95737-2005 Kaclenna Eentrays
Female half-elf redeemer 4 (Advanced Player's Guide)
NG, Medium, Elf, Human, Humanoid Heritage half-elf
Background lastwall survivor
Perception +7; low-light vision
Languages Common, Elven, Varisian
Skills Athletics +10, Crafting +8, Intimidation +9 (+10 when you physically menace the target of your Coerce or Demoralize attempt.), Medicine +7, Religion +7, Scouting Lore +6, Undead Lore +6
Str 18 (+4), Dex 10 (+0), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 12 (+1)
Items full plate, steel shield (shield boss), +1 striking longsword, dagger, hatchet, javelin (4), backfire mantle[SoM], backpack, bedroll, chalk (10), crowbar, flint and steel, golden legion epaulet[LOWG], grappling hook, healer's tools, pup tent, rations (1 week) (2), repair kit, rope (foot) (50), soap, torch (5), waterskin, winter clothing, purse (45 gp, 7 sp, 8 cp)
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AC 22 (24 with shield raised); Fort +11; Ref +6 (+7 vs. allied spells); Will +9; +1 status bonus vs. fear
HP 64; Resistances allied alchemical item splash 3
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Speed 25 feet
Melee [1][i]+1 striking longsword[/i] +11 (versatile P, magical), Damage 2d8+4 S
Melee [1] dagger +10 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Melee [1] hatchet +10 (thrown 10 ft., sweep, agile), Damage 1d6+4 S
Melee [1] shield boss +10 (attached to shield), Damage 1d6+4 B
Ranged [1] dagger +6 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ranged [1] hatchet +6 (thrown 10 ft., sweep, agile), Damage 1d6+4 S
Ranged [1] javelin +6 (thrown 30 ft.), Damage 1d6+4 P
Focus Spells 1 Focus Point, DC 17; 2ndLay on Hands Ancestry Feats Nimble Elf
Class Feats Shining Oath
General Feats Shield Block, Toughness
Skill Feats Battle Medicine, Intimidating Glare, Intimidating Prowess
Other Abilities champions's code, deific weapon, deity and cause, devotion spells, divine ally, glimpse of redemption, redeemer, shield ally, shield block, swords
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Abilities:
Battle Medicine - (1 action) You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
Shield Block - (Reaction) (Steel Shield AC Bonus +2; Hardness 5; HP (BT) 20 (10)) You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Marshall's Dedication - 10 Foot Aura for +1 status bonus to saves vs fear
Lay on Hands - (Focus Spell) Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.
Liberating Step - (Reaction; Trigger- An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you.) You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.