5 Survival (Wis +1, Ranks 1, Class Skill +3) +1 Swim (Str +1, Rank 0) +6 Use Magic Device (Cha +1, Ranks 2, Class Skill +3) Skill points gained:
Traits/Feats/Drawbacks:
Traits Firebug - You were the child of a gunsmith or alchemist and always enjoyed experimenting with fiery alchemical items and minor explosives.
Bastard (limited to human characters):
Feats
Racial:
+2 Int Movement: 30 Size: M Bonus Feat
Favored Class & Ability Notes:
Favored Class: Alchemist
Alchemist (Mindchemist):
Bonus Feats A mindchemist may select Skill Focus (Disable Device, Disguise, Heal, any Knowledge skill, Sense Motive, or Spellcraft) in place of a discovery. Languages
Alchemy (Su)
Bomb (Su)
Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier. Alchemists can learn new types of bombs as discoveries (see the Discovery ability) as they level up. An alchemist's bomb, like an extract, becomes inert if used or carried by anyone else. Brew Potion (Ex)
Cognatogen
This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects mutagen as a discovery). Throw Anything (Ex)
Discovery (Su)
Perfect Recall
Swift Alchemy (Ex)
Swift Poisoning (Ex)
Persistent Mutagen (Su)
Instant Alchemy (Ex)
Grand Discovery (Su)
Formulae List/Book:
Level 1 Formulae
Level 2 Formulao
Discoveries:
Level 2 - Precise Bombs - 4 squares may be excluded Level 4 - Infusion - make extracts into potions Cognatogen (Su) - Mindchemist Bonus
Equipment:
Arms, Armor, and Clothing
Longspear, 9lbs
Alchemist Fire x10 (400) Extra Scrolls (scribed into Formulae Book) ______________________ 19 lbs In Backpack Oil, Flask x2, 1 lbs.
Alchemists Kit - 24 lbs
Deluxe dungeoneering kit: (130 gp, 15lbs)
Potions Scrolls: _________ Belt Pouch Chalk, 3 pieces
Carrying Capacity Current Weight: 24 lbs Light Load: x < 43 lbs.
Appearance:
Background:
Kailee never new her father. Her mother always told her that he was a noble from the north. Whether he was or not, she does not know. All she has as proof is a single letter signed with the initials “G.L.” Whether this letter was from a member of the Lebeda family, the Lodovka family, or some other person altogether, she does not know. From Kailee’s earliest memories, her mother worked as an assistant in small alchemists shop. She was more of a clerk and cleaner than a true alchemist. However, she was able to bring young Kailee with her and from a young age, Kailee loved the chemicals and what they could do. Granfar Talenov, the alchemist, became as a father to her, and eventually, Kailee’s mother and Granfar became more than working associates. By the age of twelve, Kailee was spending most of her time with her nose in books, some about magic, but most about the unusual science of alchemy. She learned how to make all sorts of alchemical creations, those that made fire, and those that made ice. With her skills, Granfar’s shop became quite profitable, and eventually he was able to purchase a larger home, not an estate, but definitely a well off home in Restov. Spending much time at the alchemists shop, she had little time to socialize with other children and grew up more of a loner. When the family moved into the new home, Granfar even had a small alchemists lab built in the back and Kailee loved this. She began to experiment and soon discovered how to make things that went BOOM.
About six months ago, she began to hear about the Swordlords and their plan to send expeditions into the Stolen Lands to the south. While Kailee did not have any intention of going, she did put her name into the lottery and went to the city center on the selection day. She was both saddened and relieved when her name was not called, and returned to the rooms she still resided in in her mother and Granfar’s home. About two weeks ago, a bit of an accident occurred. She was playing with some new chemicals in the shop one evening after the store had closed. She does not recall what exactly happened, but suddenly there was a great ball of flame. When she awoke, she was being cared for by a priest of Erastil and smoke was rising from what remained of her step-father’s shop. Unsure what to do, she told Granfar what had happened. While Granfar was upset, he had saved enough to be able to rebuild the shop. However, Kailee decided that she needed to repay him. Hearing that the adventurers trying to tame the Stolen Lands had run into some problems and several of their number had abandoned the cause, she packed her bags, hugged her mother and bade Granfar goodbye. She then set forth to the south, truly the only time she had ever left Restov other than an occasional trip to Silverhall to purchase supplies for the shop. What the lands to the south will hold, she does not know. She has heard rumors of strange fey, bandits and worgs. Rumors even exist of great trolls and dragons. While Kailee disregards these, the thought that she might actually see one of these creatures that she has read about is enough in and of itself to keep her going. Looking up, she sees Oleg’s trading post ahead. The last bastion of civilization if what she has heard is true. Licking her lips and saying a prayer to Erastil, she adjusts her pack and continues south. What lays ahead, she does not know. Whether the adventurers will even allow a simple girl with nothing more than the most basic knowledge of alchemy to join them she does not know. All she can do is hope and ask.
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