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Kūtayak Shîkrya's page

28 posts. Organized Play character for Robert Brookes (RPG Superstar 2014 Top 4).


Full Name

Kūtayak Shîkrya

Race

Tengu

Classes/Levels

Summoner

Gender

Male

Size

Medium

Age

19

Alignment

N

Deity

Pharasma

About Kūtayak Shîkrya

Kūtayak Shîkrya, Male Tengu Summoner (Story Summoner) 1
N male Medium humanoid (tengu)

Init +3; Senses Perception +2
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DEFENSE
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AC 17; touch 13; flat-footed 14 (+3 dex, +4 armor)
hp 8 (1d8+0)
Fort +0; Reflex +3; Will +2
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OFFENSE
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Speed 30 ft

Melee
2 Claws +3 (1d3+3) and bite +3 (1d3+3)

Ranged

Special Attacks
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STATISTICS
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Str 16; Dex 16; Con 10; Int 10; Wis 10; Cha 14
BAB +0; CMB +3; CMD 16
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TRAITS
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Adopted [Human: Harrow Chosen]
Dirty Fighter

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FEATS
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Arcane Strike

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SKILLS (2+Int Modifier/Level) Asterix denotes class skill
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Knowledge (arcana)* +4 (1 rank)
Knowledge (planes)* +4 (1 rank)
Linguistics* +8 (1 rank; +4 racial)
Perception +2 (0 ranks, +2 racial)
Stealth +3 (0 Ranks, +2 racial, -2 acp)

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LANGUAGES
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Common (Varisian)
Tengu
Taldan
Dwarven
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RACIAL TRAITS
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Sneaky: +2 Perception & Stealth
Bite: 1 bite attack (1d3 damage)
Tengu Claws: 2 claw attacks (1d3 damage)
Gifted Linguist: +4 racial bonus to linguistics, gain 2 languages per skill rank
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SPECIAL ABILITIES
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Cantrips

Storykin Eidolon:

Storykin Eidolon: Unlike most eidolons, a story summoner’s eidolon cannot touch or attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures. As a standard action while his eidolon is summoned, the story summoner can draw a random card from a complete harrow deck he owns. For a number of rounds equal to 1/2 the summoner’s class level (minimum 1), the eidolon’s alignment changes to match that of the harrow card drawn, and the eidolon gains a +4 enhancement bonus on the ability score linked to the drawn card’s suit. The eidolon continues to follow its summoner’s orders regardless of its alignment. The story summoner can use this ability a number of times per day equal to 3 + his Charisma modifier.

Life Link:
Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.

In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.

Summon Monster:

Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.

A summoner cannot have more than one summon monster spell active in this way at one time.


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SPELLCASTING
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Summoner Spells (CL 1st; Concentration +3)
Cantrips (At Will)arcane mark, detect magic, read magic, light
1st-Level Spells (2/day)enlarge person, shield
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GEAR
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Scholar's Outfit (free)
Leather lamellar armor (60gp)
Harrow Carrying Case (10gp)
>> Harrow deck (free)
>> Masterwork Backpack (50gp)
Grappling hook (1gp)
50ft hemp rope (1gp)

Currency
528gp
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XP and Fame
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XP 1
Prestige/Fame 2/2
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BOONS
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Boon - Scenario #6-00: Legacy of the Stonelords (Sky Citadel Reclaimer):

Unrelenting Defense: You have received a boon from one of the dwarven pantheon, granting you the ability to withstand physical harm without complaint. You can use this boon as a move action to gain damage reduction equal to one plus one-half your level (that can only be overcome by adamantine weapons) for 5 rounds. If you already have damage reduction overcome by adamantine weapons (such as from stoneskin), you instead increase the DR value by 3 for 1 minute. When you use this boon, cross it off your Chronicle sheet.

Boon - Scenario #6-00: Legacy of the Stonelords (Sky Key Core):

You assisted the Pathfinder Society in the recovery of a strange relic known as the Sky Key, though it appears this is just one piece of a larger device. Each time you earn a Sky Key Component boon, you also recover one spent Prestige Point.

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APPEARANCE
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Pending
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BACKGROUND
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Pending

Shūkantayāk (Storykin Quadruped Eidolon)
N male Medium outsider

Init +3; Senses Perception +4
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DEFENSE
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AC 14; touch 12; flat-footed 12 (+2 Dex, +2 natural)
hp 6 (1d10+1)
Fort +3; Reflex +4; Will +0
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OFFENSE
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Speed 40 ft

Melee
2 Claws +3 (1d4+3) and bite +3 (1d6+3)

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SPECIAL ABILITIES
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Link:
A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Share Spells:
The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.

This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

Evolutions
Free Evolutions: bite, limbs (legs) (2)
Pounce: 1
Bite: 1
Basic Magic (Touch of Fatigue DC10): 1
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FEATS
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Arcane Strike
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SKILLS (4) Asterix denotes class skill (Acrobatics, Bluff, Craft, Climb, Escape Artist, Knowledge (planes), Perception, Sense Motive, Stealth, Survival)
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Acrobatics* +6 (1 rank)
Climb* +6 (1 rank)
Perception* +4 (1 rank)
Stealth* +6 (1 rank)
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STATISTICS
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Str 14; Dex 14; Con 13 Int 7; Wis 10; Cha 11
BAB +1; CMB +3; CMD 15