Volshyenek Ornelos

Kaen C.'s page

3 posts. Organized Play character for Simon Dubear.


Full Name

Kaen

Race

Aasimar

Classes/Levels

Inquisitor/1

Gender

Male

Size

5'11''

Age

23

Alignment

TN

Deity

Gorum

Languages

Common, Celestial

Strength 15
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 15
Charisma 10

About Kaen C.

Kean
Male Aasimars inquistor 1
TN Medium humanoid
Deity: Gorum
Init +3; Senses: Darkvision( 60 ft.) Perception +5
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Defense
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AC 16, touch 12, flat-footed 12 (+5 armor, +1 Dex)
hp 12 (1d8) +3
Fort +4, Ref +1, Will +2
Spell Resistance, 5 Acid/5 Cold/5 Electricity
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Offense
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Speed 30 ft.
Melee
To Hit: +2
Greatsword 2d6+2 19-20 x2
Ranged
To Hit: +1
Shortbow 1d6 20 x3
Special Attack: Judgment 1/day
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Statistics
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Str 15, Dex 12, Con 14, Int 10, Wis 15, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats Toughness, Numerian Archaeologist
Traits Reactionary
Skills Bluff +1, Climb +2, Diplomacy +1 ,Disguise +0 , Heal +2, Intimidate +1, Perception+ 5, Ride +1, Sense Motive +5, Spellcraft +0, Stealth+1, Survival+2, Swim+2, Knowledge (religion) +1
Languages Common, Celestial
SQ: Pro
Other Gear : Scale mail, Backpack, Bedroll, Grappling Hook, Trail Rations x5, Rope, Waterskin, Traveler’s outfit. (73 lb.)
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Spells
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0 level: Detect Magic, Read Magic, Guidance, Light
1 Level: Command, Comprehend Languages.

Inquistor:
Domain (Strength):
Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Orisons: Inquisitors learn a number of orisons, or 0-level spells, as noted on Table 2–4 under “Spells Known.” These spells are cast like any other spell, but they are not expended when cast and may be used again. Orisons prepared using other spell slots, such as those due to metamagic feats, are expended normally.
Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Judgment (Su) 1/day: an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the
type of judgment made.
Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks
Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level)
Numerian Archaeologist: You’ve studied Numeria’s eerie technological ruins extensively. You gain Androffan as an additional language. In addition, you possess a
knack for technological items; when you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result
to use as your actual result.
Weapon and Armor Proficiency: An inquisitor is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and shields

Having found himself the outsider more often than not Kean has spent most of his young adult life traveling and assisting any adventures who is willing to have him along. Tho he has never found a group that has stayed together long, he keeps on working his way around Numeria trying to find a place where he truly feel at most comfortable.