Jang

Eskanii's page

190 posts. Alias of Purple Dragon Knight.


Full Name

Eskanii

Race

| HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9

Classes/Levels

| Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Gender

”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator)

About Eskanii

Eskanii
Female Hobgoblin barbarian 5 Archetypes Numerian Liberator,
TN Medium humanoid (goblinoid)
Init +5, Senses darkvision (60 ft.); Perception +9
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DEFENSE
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AC 22, touch 13, flat-footed 19 (+7 armor, +3 Dex, +2 shield, )
hp 60 ((5d12)+20)
Fort +7, Ref +4, Will +2, +1 Reflex to avoid traps
Defensive Abilities trap sense +1, disruptor (+1 DC when casting defensively within Eskanii's threatened area)
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RAGING DEFENSE
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AC 20, touch 11, flat-footed 17 (+7 armor, +3 Dex, +2 shield, -2 rage)
hp 70 ((5d12)+30)
Fort +9, Ref +4, Will +4, +1 Reflex to avoid traps

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OFFENSE
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Speed 30 ft., Fast Movement
Melee +1 silversheen falchion +9 (2d4+5/18-20)
Melee +1 silversheen falchion [power attack (two-handed furious focus)] +9 (2d4+11/18-20)

other weapons:
Melee +1 quickdraw shield (light/wooden) +8 (1d3+3)
Melee cold iron/masterwork kukri +9 (1d4+3/18-20)
Melee cold iron/masterwork kukri [power attack (light)] +7 (1d4+7/18-20)
Melee pickaxe +8 (1d8+4/x4)
Melee pickaxe [power attack (two-handed furious focus)] +8 (1d8+10/x4)
Melee shortspear +8 (1d6+3)
Melee shortspear [power attack (one-handed)] +6 (1d6+7)
Ranged shortspear (thrown) +8 (1d6+3)
Ranged shortspear (thrown) [power attack (one-handed)] +6 (1d6+7)

Special Attacks Gearbreaker, Hard Hitter, Smasher
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RAGING OFFENSE
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Melee +1 silversheen falchion +11 (2d4+8/18-20)
Melee +1 silversheen falchion [power attack (two-handed furious focus)] +11 (2d4+14/18-20)

other weapons:
Melee +1 quickdraw shield (light/wooden) +10 (1d3+5)
Melee cold iron/masterwork kukri +11 (1d4+5/18-20)
Melee cold iron/masterwork kukri [power attack (light)] +9 (1d4+9/18-20)
Melee pickaxe +10 (1d8+7/x4)
Melee pickaxe [power attack (two-handed furious focus)] +10 (1d8+13/x4)
Melee shortspear +10 (1d6+5)
Melee shortspear [power attack (one-handed)] +8 (1d6+9)
Ranged shortspear (thrown) +8 (1d6+5)
Ranged shortspear (thrown) [power attack (one-handed)] +6 (1d6+9)

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STATISTICS
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Str 17, Dex 16, Con 16, Int 12, Wis 12, Cha 7,
Base Atk +5; CMB +8; CMD 21
Feats Furious Focus, Power Attack, Combat Reflexes
Skills Acrobatics +8, Acrobatics (When Jumping) +11, Climb +4, Craft (Armor) +6, Craft (Weapons) +5, Knowledge (Engineering) +3, Knowledge (Geography) +2, Knowledge (Nature) +5, Linguistics(Giant, Orc) +3, Perception +9, Profession (Cook) +2, Profession (Fisherman) +2, Profession (Gambler) +3, Ride +4, Stealth +12, Survival +8, Swim +4
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RAGING STATISTICS
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Str 21, Dex 16, Con 20, Int 12, Wis 12, Cha 7,
Base Atk +5; CMB +10; CMD 21
Skills Acrobatics +8, Acrobatics (When Jumping) +11, Climb +6, Ride +4, Stealth +12, Survival +8, Swim +6
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Traits Reactionary, Robot Slayer
Languages Common, Giant, Goblin, Hallit, Orc
SQ darkvision, fast movement, rage, sneaky, disruptor
Combat Gear
Other Gear dragonhide/+1 agile breastplate, +1 quickdraw shield (light/wooden), backpack, masterwork, fishing kit, shovel, crowbar, ranger's kit, snail kite, cold iron/masterwork kukri, pickaxe, shortspear (4), 1,883.48 gp
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SPECIAL ABILITIES
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Background Skill (Craft (Armor) x2, Craft (Weapons), Knowledge (Engineering) x2, Knowledge (Geography), Profession (Cook), Profession (Fisherman), Profession (Gambler) x2)

Barbarian ~ Uncanny Dodge --> Replaced by Hard Hitter (see below)

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Darkvision Hobgoblins can see in the dark up to 60 feet.

Disruptor For any foes in a Numerian liberator's threatened area, the DC to cast spells defensively increases by 1. If the barbarian gains the disruptive rage power, the two abilities stack.

Fast Movement (Ex) Your land speed is faster than the norm for your race by +10 feet. This benefit applies only when you are wearing no armor, light armor, or medium armor, and not carrying a heavy load.

Gearbreaker (Ex) Once per round while raging, whenever the barbarian makes an attack against a construct, she can ignore 5 points of that construct's hardness. This ability must be used before the attack roll is made. This power stacks with hard hitter.

Hard Hitter (Ex) A Numerian liberator can make devastating attacks against objects and foes with breakable components. Damage dealt by the barbarian's attacks ignores 2 points of an object's or creature's hardness (if any).

Rage (Ex) You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 15 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 8 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Robot Slayer You gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots.

Smasher (Ex) Once per rage, whenever the barbarian makes an attack against an unattended object or a sunder combat maneuver, she can ignore the object's hardness. This ability must be used before the attack roll or sunder check is made.

Sneaky (Ex) Hobgoblins gain a +4 racial bonus on Stealth checks.

Trap Sense (Ex) You gain a +1 bonus on Reflex saves made to avoid traps, and a +1 dodge bonus to AC against attacks made by traps.