Baron Hannis Drelev

Kælen's page

61 posts. Alias of Steffanio.


Full Name

Kælen Rosmund

Race

Human |

Classes/Levels

Cavalier (Order of The Shroud) 3 | AC 23 T 11 FF 22 | HP 32/32 | F +7 R +3 W+2 | Init +3 | Perc +1

Gender

Male

Size

Medium

Age

37

Alignment

Neutral-Good

Languages

Common

Strength 21
Dexterity 12
Constitution 19
Intelligence 11
Wisdom 13
Charisma 17

About Kælen

Kælen Rosmund
Male Human Cavalier (Order of the Shroud) 3
Neutral Good Medium Human
Init +3; Senses Perception +1
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Defense
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AC 23, touch 11, flat-footed 22 (+10 armor, +1 Dex, +2 natural)
hp 32 (3d10)
Fort +7, Ref +3, Will +2
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Offense
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Speed 20 ft.
Melee +1 Lance, Charge +13 3x(1d8+6/x3)
+1 Lance +9 (1d8+6/x3)
Longsword +8 (1d8+5/19-20x2)
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Statistics
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Str 21, Dex 12, Con 19, Int 11, Wis 13, Cha 17
Base Atk +3; CMB +8; CMD 19
Feats Mounted Combat, Ride-by Attack, Spirited Charge, Skill Focus (Riding), Distracting Charge
Traits Reactionary, Deft Dodger
Skills Diplomacy +8, Handle Animal +11, Intimidate +8, Knowledge (Engineering) +2, Knowledge (Religion) +5, Profession (Butcher) +5, Profession (Mercenary) +6, Ride +8, Sense Motive +6.
Languages Common

Gear:
Lion, Mule (2), Exotic Military Saddle, +1 Banded Mail, Heavy Wooden Shield, Longsword, +1 Lance, Exotic Barding (Studded Leather), Potion of Cure Light Wounds (3), Universal Solvent, Potion of Hide From Undead, Caviler's Kit, Medium Tent, Whetstone, Bullseye Lantern, Oil (5), Chocolate (1 lb.), Quality Mead (Small Keg), Pewter Tankard, Pack Saddle (2), Quality Bread (5 Loaves), Cheese (4 Blocks), Dehydrated Meat (5 lbs.), Dried Fruit (3 lbs.), Fine Wine (1 bottle), Soap (3 Blocks), Light Horse, Animal Feed (20 Herbivore, 10 Carnivore), Riding Saddle, Bit and Bridle, Trial Rations (10), 30 GP, 37 SP, 63 CP.

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Special Abilities
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Challenge (Ex) Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

Whenever an order of the shroud cavalier issues a challenge to an undead creature, he receives a +1 morale bonus on attack rolls against the target of his challenge for 1 minute. The bonus increases by 1 for every 4 class levels the cavalier possesses.
Tactician (Ex) At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
Spiritual Shield (Su) At 2nd level, the cavalier can call upon the spirits of the fallen for protection. Once per day as an immediate action when attacked by an undead target of his challenge, the cavalier can gain a deflection bonus equal to his Charisma modifier to his AC against that attack. The cavalier must decide to use this ability before the attack roll.
Cavalier’s Charge (Ex) At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

Lion Stats:
Lion
N Large Animal
Init +7; Senses low-light vision, scent; Perception +9
DEFENSE
AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, –1 size)
hp 32 (5d8+10)
Fort +6, Ref +7, Will +2

OFFENSE
Speed 40 ft.
Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +7, 1d4+5)

STATISTICS
Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)
Feats Improved Initiative, Run, Skill Focus ( Perception)
Tricks Attack, Come, Defend, Down, Guard, and Heel
Skills Acrobatics +11, Perception +9, Stealth +8 (+12 in undergrowth);
Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in undergrowth)