
JwT |

Due to some character backgrounds, I hade need of a dire-shark and a BBEG in the Crimson Fleet / Scarlet brotherhood. Here is what I came up with with the help of the wotc Char Op boards.
This was initially posted (and developed) on the wotc boards. Thanks Balthanon! But I know many of you might not go there, so I wanted to share with you guys as well.
Feel free to let me know how it might be improved. Just so you know he is designed to be a sweep the decks and run kind of monster. He will race at the ship, leap across its decks - power attacking, bull rushing and shadow striking all those in his way (and some not quite in his way.) He may do this in hybrid form, but typically he get much joy out of being in shark form.
He hates fighting on the land (or in the air), and will generally not go inland too far. If the PCs go inland he will typically just leave to come back later. If he leaves some people behind on a raid, he figures thats just more terrified souls spreading his legend.
You might note that this ties the Crimson Fleet and the Scarlet Brotherhood much closer together. This is deliberate on my part. If the PCs discover this tie, they can likely deal Hambre Kappal a serious blow, and weaken the SB a little. This will be a big win for several of the characters, so I made some stronger ties that were not initally there.
'The Maw' CR 11
Merrow 3/Were-Dire Shark 18/Monk 3 (Hybrid)
LE Large Giant (Aquatic, Shapechanger)
Init +9; Senses Darkvision 60 ft, low-light vision, scent; Listen +18, Spot +18
Languages Common, Giant, Orc
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AC 36 (40) (-2 size, +6 (8) Dex, +7 (9) natural, +7 Wis, +1 monk, +1 Dodge, +3 Deflection), touch 19 (21), flat-footed 30 (32);
hp 374 (27 HD); DR 10/silver
Fort +30 (33), Ref +30 (32), Will +22
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Speed 80 ft. [6 squares] or 60 ft., swim 110 ft or 140 ft.
Attacks In Base Form
Melee Unarmed Strike +27/+22/+17/+12 (3d8 + 9) or
Melee Flurry of Blows +25/+25/+25/+20/+15/+10 (3d8 + 9)
Attacks In Hybrid Form
Melee Unarmed Strike +33/+28/+23/+18 (3d8 + 15) and 2 claws +28 (2d4+15/x2) and bite +29 (3d6+15/(19-20) x2) or
Melee Flurry of Blows +34/+34/+34/+29/+24/+19 (3d8 + 15) and 2 claws +28 (2d4+15/x2) and bite +29 (3d6+15/(19-20) x2) or
2 claws +35 (2d4+15/x2) and bite +31 (3d6+15/(19-20) x2) or
bite +36 (3d6+15/(19-20) x2)
Attacks In Dire Shark Form
Melee bite +36 (3d6+15/(19-20) x2)
Space 10 or 15 ft.; Reach 10 or 5 ft.
Base Atk +18; Grp +29 (39)
Atk Options Power Attack, Flurry of Blows, Spring Attack
Special Actions Alternate form, curse of lycanthropy, lycanthropic empathy
Combat Gear Monk's Belt, +2 Shadowstrike, Brutal Surge Amulet of Mighty Fists
Equipment Ring of Jumping (+10), Ring of Deflection (+3), Monk's Belt, +2 Shadowstrike, Brutal Surge Amulet of Mighty Fists
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Abilities Str 24 (36), Dex 22 (26), Con 22 (28), Int 12, Wis 22, Cha 16
SQ Special Qualities Curse of lycanthropy, alternate form, damage reduction 10/silver, lycanthropic empathy, Scent, Darkvision 60 ft., low-light vision, Improved grab, swallow whole, Keen scent
Feats
Bonus: Improved Natural Attack (bite), Toughness (5), Weapon Focus (bite), Iron Will, Flying Fish Leap, Improved Unarmed Strike, Stunning Fist, Improved Natural Attack (Unarmed Attack), Cleave, Skill Focus [Jump]
From Levels
Great Cleave, Dodge, Mobility, Spring Attack, Bounding Assault, Rapid Blitz, Run, Power Attack, Improved Overrun, Leap Attack, Rapid Swimming, Leadership, Epic Dodge [Epic] (only in Dire Shark Form), Epic Speed [Epic]
Skill Tricks Extreme Leap, Leaping Climber, Walk the Walls, Quick Swimmer, Speedy Ascent, Up the Hill
Skills
Jump +52 (58) (remember +4 for every 10ft move over 30)
Tumble +33 (35)
Climb +20 (22)
Spot +17
Search +17
Listen +17
Swim +25 (31)
Profession (sailor) +17
Sense Motive +17
Note: I am using variant rules where there are stat increases every even level and a feat every odd level, so if you are trying to validate the build keep that in mind.
Now for the Fluff:
Bred as part of a Brotherhood eugenics program "The Maw" was born to be a raider. Little was known of the We Jass aesthetic whose mad cross-breeding led to "the Maw's" creation. What is known, however, was that he failed a brother of the scarlet sign - some say it was the father of obediance himself.
After his creator was assassinated, "the maw" (although he was yet to be named) passed into the hand of the a Brothers of the Scarlet Brotherhood, named Hambre Kappal. Much Hambre's chagrin, "the maw" soon became a problem. For however, he also turned out to be, (for an ogre at least) smart and a born leader. Looking to turn this asset into a liability, Hambre began to train "the maw" in the ways of Brotherhood combat. His initial hope was that he would have a very effective bodyguard. "The maw", bred for blind obedience, was amazingly well suited to the training.
As time went on Hambre rose within the Brotherhod ranks. He played a key part in the planning of assault on the Hold of the Sea Princes. Some say Hambre was best suited to come up with the plan to use the savage races - after all he consorted with them daily - look at his body guard. And soon Hambre saw that "the maw" was holding him back politically. That is why, when Hambre was tasked with creating a method of taking over Sasserine by projecting naval power he decided to send his favored bodyguard away.
The plan was to fund a band of Privateers. Such a band of chaotic misfits could and would be kept at arms length, but still serve at the Brotherhood's (and Hambre's) whim. Although technically a Vitiates, or "flawed," and unable to rise any further in the brotherhood itself, "the maw" had found a comfortable niche, where he can flourish. Given his blind obedience to the Brotherhood, he would never question his status. But as part of the Crimson Fleet - a band of shadowy privateers he could rise in status that befitted his power. But he had yet to realize just how much power he had.
On a routine raid "the maw" jumped into the water - the better to raid the other ship. Perhaps it was the rush of the salt water combined with the blood, but once submerged "the maw" found out another secret of his breeding. He was a true were dire shark. With that began his carrer of terror. And when reports came back from Sasserine on that first attack, "the maw" also gained a name.
Soon tales flew around of the great dire-shark that raided pirates and merchants alike - anyone who tried to run the terrible blockade surrounding the city. It was not long before "the maw" stood at the head of the Crimson Fleet, operating at Hambre's command to control the seas surrounding the Almedio Jungle.
OK. There he is. Enjoy all! And thanks for everyone's help.