
| Full Name |
Kénostris |
| Race |
Half-Orc |
| Classes/Levels |
Cleric 10 |
| Gender |
Male |
| Alignment |
LG |
| Deity |
Osiris |
| Languages |
Taldane, Orcish, Osiriani, Ancient Osiriani |
| Strength |
10 |
| Dexterity |
10 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
22 |
| Charisma |
14 |
About Kénostris
Kenostris is a Half-Orc who was raised by a small orcish tribe in the deserts of Osirion. He was tutored by the shaman of his tribe, but was abducted by slavers before completing his confirmation rituals. He was sold to the temple of Osiris in Sothis, where he developped interest in the cult of this ancient deity. His prodigal faith led his masters to free him and initiate him, which filled the void he had felt ever since the unfortunate ending of his apprentice career. He has been a scholar of ancient lore since. The Pathfinder Society, in particular the faction led by Amenopheus, seemed like the ideal organization to learn more Osirion's past.
Kenostris always wears plain, white, thin, cotton robes, no matter the weather outside. While travelling, he also carries a heavy flail, dubbed as a walking stick.
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Traits:
Fate's Favored:
Tomb Raider:
Feats:
Endurance:
You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
Diehard:
Selective Channeling:
Tenacious Survivor:
Aura of Law, Aura of Good
Channel Positive Energy 3d6:
Domain: Healing, subdomain: Restoration
Domain: Repose, subdomain: Souls