Vine Wrangler Elf

Julian Underhill's page

No posts. Organized Play character for overfiend_87.


Race

Male Elf Magus/ 1st AC: 16 (T 13, FF 13), HP 9/9, Fort +3, Ref +3, Will +0 | CMB +1, CMD 14 | Init +5 | Perc +0

About Julian Underhill

Julian Underhill
Elf magus 1 (Pathfinder RPG Ultimate Magic 9)
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +0
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+1/19-20) or
. . heavy mace +1 (1d8+1) or
. . rapier +3 (1d6+1/18-20)
Special Attacks arcane pool (+1, 5 points), spell combat
Magus Spells Prepared (CL 1st; concentration +5)
. . 1st—shield, shocking grasp
. . 0 (at will)—acid splash, disrupt undead, ghost sound (DC 14)
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Statistics
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Str 12, Dex 16, Con 12, Int 19, Wis 7, Cha 9
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Traits adopted, excitable, rapscallion
Skills Acrobatics +1 (-3 to jump), Escape Artist +1, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +0, Perform (dance) +0, Profession (cook) +2, Spellcraft +8 (+10 to identify magic item properties), Use Magic Device +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ arcane focus, elven magic
Combat Gear oil (5); Other Gear studded leather, dagger, heavy mace, rapier, belt pouch, candle (2), chalk, crowbar, hammer, hemp rope (50 ft.), hooded lantern, masterwork backpack, piton (4), sack, sack, spell component pouch, spellbook, tindertwig (4), torch (2), whetstone, wooden holy symbol of Milani, 18 gp, 9 sp, 8 cp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

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