Hound of Tindalos

Justin Franklin's page

Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. Organized Play Member. 5,072 posts (5,136 including aliases). No reviews. 1 list. 1 wishlist. 1 Organized Play character. 5 aliases.


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2800 new posts... I ain't reading all of that.


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James Jacobs wrote:
It was a pretty good paragraph though!

And it shows how good at adventure design you and Greg are that it went from that to the amazing adventure it ended up as.


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One paragraph! :D


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Will this just shot up my must play list. I am a bit disappointed that James and Adam didn't think to tell me directly about this one. :D


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NumberA wrote:
When will my previous PDF be updated to the Remaster?

It will be during the Paizo business day so earliest it will probably happen is 10 am PST. But I would expect it within a few hours of that.


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silversarcasm wrote:
Is the stream still going ahead today? x

As this is the only mention we have seen, I doubt it.


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Justin Franklin wrote:
Ok, now I am wondering if we are going to get the recordings or not. It has been basically a month with no info on those. That is unfortunate, because I didn't see a lot of reporting on some of these seminars.

At this point my doubt is increasing.


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Ok, now I am wondering if we are going to get the recordings or not. It has been basically a month with no info on those. That is unfortunate, because I didn't see a lot of reporting on some of these seminars.


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Mathmuse wrote:
oninowon wrote:
Does the Pathfinder 2e corebook require the Pathfinder Gamemastery Guide or is it good on its own? I'm really just interested in one book having all the rules to run a game (more specifically, the rules necessary to run Starfinder 2e).

To reiterate what Dancing Wind said, the Pathfinder 2nd Edition Core Rulebook has been replaced by two remastered rulebooks, Pathfinder 2nd Edition Player Core and Pathfinder 2nd Edition Player Core 2. (Piazo did not put a "1" in the title of the first Player Core rulebook, but we players nevertheless call it Player Core 1.)

The Pathfinder 2nd Edition GM Core and the Pathfinder 2nd Edition Monster Core are written for the GMs (gamemasters). The GM Core is slightly handy for the players, because it contains some treasure tables describing high-level items the player character could purchase. However, the Archives of Hethys under Equipment are combined together and have search and sorting functions, so they are much easier to reference.

The Pathfinder 2nd Edition Gamemastery Guide was written exclusively for GMs, and its most useful content has been moved into the Pathfinder 2nd Edition GM Core. It is not necessary.

The materials necessary for the Starfinder 2nd Edition playtest are described in the article Paizo Blog: Starfinder Playtesting Overview. It recommends Pathfinder 2nd Edition Player Core and Pathfinder 2nd Edition GM Core but not Player Core 2. And suggests that the Archives of Nethys are enough. I suspect that the GM Core is for the GM running the playtest scenarios, but I do not know that for certain.

Page 5 of the Starfinder 2nd Edition Playtest Rulebook repeats this:

Starfinder 2nd Edition Playtest Rulebook, Introduction chapter wrote:

REQUIRED PRODUCTS

To cram as much playtest content as we could
...

A couple of additions/corrections. GM Core is a bit different from the Gamemastery guide and a lot more necessary now, as all of the magic items and some of the how to play the game rules moved there.

Starfinder Player Core, GM Core, and Alien Core were announced as the first 3 Starfinder rulebooks. Technically Galaxy Guide is first but not a Rulebook.


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I think everyone needs to calm down, because we aren't getting a major rewrite of the classes. Sayre already said they are incorporating the errata which we already have, changing OGL language to ORC, and that is it. This isn't going to be a Player Core rework of the core classes.

This is just an errata update.


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Arita wrote:
Terevalis Unctio of House Mysti wrote:
Are the delays reflecting in the shipping dates above?
I checked this post before the delay announcement and I can confirm it's not different at all, my guess is that they simply don't really know how much it's gonna be delayed by, but still expect it to be within the window

The way I read it is if you just order something from the Paizo store there might be a delay, not that there will be delays with subscription shipping.


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Torradin341 wrote:

The PF2 update seems to be out now. Mine just updated to 6.2

And the product page for this is up on Foundry!

Same here it is in the wild now.


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Torradin341 wrote:


Starfinder Class playtest for Technomancers and Mechanics is coming in 2025, likely very early because I'm pretty sure they said those two would be in the core book.

Slight correction they said they wanted those 2 classes available when the Core Rules released, but they are in an unannounced book coming in early 2026.


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Zelduck wrote:

The PF2E system update is out and installed, but still can't find the adventure pack package on foundry module search.

The issue seems to be the module itself not being published.
https://foundryvtt.com/packages/sf2e-playtest-deluxe-adventure-pack
This should go to the package page, but redirects to full package list.

The PF2e system update is not out yet. it will be something higher then 6.1.3


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I am guessing the product requires the new version of PF2 which releases today. I am seeing a similar issue with the new SF playtest module which you can install, but I can't enable yet. So, it should be good to go later today.


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Definite day 1 tech issues.


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Laclale♪ wrote:

Approx 6 (+ 4-7) hours left for free PDF

For me, to use computers skill and items

Just under 12 hours to go.


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owls wrote:

How does this work in foundry? I didn't think there was a sf2e module?

One of my pf players is gunna be outta town for next session and then I saw this on the blog ... it would be cool to run one of these while we're down a player, and we're all used to the pf2e system :)

There is an SF2 module already for the Field Tests, which is going to be updated tomorrow with the Playtest Rulebook, is my understanding.


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Also to help manage expectations, this is a very different playtest than PF2 was. It honestly feels like more of a PF2 supplement playtest, but more elaborate. Instead of just testing the new classes, we are also testing, ancestries, equipment, feats, spells, and the 2 new skills. There are new actions, new conditions, etc, but they rule system itself is the same one that PF2 is using.


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Book is already read, and work started on a Biohacker conversion.


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For weapons it is Level 0,2,4,10,12,16,19. And basically C is base. T is +1 potency, A is +1 striking, S is +2 striking, E is +2 greater striking, etc… you don’t have to change out runes so cost is the same minus the previous runes in silver pieces.


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All I am going to say is CTASEUP is a really smart idea.


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Calcryx666 wrote:
Ed Reppert wrote:
Waiting is...
a test? a challenge? certainly an obstacle

The hardest part.


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Noven wrote:
Justin Franklin wrote:
Noven wrote:
So when you say 2 to 4 releases per year, are APs just not happening anymore or are they just going to all be released in 1 big book instead of 6 monthly books?

They have been single books for over a year now.

Well, that is not really something that was a thing until the whole ORC thing and then the immediate wind-down of Starfinder 1. Just happened to be the last couple APs that were compilations. Are they doing this with the Pathfinder AP line or is Starfinder just getting the shaft here?

No, it didn't that was announced at PaizoCon or GenCon 2023 as how they would be from now on.


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Noven wrote:
So when you say 2 to 4 releases per year, are APs just not happening anymore or are they just going to all be released in 1 big book instead of 6 monthly books?

They have been single books for over a year now.


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Noven wrote:
Yeah that does not explain the only 2 to 4 releases every year portion of the email.

Starfinder APs haven't been single books since April of 2023. They are now single hardcover books.


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Freehold DM wrote:

Incredibly.

Odd.

Well it was the 3rd.


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Aberzombie wrote:
Orthos wrote:
Eric Swanson wrote:
Orthos wrote:
Might be but access is currently limited.
OK fixed.
Yep, that looks like it. I remember seeing this just after I started posting in FAWTL regularly, could have named every single person in the picture back then.
Huzzah! I’m in there somewhere. I think. Good times.

You definitely are


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Aberzombie wrote:
Justin Franklin wrote:
Props to PMG this posts has gone on for 13 years the previous ones didn’t even make it a year.
If I recall correctly, each would get so long it would start causing havoc with the messageboards. PMG would sadly have to shut it down. Then he finally figured out a way to prevent the havoc.

That was my understanding as well. we would basically get to a certain number of posts and the database couldn't handle it.


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Props to PMG this posts has gone on for 13 years the previous ones didn’t even make it a year.


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Celestial Healer wrote:
I was just thinking of the Hugo Solis commission…

I downloaded it today so I had a copy.


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David M Mallon wrote:
Back in the day, I built him a real-life ban hammer and mailed it to him...

And it was awesome!


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Sebastian wrote:
I had forgotten about the enemies list! It's littered with inside jokes I no longer remember.

I don't remember what it was I said in the old Paizo Chat, but I remember it was funny. :D


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I may just hang out here for at least a few days in remembrance. It is good to see everyone again, even if the circumstances suck.


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Celestial Healer wrote:
Sebastian wrote:

I feel obliged to swing by the old clubhouse as well. Good to see all* you bastards again. I hope life is treating you well and that you found someone as abusive as me to put you in your place.

*RIP PMG

Nobody abuses me as well as you :(

I did double check that I was still on the enemies list.


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Drejk wrote:
captain yesterday wrote:
Who?
Gary Teter, PostMonster General

The man, the myth, the legend, and the reason Sebastian's image is a pony, and a Bella Sara Charter Superscriber.


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Stopping by to post in honor of PMG.


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RIP PMG,

As others have mentioned I often hung out with him in the Paizo Webchat as well.

I remember "helping" him with the forum code, by finding things like you used to be able to spam the boards by just hitting Submit Post multiple times. Or double posting to get around the smurf filter (post twice delete the first). Once he fixed that one he just set my message board image to a smurf.

Even though I haven't talked to him as much as I would have liked of late, he will definitely be missed.

Edit: And clearly I have forgotten how to format text on the boards.


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Kvantum wrote:
The downloads for the new AP volume (197, Let the Leaves Fall) are doing that thing again where they fail personalization (both single file and one file per chapter) and end up showing a file size of only a couple of hundred bytes. The Core book PDFs, though, thankfully are personalizing and downloading fine now.

Seeing the same thing here.


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Brinebeast wrote:
Dancing Wind wrote:
Click the link in the post above yours. :-)

That appears to be for Fantasy Grounds, I would like to purchase the pdf through Paizo.com.

But thank you for pointing the link out.

Nope that link (at least in Rysky's post) is the playtest material for the PDF from Paizo, no payment.


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Prince Setehrael wrote:

My pdf's for this book are showing 0B and I'm unable to download the pdf. My Rage of Elements worked just fine though.

I have reached out to CS.

I am seeing the same. So definitely an issue.


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Gordon Woods wrote:
My guess is that there is some issue with the advertisements in the old issues that require their removal. This was a problem that TSR had when they released the old Dragon magazines on CD ROM back in the day. I even went so far as to compare the issue I just purchased, Dungeon 139, to a scanned version on Archive.org. Sure enough, several advertisements had been removed from the version that I just downloaded. I hope if this is the case that Paizo has a plan to update these old issues and make them available for PDF purchase again. I know that's a lot of effort on their part but there is some really excellent content in those old issues.

Just to be clear Paizo can not do that. Wizards of the Coast would have to.


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More than likely due to what WotC will let them sell as those are all owned by them. But probably would need someone from Paizo to say for sure.


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Zhilan wrote:
Andrew White wrote:
uc4c wrote:
I really feel like if you're going to offer a product, especially a digital one, then that should be usable as-is without having to play pinball with which version of the software you're using.

Totally understand the frustration here. To be clear, as others have said, Adventure Paths by no means "become obsolete once the software updates"; there will just always be a necessary period of adjustment following the release of a major Foundry version update. If you have any active games that you need to avoid disrupting, your safest bet is always going to be waiting a few weeks for any system or module dependencies to be updated (and for all the resulting bugs found and fixed) before you upgrade.

We're doing our best to minimize that disruption by ensuring Foundry version compatibility between all volumes of any given Adventure Path; so when volume 3 of Stolen Fate released for Foundry v11 only, the dev team made sure to update volumes 1 and 2 for v11 compatibility on the same day. All volumes of other APs are currently (as of 6/29/23) fully compatible with v10, even the ones that released when v9 was the latest version, and when we do update those to v11, we'll be updating the whole AP at once.

Granted, this doesn't help with the specific situation you mentioned: what if you're running Stolen Fate volume 3 (only available for v11) and any volume of Blood Lords (currently only available for v10) at the same time? Unfortunately, there's not really a solution for this beyond setting up multiple Foundry instances running different versions -- absolutely possible using a single license, but potentially requiring some additional technical knowledge. Keeping in mind that this method is technically unsupported by either Foundry or Paizo, you may want to check out this relevant thread on Foundry's unofficial subreddit, and the official Discord is a great source of

...

And 3 of them have finished up. As a Foundry System Developer, I can say updates take time and you usually can't start updating until the final release. This one is awesome, but did require complete rebuilds of ever Compendium. Plus with these modules you also have to wait for the system update. So it just takes some time.


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uc4c wrote:
Andrew White wrote:

Paizo Premium Adventure Path volumes updated? NO

So if the Adventure Paths become essentially obsolete once the software updates, why would I buy any of them?

We're at version 11 now, so if I want to run Stolen Fate, I have to upgrade to Foundry v11. But I'm running Blood Lords as well, so I can't be on a newer version than 10 for some of the modules, and version 9 for the others if I want them to work correctly.

I understand that it's not Paizo or the developer's fault that the system is updated as often as it is, but I really feel like if you're going to offer a product, especially a digital one, then that should be usable as-is without having to play pinball with which version of the software you're using.

Super disappointing, especially when (like in Blood Lords) the available modules aren't even all on the same version.

Yea they aren't finished being updated for v11, not that they won't be. I think you misread.


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Yep, as far as I can tell it has to do with how Forge handles Compendiums the only trick is that if you want to use the module for multiple systems you need to pick the first system you want to use and install it in the game and do the import. Then uninstall and reinstall the module in the bazaar and pick the second system that you want to add it to. I did SWADE first and then PF2e so I have it for future PF2 campaigns.


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Looks like I am going to be shipped after release date. Which kind of sucks because I can't buy the Foundry module for Gatewalkers until I have the PDF. No reason to buy that twice.


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Also still watching.


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They also just might be under the NDA that was sent out. Until that is up they wouldn't legally be able to talk about it. I thought that expired today, but I might be misremembering.


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Also to note there is very little in any of the SRD in Starfinder. Remember it isn't the game mechanics, but the actual copyrightable text that would be the issue. I expect it wouldn't be that hard for someone to make an OSR clone using the new license though.