
| Full Name |
Juicecan |
| Race |
Apple |
| Classes/Levels |
Bard 2, Wizard 1 |
| Gender |
Red |
| Size |
1.8L |
| Age |
3d10+3 |
| Special Abilities |
Motivational Speaking! |
| Alignment |
Bhodissatva of Compassion follows the middle path |
| Deity |
Mother Nature |
| Location |
Canned Goods Isle |
| Languages |
Insightful English |
| Occupation |
Soul Quencer |
| Strength |
11 |
| Dexterity |
12 |
| Constitution |
15 |
| Intelligence |
14 |
| Wisdom |
17 |
| Charisma |
18 |
About Juicecan
I played D&D when I was just a little apple. I loved the idea of using the pure mental power of imagination, some roughed up paper nearly erased straight through, and some colorful dice to make a game come to life!
I haven't played since... the mid 90's i guess. I took up Pathfinder a few months back after finding old adventures and characters in a long lost box of games, recruited a group of friends who I HAD NO IDEA had RPG experience, and now it's a weekly/bi-weekly adventure for us!
I've taken to GMing and making sure that rules are geared to the experience of fun! I like house rules and elaborate efforts to make the experience memorable. I replace d20 rolls for secrets with puzzles and mechanism to figure out.
Typical Example: As the PC's explore the tunnels beneath the Glassworks (RotRL AP)...
My Notes:
At the dead end there is a secret door. There are 3 pressure plates in the tunnel which must be activated to open the door. Each plate requires that all the previous plates are activated. As soon as any plate is deactivated, the door shuts in 18 seconds. The total distance from the door to the farthest plate is 150 ft. Each plate is 50 ft. apart. There is a switch on each side of the door (DC 15 Perception Check) that needs to be flicked to keep the door open (or keep pressure on all the plates)
SOLUTION - 3 PC’s stand on plates, 1 PC activates the 2 switches (leaving room for using dead goblins, and dealing with attempts to activate and RUN for the door)
How it all went down:
As the party explores the tunnel...
GM: Barbarian, you hear a deep mechanical CLICK! as you step forward
Barbarian: Ummm, guys...
Cleric: Indiana Jones boulder of death! I hit the dirt!
Pally: I stand still to brave the danger!
Monk: ...freezes...
GM: You hear nothing...
Events like that spark creativity and enjoyment... and I LOVE watching it all unfold!