| Juniper Clark |
| 2 people marked this as FAQ candidate. |
I have a question about the claw damage for a medium sized abyssal rageshaper bloodrager.
The abyssal bloodline gives claws that deal 1d6 points of damage at level 1. At 4th level, the abyssal bloodline allows you to grow one size category when you enter rage. At 4th level, the rageshaper archetype grants an ability that allows you to increase the damage dealt by natural attacks gained via polymorph spell or bloodline power by one die.
I'm a bit unsure how these would interact because the rageshaper ability says the damage is increased by one die rather than increase by one step. I looked at the FAQ for damage dice progression, but it only talks about the progression for size changes or effective size changes. I could see this working in one of three ways.
1. The ragershaper ability really means increase by one step, so 1d6 becomes 1d8 from the ragershaper ability and becomes 2d6 from the two steps gained by becoming large.
2. The rageshaper ability means add one damage die which increases the 1d6 to 2d6 which then increases to 3d6 due to the two steps gained by becoming large.
3. The rageshaper ability means add one damage die, but the size increase comes into play first so the 1d6 increases 2 steps to 1d10. The rageshaper ability increases the 1d10 by one damage die to 2d10.
Could anyone clarify which of these is intended for the interaction of the 3 abilities? I've included the relevant text from each ability below and links to the Paizo pages for the bloodline, the archetype, and the FAQ on damage dice progression for size changes.
"Claws (Su): At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage resistance. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws become flaming weapons, which deal an additional 1d6 points of fire damage on a hit"
"Demonic Bulk (Su): At 4th level, when entering a bloodrage, you can choose to grow one size category larger than your base size (as enlarge person) even if you aren't humanoid."
"Bestial Aspect (Su): At 4th level, whenever a rageshaper gains a natural attack through the use of a polymorph spell, he can increase the damage done by that attack by one die. If the spell grants multiple natural attacks, the rageshaper must choose one kind of natural attack for the ability to enhance. At 9th level, if the rageshaper's altered form grants him a new mode of movement, that movement's base speed increases by 10 feet. This is an enhancement bonus. If the rageshaper's bloodrage powers already grant natural attacks or alternate modes of movement, then the bonuses granted by bestial aspect also apply to these bloodrage powers. This ability replaces blood sanctuary."