| Race |
| HP 26/26 | AC 18 | F: +5, R: +9, W: +6 | Perc: +4 | Speed 25ft | Roles 0/10 | Performance +8 | DC 18 | |
| Classes/Levels |
| Female Medium Android (Networked) Luminary 2 | Afflictions: | Buffs: |
About K' Teto
K' Teto
PFS # 97978-2704
XP - 12
Female Android (Networked) Luminary 2
Perception +4; Darkvision, Low Light
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Defense
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AC 18
Fort +5, Ref +9, Will +6
HP 26; Resistances:
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Offense
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Speed 25 feet; Class DC 18
Melee Hardlight Unarmed Strikes +7 (Agile, Finesse, Nonlethal, Unarmed, Tech), Damage 1d4 B
Ranged Stellar Cannon (50ft) (Commercial) (analog, area (burst 10 ft.), unwieldy, area), 1d10 P
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Skills and Ability Scores
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Languages Common
Skills Acrobatics +7, Athletics +4, Computers +4, Diplomacy +8, Intimidation +8, Lore: Media +5, Performance +8, Piloting +7, Society +5
Str +0, Dex +3, Con +1, Int +1, Wis +0, Cha +4
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Gear
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Items Basic Environmental Protection, Tempweave Armor, Autorecognition Lens, Camerabot, Comm Unit, Hardlight Handwraps (commercial), Guitar
Battery (Commercial) 2, Medpatch (Commercial) (Consumable, Medical)
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Feats and Abilities
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Set a Spotlight (Concentrate, Light, Luminary, Occult) Activate and move your spotlight to follow a creature within 120 feet. If a creature in the spotlight targets another creature with an activity that uses 1 or more actions, or if another creature targets the spotlighted creature with an activity that uses 1 or more actions, you can Set a Spotlight to that other creature as a free action. The spotlight ends if the spotlight stays on the same creature from the start of its turn until the end of its next turn.
While spotlighted, a creature gains the effects of the role assigned to it.
Special In addition to the above usage, you can also Set a Spotlight as a free action when you roll initiative.
Cast Role (Concentrate, Luminary) Assign a role you know to yourself or a specific creature you can observe. The creature gains the effect of the assigned role as long as it’s in your spotlight.
Basic Roles:
Action: Creatures with this role gain a +5-status bonus to their Speeds.
Comedy: Creatures with this role take a –1 status penalty to Reflex saves.
Drama: Creatures with this role take a –1 status penalty to Will saves.
Epic: Creatures with this role who critically hit with the first Strike they make each round cause their target to become dazzled for 1 round.
Horror: Creatures with this role who critically hit with the first Strike they make each round causes their target to become frightened 1.
Irony: Creatures with this role take a –2 status penalty to their highest saving throw modifier and gain a +2 status bonus to their lowest saving throw modifier.
Romance: Creatures take a –1 status penalty to attack and damage rolls against creatures with this role.
Tragedy: Creatures with this role take a –1 status penalty to Fortitude saves.
Hardlight Props (Concentrate, Luminary, Occult) You create a simple hardlight object somewhere within 30 feet. Hardlight props always have a bulk of L, can be no larger than a 5-foot cube, and are clearly crude and lacking detail if viewed from within 15 feet. Hardlight props aren’t worth any credits and lack any function of whatever item they resemble. The prop lasts for 1 minute or until any creature other than you attempts to hold or Interact with it, whichever happens first. Each platform grants a different ability to your hardlight prop.
Dazzling Performance (Light, Luminary) Some talents shine so brightly that additional roles become a distraction. You become immune to your own roles until the start of your next turn. You Perform and create sparkles of light that shed bright light in a 5-foot radius. Compare the result of your Performance check to the Fortitude DC of one creature within the radius of your bright light.
Critical Success The creature is dazzled for 2 rounds.
Success The creature is dazzled for 1 round.
Failure The creature is unaffected.
Special Increase the radius of the light you shed with Dazzling Performance to 10 feet if you’re expert in Performance, 20 feet if you’re master, and 30 feet if you’re legendary.
Scene Transition (Luminary, Traversal) You shift the performance to the next scene, focusing everyone’s attention on a new star. Stride, then Cast Role and Set a Spotlight.
Refocus (Concentrate, Exploration) You spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to perform are specified in the class or ability that gives you your focus spells. These deeds can usually overlap with other tasks that relate to the source of your focus spells. For instance, a mystic with the healing connection can usually Refocus while tending the wounds of their allies.