Kyra

Kaija Saadauri's page

2 posts. Alias of Greycastle.


About Kaija Saadauri

LN Human
Cleric of Abadar 12, Mythic 4
Init +4 Senses Perception +
Languages: Osiriani

==DEFENSE==
AC 30, touch , flat-footed , (+12 armor, +4 shield, +4 dex,
HP 91 (still deciding on favored class bonus)

Fort +9, Ref +8, Will +16
Armor: Celestial Plate Armor,+2 Heavy Mithril Shield

==OFFENSE==
Spd 30 ft
Melee Battle Aspergillum + 1d6+ 20/x2
Range Light Cross Bow + 1d8 19-20/x2

==STATISTICS==
Str 11, Dex 18, Con 12, Int 10, Wis 28, Cha 14
BAB +9/+4, CMB +4, CMD 15

Feats, Traits:

Feats:

Mythic Leadership

Traits:
Wati Native - Due to its proximity to Tephu, Kaija spent a fair amount of time in Wati as a young girl when she would travel with her father on business. She also came to Wati and spent time there when she first struck off on her own. Although it was frowned upon by the city’s authorities, Kaija sneaked into the necropolis on multiple occasions to wander its dusty, abandoned streets. Out of respect for the deceased, she never actually entered one of the necropolis’s silent tombs, but she has no fear of what might lie inside. You gain a +2 trait bonus on saves against fear effects. In addition, your knowledge of the city grants you a +1 trait bonus on Knowledge (local) checks, and that skill is always a class skill for you.

Skills:

Skill Points: 8+2 = ((6 +1 Int) * character level) + ((+1 favored class) * bard level), include background skills (BG).

Acrobatics: +2 = 0 ranks +4 Dex -2 ACP
Appraise: +1 = 0 ranks +1 Int
Bluff: +0 = 0 ranks +3 Cha
Climb: +2 = 1 ranks +3 class +0 Str -2 ACP
Diplomacy: +4 = 0 ranks +3 Cha +1 trait
Disable Device: N/A = 0 ranks +1 Dex -4 ACP
Disguise: +3 = 0 ranks +3 Cha
Escape Artist: +2 = 0 ranks +4 Dex -2 ACP
Fly: +2 = 0 ranks +4 Dex -2 ACP
Handle Animal: +1 = 0 ranks +3 Cha -2 drawback
Heal: -1 = 0 ranks -1 Wis
Intimidate: +3 = 0 ranks +3 Cha
Knowledge (arcane): +5 = 1 rank +3 class +1 Int
Knowledge (geography): +5 = 1 rank +3 class +1 Int
(BG)Knowledge (religion): +5 = 1 rank +3 class +1 Int
Knowledge (any): N/A = 0 ranks +0 Int
Linguistics: +0 = 0 rank +0 Int
Perception: +3 = 1 ranks +3 class -1 Wis
(BG)Perform (dance): +7 = 1 ranks +3 class +3 Cha
Perform (oratory): +7 = 1 ranks +3 class +3 Cha
Ride: +0 = 0 ranks +4 Dex -2 ACP -2 drawback
Sense Motive: -1 = 0 rank -1 Wis
Sleight Of Hand: N/A = 0 ranks +4 Dex -2 ACP
Spellcraft: +5 = 1 ranks +3 class +1 Int
Stealth: +6 = 1 ranks +3 class +4 Dex -2 ACP
Survival: +3 = 1 ranks 3 class -1 Wis
Swim: -2 = 0 ranks +0 Str -2 ACP
Use Magic Device: N/A = 0 ranks +3 Cha

Racial Traits:

Class Abilities:

Hierophant
Mythic Faiths Reach
Mythic Companion
Relentless Healing
Enduring Blessing

Equipment:

Carrying Capacity
light 0-33 medium 34-66 heavy 67-100

Currency: 5g
==Self==
Backpack 2 lbs, Quiver 1 lbs, Explorer's Outfit
Headband of inspired Wisdom +6
==Quiver== 3.5 lbs
20 bolts 3 lbs
3 Grappling bolts .5

==Backpack==

Casting:

Channel Positive Energy - 6d6
Caster Level - 12
Concentration Check Modifier - + (WIS+CL)

Domains -
-Travel-
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Domain Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—teleport (greater), 8th—phase door, 9th—astral projection.

Nobility -
Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.

Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.

Leadership (Ex): At 8th level, you receive Leadership as a bonus feat. In addition, you gain a +2 bonus on your leadership score as long as you uphold the tenets of your deity (or divine concept if you do not venerate a deity).

Domain Spells: 1st—divine favor, 2nd—enthrall, 3rd—magic vestment, 4th—discern lies, 5th—command (greater), 6th—geas/quest, 7th—repulsion, 8th—demand, 9th—storm of vengeance

Prepared Spells and Spells Per Day -
1st - 7+1 Divine Favor
2nd - 6+1 Enthrall
3rd - 6+1 Magic Vestments
4th - 5+1 Discern Lies
5th - 5+1 Command (greater)
6th - 3+1 Geas/Quest

Cohort:

Appearance:

Kaija is an attractive young woman. You can tell by looking at her that she has experienced the finer things in life. At first glance you may take her for another spoiled socialite. Her eyes though are deep and captivating, telling of great experience and deep inner strength.

Background:

Overview - Kaija is the daughter of a wealthy merchant prince in the town of Tephu. Her father is a devout follower of Abadar and she was raised with his teachings as well. As she grew older she was very involved with the church and learned a great deal there. Her later teens though struck her with a great wanderlust as she began to fear that her father may try to wed her. She decided to set off on her own at 17 to make a name for herself without her fathers help. She has traveled extensively around Osirion but has recently returned home. She has heard of the opening of the necropolis in Wati and was disappointed that she had arrived home too late to get into the lottery.

Current - In her travels, Kaija has befriended another follower of Abadar. A paladin that travels with her. Along with a small entourage of faithful servants, she is now home in Tephu planning her next adventure.

Advancement -

Party Roll - Healer, Buffer, Ranged