About Kael Vex
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COMBAT QUICK REFERENCE
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KAEL VEX - Unchained Summoner 1 (Azata Eidolon)
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STATISTICS
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STR: 11 (+0) DEX: 14 (+2) CON: 14 (+2)
INT: 13 (+1) WIS: 11 (+0) CHA: 20 (+5)
HP: 11/11 AC: 16 (Chain Shirt + Dex) TOUCH: 12 FLAT: 12
INIT: +2 BAB: +0 CMD: 12
SAVES:
Fort: +2 Ref: +2 Will: +2
ATTACKS:
Light Crossbow: +2 → 1d8 (19-20/x2) | Range: 80 ft.
Dagger: +0 → 1d4 (19-20/x2) | Range: 10 ft.
DEMORALIZE (Intimidate): +10 → Target Shaken (-2) for 1 round + 1 round per 5 over DC
SPELLS (1st Level - 3/day):
- Grease (DC 16 Reflex) - 10 ft. square, DC 10 Acrobatics or fall prone
- Rejuvenate Eidolon (Lesser) - Heals Eidolon 1d10+1
SUMMON MONSTER I (Sp): cast summon monster I as a spell-like ability 8/day. Drawing on this ability uses up the same power that the summoner uses to call his eidolon. As a result, he can use this ability only when his eidolon is not summoned. He can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level).
SKILLS (4 ranks at level 1):
Diplomacy +9 Bluff: +9
Intimidate +10 Use Magic Device +9
Crafting (Leather) +5 Profession (Hunter) +5
FEATS:
Fast Learner (+1 HP & +1 skill point/level)
Improvisation (+2 on all untrained skill checks)
TRAITS:
Silver Tongued (Racial - replaces Skilled): +2 Bluff/Diplomacy, shift attitude 2 steps
Soldier of the Faith
Craft All
RACIAL TRAITS:
Human: +2 Charisma, Bonus Feat, Silver Tongued (replaces Skilled)
CLASS ABILITIES:
Spellcasting (Cha-based), Eidolon (Azata subtype), Link, Share Spells
CARRYING CAPACITY:
Light: 38 lbs. Medium: 76 lbs. Heavy: 115 lbs.
GEAR (Starting Gold - 105 gp):
- Chain Shirt (100 gp) - AC +4, Max Dex +4, ACP -2
- Light Crossbow (35 gp) - 1d8, 19-20/x2, 80 ft.
- 20 Bolts (2 gp)
- Dagger (2 gp)
- Spell Component Pouch (5 gp)
- Backpack (2 gp)
- Belt Pouch (1 gp)
- 8 gp remaining
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AZATA EIDOLON - "AERION"
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STR: 16 (+3) DEX: 12 (+1) CON: 13 (+1)
INT: 7 (-2) WIS: 10 (+0) CHA: 11 (+0)
HP: 14/14 (1d10+1 +3 from Toughness) AC: 15 (Base 10 +2 Natural +2 Improved Natural Armor +1 Dex)
TOUCH: 11 FLAT: 14
INIT: +1 BAB: +1 (HD) SPEED: 30 ft. CMD: 15
SAVES:
Fort: +2 Ref: +1 Will: +2
ATTACKS:
Greatsword: +4 → 2d6+3 (19-20/x2)
FEATS:
Toughness (+3 HP, +1 per HD after 3rd)
EVOLUTIONS (1 pt from pool):
Improved Natural Armor (+2 natural armor bonus to AC)
FREE AZATA EVOLUTIONS:
Resistance (Electricity): Electricity resistance 5
Weapon Training: Proficiency with all martial weapons
BASE STATISTICS (Azata, Biped Form):
Size: Medium; Speed: 30 ft.; AC: +2 natural armor
Saves: Fort (good), Ref (poor), Will (good)
Attack: 2 claws (1d4) - replaced by Greatsword
EIDOLON CLASS SKILLS (Choose 4 additional):
Acrobatics, Climb, Swim, Survival
(Default class skills: Bluff, Craft, Knowledge (planes), Perception, Sense Motive, Stealth)
SKILLS (4 ranks at level 1):
Acrobatics +5
Climb +7
Perception +4
Survival +4
EIDOLON ABILITIES:
Darkvision (60 ft.)
Link (mental communication any distance)
Share Spells (cast "you" spells on Eidolon)
CARRYING CAPACITY:
Light: 76 lbs. Medium: 153 lbs. Heavy: 230 lbs.
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QUICK SUMMON STATS TABLE
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CREATURE | HP | AC | ATK | DMG | BEST USE
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Eagle | 5 | 14 | +3 | 1d4 | Combat replacement / Scout
Dog | 6 | 13 | +2 | 1d4+1| Trip / Scent tracking
Goblin Dog| 5 | 14 | +2 | 1d6 | Darkvision scout / Combat
Dolphin | 6 | 13 | +2 | 1d4+1| Aquatic / Blindsight
Rat (1d3) | 4 | 14 | +4* | 1d3-4| Tiny scout / Trap trigger
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